Goblin wrote:1: Punchi sticks
Punji sticks were not a weapon, but were part of a ground trap or defensive barrier. And I don't think dynamic objects such as player-deployed traps can have a negative position within the terrain, so the placement of such traps would need to be part of the map itself.
2: Bounching Bettys
The "Bouncing Betty" was actually a German landmine, the S-Mine. The US instead used the M16 series mines, which were which were based on the S-Mine design. I don't think a bouncing animation would work with the game engine though, so they would basically work like other mines.
4: Tripwire claymores
The M18A1 mine is capable of tripwire detonation, but this method was not commonly used and was dangerous to friendly soldiers. I personally don't want to see them used again, or else the gameplay is going to turn out just like vanilla with all kinds of TK's due to mines.
[quote=""'[R-MOD"]Bob_Marley;1357163']M3A1 grease guns were still issue for tank crews till after the Gulf War, when it was replaced with the M4.
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An interesting fact, the first unit that I enlisted into back in early 1996 (Army National Guard) actually had a single M3A1 still in their inventory, but it was never used. In fact, none of the armorers in the unit at the time even knew how to field strip it, and it sat in a rack for 2 more years until it was finally relocated.
Depending on which factions are present in the mod, there is ample chance to see plenty of WWII-era weapons in use. Although not commonly issued to frontline infantry units, many recon and SF units were still commonly seen carrying various weapons like the Sterling, Sten, Thompson, etc. It would be fun to see some of those weapons in the mod, and your suggestion list does bring back memories.
[quote="Wakain""]...by the end of the 60's more modern weapons were supplied such as the m16, car-15(or xm-... don't know that number by heart)and m60's which were relatively easier to handle due to less weight[/quote]
The "CAR-15" was the later designation, during the war it was mostly referred to as the XM-177. The name CAR-15 is actually used to refer to all carbine variants of the series, now called the M4 family. The XM-177 was the earlier model with a very easy-to-identify style of flash hider. There are a few variants of the XM-177 series, namely having different barrel lengths and forward assist. But the units who actually used the XM-177 series during the Vietnam war were usually just Army SF and some SEALs. They were not commonly issued to regulars.
also I think you confuse the m1 carbine with the m2 carbine which was a child of the korean war and had a larger magazine and I believe fire-rate selection.
This is mostly correct. During the war the M1 carbine was rarely seen except in the hands of the South Vietnamese. Some SF units were known to use the M2 carbine in limited quantities, but like several other weapons they were not seen in use by regulars.
I do see some problems with the flamethrower. As mentioned they were not used as commonly as they were during WWII, and were mostly used for special missions. I can see them being of use only on certain maps and as a specialty request kit, or maybe as a rare hidden pickup kit, but we've seen the problems that those lead to.
A lot of the weapons that would be used by regular forces are either in game now or in the works. Most common for the US would be the M16A1, M14, M60, M1911, and maybe the M1D or M21 (depending on year of action). Other weapons such as shotguns and specialty kits would be available too, but used less often.
My only wish is that if the US Navy SEALs are to become a faction at some point, the Stoner 63 would be available as a limited kit option. Although it was used in only a limited basis, it's still by far my favorite weapon system. It needs some love.