hardcore ins server teamswitching

General discussion of the Project Reality: BF2 modification.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Is it just me or ....

Post by Acemantura »

PaveHawk wrote:I don't even think I have to say anything.

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Infraction given for pointless/unhelpful posting. - M
Wait, why was he given an infraction. That picture says it all.

It may look like some Photoshop has tampered with the the photo, but that's a real bloodhound shaking it's head, just like with the ss in question.

These guys simply don't cheat. They may teamstack, as is their right, but they certainly don't cheat.

Also you guys have something special during late nights, you should probably use a more sensitive measure to deal with players as for many, you offer the only PR experience some can get. You have a great service to give, not only to the dev team or players, but to the entire community of PR, so please tread softly and carry a big stick.

Ralfi, we need to tank again sometime brother, I was playin kash the other day and I got my *** handed to me on a DU platter.
Last edited by Acemantura on 2010-05-31 00:12, edited 2 times in total.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: hardcore ins server teamswitching

Post by Bazul14 »

Know what, lets screw the infidels, as I said, I shall be back. Just change ur IP, make a new account and voila' : Kaput ban. The H guys still think i am banned from their server.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: hardcore ins server teamswitching

Post by Trooper909 »

Why is this not locked yet? TG numbers down or somthing?
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: hardcore ins server teamswitching

Post by Bazul14 »

As for the H cheating... IDK, as another forumist said, the H guys, the ones with experience and profesionalism don't cheat. I played with them and against em and they don't seem to cheat in any way in insurgency. And the reason why the H guys seem to cheat is because of the ultra-high density of dumbasses and noobs on the insurgent team. This night an idiot civie got chased about 300m until the idiot got to the cache. It was an unknow cache and the civie and me(with another civi kit) were there.As for other H members,well god shave the queen. Noobness, even if it was supposed to be erased from the H clan, still exists.
As for admin bias while on duty, ehhh, that is found everywhere. UKWF, Virginia(now Texas), H,HOG, Coffeshop, Pelitutka and other former commie servers :P .
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: hardcore ins server teamswitching

Post by FuzzySquirrel »

Bazul14 wrote:Know what, lets screw the infidels, as I said, I shall be back. Just change ur IP, make a new account and voila' : Kaput ban. The H guys still think i am banned from their server.
I smell a troll......

=]H[= is a pretty enjoyable server imo. I've never had nor seen any issues (when I play), but I haven't been on many servers as of late so I can't comment on any recent occurrences.
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Alucard
Posts: 132
Joined: 2009-06-11 11:13

Re: hardcore ins server teamswitching

Post by Alucard »

well then i've got a cent or two to put in im a new junior to the H clan however i've played with H for over 9 months all together yes that was over a course of 2 years or so however this team switching thing in my opinion has gotten a little over rated H members switch to play with friends its not always to just play on the side of the other H's H's do fight each other however you must understand that the H community is like a family and we prefer to play with each other now this ghosting or hacking thing has gone to far as well at most given times we have over 5-20 members in the vent server MAC, G-Club and other members are cache hounds like coeman says after playing long enough you can guess where cache spawns yes we find unknown caches a lot mainly cause we check places where caches spawn often as for admining i as a junior may only kick or warn however everytime someone has asked for a admin in main chat i have responded to help them and the other members do so as well we just have to confirm what the person is doing if they do it and we don't directly see it or confirm it we usually just warn now if we see it our selves we kick them if its a bad offense but are SOP is warn,kick,ban however certain things are a instant kickable offense and as for the HAT thing i have never seen a H member kick for taking a hat out yes i have my self warned members asking them to take the HAT kit back however i have never kicked for it nor have i seen other members kick for it we do not do that its considered micromanaging and we do not do it in H i hope this clears things up a little
=]H[=COEMAN
Posts: 268
Joined: 2008-06-17 05:52

Re: hardcore ins server teamswitching

Post by =]H[=COEMAN »

Bazul14 wrote:Know what, lets screw the infidels, as I said, I shall be back. Just change ur IP, make a new account and voila' : Kaput ban. The H guys still think i am banned from their server.
You need a new IP now, you can appeal your new ban at http://www.hardcoregamingclan.com because I found ya :)
eMeRgEnCyLeMoN
Posts: 22
Joined: 2010-04-15 04:20

Re: hardcore ins server teamswitching

Post by eMeRgEnCyLeMoN »

How did this thread change completely from teamswitching on Insurgency to bashing =]H[= ?

I've played on HARDCORE Insurgency plenty, and I agree that many times it SEEMS strange when the whole BLUFOR team moves right next to an unknown and takes it out. Usually though, at least 1 stupid hajji spawns on it and gives it away to them. I think this is just because the spawns do become predictable.

However, on HARDCORE and other servers, there are definitely times where 1 guy, not the whole team, seems to know where the cache is and ninjas it himself. This is definitely because of teamswitching, and, while not as serious and widespread as some people claim, it's still annoying and needs to be addressed.
Alucard
Posts: 132
Joined: 2009-06-11 11:13

Re: hardcore ins server teamswitching

Post by Alucard »

one man ninjaing is not all that bad its not cause of team switching always i mean im called a paratrooper cause i'll go in a chopper drop out of a LB in ramial at 500 parachute in take a kit off the cache and destroy it by my self does that make me a team switcher? no it does not one manning can be cause of a lot of things like commander giving good intel or H members giving good intel
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: hardcore ins server teamswitching

Post by Rissien »

Alucard wrote:one man ninjaing is not all that bad its not cause of team switching always i mean im called a paratrooper cause i'll go in a chopper drop out of a LB in ramial at 500 parachute in take a kit off the cache and destroy it by my self does that make me a team switcher? no it does not one manning can be cause of a lot of things like commander giving good intel or H members giving good intel
We got accused of cheating once because he jumped out of my LB, this was actually his fourth drop over a known cache and he spotted it while the rest of the team had spent half an hour no where near it and pointed it out to a teamate who was in vent who went right to it and took it down uncontested.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: hardcore ins server teamswitching

Post by badmojo420 »

It's really amazing how easy it is to pinpoint a cache location using only the UAV. People really underestimate it and almost nobody (it seems) tries to hide themselves from its prying eyes. I would say 9/10 times I've flown the UAV I've spotted a cache.

But, from the perspective of the insurgents, it seems like the coalition just drive right to it and take it out. It looks like cheating, but it's just teamwork.
eMeRgEnCyLeMoN
Posts: 22
Joined: 2010-04-15 04:20

Re: hardcore ins server teamswitching

Post by eMeRgEnCyLeMoN »

Alucard, I just have to say,

Thats completely ridiculous. And awesome.

But it's also not what I'm talking about.

Known or spotted caches are one thing. But when a hidden cache is taken out at the beginning of a map, when it was inside a building and noone spawned on it, it's totally different.

This kind of thing usually happens at the beginning of matches, because people teamswitch the most. Like I said, it doesn't happen all the time or every match, but it does happen enough to be annoying.
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: hardcore ins server teamswitching

Post by Rissien »

eMeRgEnCyLeMoN wrote:Alucard, I just have to say,

Thats completely ridiculous. And awesome.

But it's also not what I'm talking about.

Known or spotted caches are one thing. But when a hidden cache is taken out at the beginning of a map, when it was inside a building and noone spawned on it, it's totally different.

This kind of thing usually happens at the beginning of matches, because people teamswitch the most. Like I said, it doesn't happen all the time or every match, but it does happen enough to be annoying.
Its gonna happen and its hard to prevent as in the end cant really prove its cheating. I got accused of cheating the first cache in the first few minutes with the lb on Ramiel *same round Alucard got the airdrop cache kills* Stryker saw a rpg so i checked it out. Killed the only three guys in the area and the cache, of course the other team started accusing and saying no one was there when duh, no one was there because I had already killed them. Unless one saw someone spawn and rush straight towards a cache with no other friendlies possibly spotting anything, in the end it would have to be checked with Battlerecorder because weve had similar instances where it seemed like the first cache was cheated when in fact some event or person nearby gave it away.
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stealth420
Posts: 256
Joined: 2009-09-29 19:59

Re: hardcore ins server teamswitching

Post by stealth420 »

HAT KITS KILL TANKS IN 1 SHOT.

THE M1A1 TANK ON KARBALA SPAWNS ONLY ONE TIME !!!!!!!!!!!

Now can you see why they kick noobs who take HAT kits into the field and lose them THUS losing the tank for entire game and any other armor support.

Hat kits in the field on insurgency is frowned upon because it makes all your armor die rather quickly, and all the H admins have seen this happen so that is why they kick.
Fruerlund20
Posts: 43
Joined: 2010-05-30 20:50

Re: hardcore ins server teamswitching

Post by Fruerlund20 »

I personal think that the Hardcore admins is doing great.

- They are always quick to get rid of a guy breaking rules, asset stealing, teamkilling etc, and if they don't answer you just give them a shout on the vent, I normally do that.

- But I would love to have the !r Command on the Hardcore servers.
Leeu
Posts: 89
Joined: 2007-02-13 16:02

Re: hardcore ins server teamswitching

Post by Leeu »

Oh hardcore, how lovely was thee 6 month ago - nowadays it's hit or miss whether you have a good gaming session.

Apart from (other) clanmates ghosting etc and griefers trying to give away cache locations and waste assets, the plenthora of VOIP makes it effortless for teamswitchers/spies to exchange info about caches/hideouts and enemy whereabouts. Admins will DEFINITELY warn, kick or ban for taking a stupid HAT kit out of BLUFOR main but they sure as hell won't maintain the same strictness if they were INS - i.e. correct issues like shooting RPGs from the cache, soloing a technical with an SA-7 kit etc. Admins do some work, but it's more like a drop in the bucket. To wipe out all griefers, asshats and traitors there would need to be admins which just police - and of course we all know there is no one like that, only players with admin rights who want to get a quick game in while time allows.

Weekends are the worst most of the time, with griefers and traitors TKing caches and revealing cache locations -> result is the classic "humvee or g-wagon races outa no-where, 2 guys jump out, 10 seconds later the cache is gone" /or/ "LB simply pounds every building in a grid untill the cache goes down".


The other side of the coin is the DEVs who... how shall I say, kneel down in front of BLUFOR...
The INS side is designed to fail in 70% of all its aspects. For example:

Hideouts are not HIDEable and they are LIMITED to 6 (guess the latest CIA report on Iraq/Afghanistan the DEVs read said there were only 6 large obvious structures "hideouts" in each country). But hey 3 hideouts per cache is easily killable for the BLUFORs... read on. As I've said before hideouts need a parking lot worth of open FLAT terrain before they will place. Crazy concept for an insurgent force to be able to hide a spawn in cover, under trees (see next point) or in brush or underground or even inside a building isn't it. So instead what happens is INS places a hideout best he can, shovels it up and 10kms up above a UAV is happily flying away "Oh look commander, that giant squarish box out in that clearing, I dare say isn't that a hideout!" - apply same reasoning to a chopper overflying the battle. Hideout gone.

Don't get me started on how caches seem to spawn RIGHT NEXT to the previous one, with enemy crawling all over that area but most caches spawn in such a way that they have no top cover - i.e. simply in the open (maybe behind a house, comon the DEVs can't make it more obvious now, that would just be silly) so that if you were 50feet off the ground you could see it clear as day -> again see above point about UAV or simply a chopper flying over the battle. Boom cache gone.

Some maps are 3 versions outdated - Operation Archer e.g.. Lets say we're a BLUFOR tam and we just got a cache icon somewhere in H1... since PR has very little todo with balance and reality to we won't liken this to a real world scenario where H1 might take days worth of patrol going from house to house, hole to hole, field to field, shack to shack, rubble pile to rubble pile killing a couple of civilians and their dog, upsetting the locals who won't give bugger all intel because the local militia would wipe out their whole bloodline anyway if they divulged any info.... so lets take PR v0.91 as it is now:

H1, cache icon... what's next? Well simply look how many houses are there in H1.... hmm I see 2 maybe 3... BINGO. Forget about underground, forget about anything even remotely related to HIDDEN, our area of uncertainty has just shrunk by 90%. Check 3 buildings, boom, cache, gone.
Same on Al Basra - remember that map is only covered by about... 30% city? the rest is open farm land (remember just look for the closest structure BLUFOR boys).

And 2 caches in play at the same time... fail. We're not upholding the laws of realism and balance here, we all know that's outa the window, so DEVs, why not change it so only ONE cache is in the game world at any time and in addition, stop with the silly "caches being revealed at round start". Make it so caches DONOT spawn untill after 10 to 15 minutes. That way we don't have to worry about asshats teamswitching at round start and getting 2 easy cache kills.

And in addition everyone will have a chance build some stuff, drive around a bit and take in the fresh air etc.


Sorry Uthric to have semi-hijacked your thread.
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