TG's Jabel 2 Install

General discussion of the Project Reality: BF2 modification.
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_casualtyUR
Posts: 111
Joined: 2008-06-25 22:44

TG's Jabel 2 Install

Post by _casualtyUR »

Assuming that this very fun map is not going to be the final version, did the install only place a JABEL2 LEVEL folder in the PR folder?

Will removing the JABEL2 folder nullify the TG Jabel 2 install?
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hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: TG's Jabel 2 Install

Post by hx.bjoffe »

I'm pretty sure your assumptions are correct.

But when you'll install 0.95 with Jabal2 included (within the next month or two?), it will remove the complete old installation anyway. So i don't see why the bother.
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: TG's Jabel 2 Install

Post by Peeta »

.95 includes Jabal 2? I'm very confused....

Casualty: Your assumptions are correct.
Panem Today,
Panem Tomorrow,
Panem Forever.
_casualtyUR
Posts: 111
Joined: 2008-06-25 22:44

Re: TG's Jabel 2 Install

Post by _casualtyUR »

It will remove old if the spelling is the same.

Thanks, guys.

PRv.95 next month! Excellent. Each new release I ask myself, "what could they be changing?", and I'm always pleased.
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AncientMan
Retired PR Developer
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Re: TG's Jabel 2 Install

Post by AncientMan »

Since I made the Jabal 2 installer, and I make the PR installers, I'll be making sure v0.92's patch installer will remove jabal2 if it's installed. Chances are though, if Jabal 2 gets finished and finalized in time, it'll be in v0.92 anyway (though it'll probably be called "jabal_2" instead of "jabal2" :p ). If you use v0.92's full installer, then it'll be removing the older PR version entirely anyway. Pretty much, if it's using the "official" PR installer (with the dogtags and licence agreement and stuff), then you won't have a problem with future compatibility, since future versions' installers will be coded to know about it.

Btw, PR v0.95 next month? Woah! Epic! That'd mean we'd have to do v0.92 next week, v0.93 the week after, and v0.94 the week after that :p
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Scot
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Re: TG's Jabel 2 Install

Post by Scot »

[R-DEV]AncientMan wrote:Btw, PR v0.95 next month? Woah! Epic! That'd mean we'd have to do v0.92 next week, v0.93 the week after, and v0.94 the week after that :p
Not even been tested, can't wait for it! :razz:
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Robbi
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Joined: 2008-07-05 14:53

Re: TG's Jabel 2 Install

Post by Robbi »

Scot wrote:Not even been tested, can't wait for it! :razz:
You sound surprised :p

We're going to be busy then ;)
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ytman
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Joined: 2010-04-22 17:32

Re: TG's Jabel 2 Install

Post by ytman »

Does that mean v1.0 will be done by christmas!?! :P
mistryx
Posts: 62
Joined: 2007-04-28 07:37

Re: TG's Jabel 2 Install

Post by mistryx »

where can I confirm pr 0.95 is coming next month :o ?!!/1/??!!
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myles
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Joined: 2008-11-09 14:34

Re: TG's Jabel 2 Install

Post by myles »

mistryx wrote:where can I confirm pr 0.95 is coming next month :o ?!!/1/??!!
Its not its just a guy said it was
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Peeta
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Joined: 2008-11-28 02:05

Re: TG's Jabel 2 Install

Post by Peeta »

This is how rumors get started.....
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Panem Tomorrow,
Panem Forever.
Z-trooper
Retired PR Developer
Posts: 4166
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Re: TG's Jabel 2 Install

Post by Z-trooper »

Yeah I can't wait for the 0.95 either. My favorite new addition is the teletubbie-insurgent faction with M4A1's with rails and an underslung flamethrower and fast ropes...
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"Without geometry, life is pointless"
Rudd
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Re: TG's Jabel 2 Install

Post by Rudd »

[R-DEV]Z-trooper wrote:Yeah I can't wait for the 0.95 either. My favorite new addition is the teletubbie-insurgent faction with M4A1's with rails and an underslung flamethrower and fast ropes...
the flamethrower burns the ropes, testers missed it cuz they suck! :P
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Z-trooper
Retired PR Developer
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Re: TG's Jabel 2 Install

Post by Z-trooper »

[R-CON]Rudd wrote:the flamethrower burns the ropes, testers missed it cuz they suck! :P
darn it. Good thing the 0.96 hotfix is coming soon then 8)
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"Without geometry, life is pointless"
Jigsaw
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Re: TG's Jabel 2 Install

Post by Jigsaw »

[R-CON]Rudd wrote:testers suck! :P
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:p
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
robbie3211
Posts: 72
Joined: 2009-08-02 12:17

Re: TG's Jabel 2 Install

Post by robbie3211 »

[R-DEV]Z-trooper wrote:Yeah I can't wait for the 0.95 either. My favorite new addition is the teletubbie-insurgent faction with M4A1's with rails and an underslung flamethrower and fast ropes...
teletubbie insurgents! :shock:
sweet...
;)
SnipeHunt
Posts: 801
Joined: 2009-02-02 15:35

Re: TG's Jabel 2 Install

Post by SnipeHunt »

So to recap.:
[R-DEV]AncientMan wrote: Btw, PR v0.95 next month? Woah! Epic!
v0.92 next week,
v0.93 the week after, and
v0.94 the week after that :p
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: TG's Jabel 2 Install

Post by hx.bjoffe »

[R-DEV]AncientMan wrote: Btw, PR v0.95 next month? Woah! Epic! That'd mean we'd have to do v0.92 next week, v0.93 the week after, and v0.94 the week after that :p
By 0.95 i obviously meant next release, i should have been more precise. And release date was not a claim from my part it was a vague assumption. Hence the question mark. OK so it's called 0.92 - i am somewhat sorry for pointing sheep in wrong direction, but looking at history you know where im coming from with the build version.
My point was; "afaik Jabal2 is included in next patch, why uninstall it manually."
Last edited by hx.bjoffe on 2010-06-06 15:04, edited 2 times in total.
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