How did the fast rope talk start?

General discussion of the Project Reality: BF2 modification.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: How did the fast rope talk start?

Post by Heskey »

[R-DEV]epoch wrote:Thank God you didn't watch Mary Poppins then.
For fear of... Flying humvees or a Flying Umbrella kit? Or BOTH! :shock:
inlifex
Posts: 181
Joined: 2009-06-04 15:27

Re: How did the fast rope talk start?

Post by inlifex »

Sux to know Dice used the DC devs as disposable talent :evil:

Side from that, I do agree with Dice to scrap the idea due to the fact that no one will ever even land in BF2. The troops just bailed and parachuted down and even the pilot would just use the BH for taxi and bail it without even landing it. So yes, fastropes was unnecessary and impractical in bf2 and DC however; now that we cannot do this in PR we do see a need for it, not a "want" it. For example, on maps such as Missile Silo there is very few places to land and many trees around, for this type of map it would be most efficient.

But then again, there are not many maps like missile silo and on most maps you can land safely. On maps such as Ramiel, fastropes would be impractical due to the fact that you're an open target for an rpg and its best to land the sucker and have buildings as cover. Whichever way you view it, it would be up to the devs to weigh the need and wants of it, personally I wouldn’t spend time on it since its really just for sho.


I think this is my 1st time talking on fastropes topic so there's my 2 cents 8-)
lt.trllo
Posts: 1
Joined: 2010-06-05 03:41

Re: How did the fast rope talk start?

Post by lt.trllo »

ya i can see the need for fast ropes in PR.. but i can see guy trying to fast rope down and the hello start to move and just dragging them along killing them
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: How did the fast rope talk start?

Post by Rudd »

Playing ramiel + looking at it = That map needs an update because it isnt up to PR standard.
I seriously hope thats sarcasm...you gotta get a sarcasm smile in there Chiz or its hard to tell...
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: How did the fast rope talk start?

Post by Snazz »

inlifex wrote:Sux to know Dice used the DC devs as disposable talent
Killing DC in the process, leading to Frontlines Fuel of War which was a decent vBF2 alternative whilst people played it.
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: How did the fast rope talk start?

Post by Peeta »

I really don't see what the big deal is with fastropes. I don't find them very 1337 tbh. I don't care if they're in PR...
Panem Today,
Panem Tomorrow,
Panem Forever.
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