Bradley TOW Change?

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Beowulf2525
Posts: 87
Joined: 2007-08-28 01:47

Bradley TOW Change?

Post by Beowulf2525 »

I believe the Bradley TOW missiles need a damage increase. The TOW HMMWV takes out a tank in 1 hit. The tripod TOW takes out a tank in 1 hit. But the Bradley requires two? It doesn't make sense.

The Bradley fires a BGM-71B, which is capable of penetrating up to 600mm of armor. The TOW HMMWV fires the same missile and likewise the tripod TOW. You can compare the sizes through these two links (http://upload.wikimedia.org/wikipedia/c ... wv-036.jpg , http://www.inetres.com/gp/military/cv/i ... radley.gif ).

I suggest the Bradley TOW's do the same amount of damage as the other TOW missiles. Now, to prevent the Bradley from becoming everybody's favorite tank-hunting APC, to offset the double-shot capability, increase the reload time of the missile rack. If possible, you could have a standard reload time (make it highly horrifying) when it's only the gunner and driver, but for each additional passenger, the reload time could shorten up because the infantrymen in the back are the ones who are supposed reload the TOW's in the Bradley when it engages with the TOW. Doing this will hopefully reinforce the idea of the Bradley being an APC and using the TOW's only under absolutely necessary times.


Bradley M2/M3 - Tracked Armoured Fighting Vehicles - Army Technology
M2 Bradley - Wikipedia, the free encyclopedia
BGM-71 TOW - Wikipedia, the free encyclopedia
M2/M3 Bradley Fighting Vehicles > Armoured : Armed Forces International
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Bradley TOW Change?

Post by killonsight95 »

the tripod TOW outside main is meant to stop baserape so causes much more damage than other TOW's
i belive the TOW humvee also takes 2 shots to take down a tank. It depends where it hits the tank also a TOW humvee has less armour than bradly so needs more protection gameplay wise.
myles
Posts: 1614
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Re: Bradley TOW Change?

Post by myles »

killonsight95 wrote:the tripod TOW outside main is meant to stop baserape so causes much more damage than other TOW's
i belive the TOW humvee also takes 2 shots to take down a tank. It depends where it hits the tank also a TOW humvee has less armour than bradly so needs more protection gameplay wise.
The Tripod Tow hes talking about is used on FOBS not for main
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killonsight95
Posts: 2123
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Re: Bradley TOW Change?

Post by killonsight95 »

myles wrote:The Tripod Tow hes talking about is used on FOBS not for main
haha whoops i thught that but i forgot while typing, well kinda of the same thing there tbf, to stop rape.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Bradley TOW Change?

Post by Hunt3r »

The TOW takes 30 seconds to just have the launcher ready, and it can take up a minute or a minute and a half to reload.

Give the TOW MBT-killing power, give the autocannon APC/IFV killing power, done.
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0331SgtSpyUSMC
Posts: 261
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Re: Bradley TOW Change?

Post by 0331SgtSpyUSMC »

Actually considering the vulnerability of a Bradley in Kashan it would be nice to get it up to speed
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Bradley TOW Change?

Post by Dev1200 »

I agree. There's no reason why the TOW on the bradley should do less damage then other tows.
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Startrekern
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Joined: 2008-08-31 21:11

Re: Bradley TOW Change?

Post by Startrekern »

The main reason for it as far as I know was a gameplay one .. but this is one of those cases where I think the realism of the matter should trump the gameplay. If the Bradley has two TOWs and the BMP only one, then the Bradley quite simply has the advantage. Not everything MUST be completely balanced in PR.

Though if you HAVE to balance them equally, give the BMP more powerful armor-piercing rounds.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Bradley TOW Change?

Post by HAAN4 »

yeah but this is totally unreal,

TOW is TOW, it does't matter where it's motted.

one question remains. what TOW is unreal? the one how kill in 2 shoots, or the other that kill 1 shoot? after all the reative armor must serve for something.
CastleBravo
Posts: 577
Joined: 2009-02-01 00:48

Re: Bradley TOW Change?

Post by CastleBravo »

Both the bradley tow and the bmp3 atgm will one-hit kill an MBT if you hit it on the road wheels. The brad can kill two tanks very quickly but its sustained rate of fire is very low. Considering how much faster than the abrams fires than the t-72, I don't think USA need more powerful armor in game.
Beowulf2525
Posts: 87
Joined: 2007-08-28 01:47

Re: Bradley TOW Change?

Post by Beowulf2525 »

CastleBravo wrote:Both the bradley tow and the bmp3 atgm will one-hit kill an MBT if you hit it on the road wheels. The brad can kill two tanks very quickly but its sustained rate of fire is very low. Considering how much faster than the abrams fires than the t-72, I don't think USA need more powerful armor in game.
My suggestion wouldn't really make the Bradley more powerful, if anything, it would lessen its' overall effectiveness. You point out that the Bradley can still kill a tank in one shot by hitting the tread, I say upgrade it to where the TOW can kill the tank by hitting it anywhere like the other TOW's. --BUT-- to offset the double-shot ability, add an extreme reload time unless transporting troops.

It's the transporting that's the deciding factor. If the crew has to wait a ridiculous long time to reload their TOW, they're only going to use it when they need to. Or they're going to make sure that they're always transporting troops so they can defend themselves more effectively.

It's a win - win for gameplay dynamics. Either the Bradley will not be used as an unrealistic tank hunter because of the long reload time, or it will be used as an unrealistic tank hunter by transporting infantry and therefore fulfilling its' role as an APC.

I say unrealistic because the Bradley isn't meant to hunt tanks, but since players can't seem to grasp that, might as well balance things out a bit more I think ;-)
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CastleBravo
Posts: 577
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Re: Bradley TOW Change?

Post by CastleBravo »

So what you are saying is that the bradley isn't supposed to be used for hunting tanks so we should make it more powerful at hunting tanks?
Beowulf2525
Posts: 87
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Re: Bradley TOW Change?

Post by Beowulf2525 »

CastleBravo wrote:So what you are saying is that the bradley isn't supposed to be used for hunting tanks so we should make it more powerful at hunting tanks?
Yes and no.

The Bradley is an Armored Personnel Carrier. It's first and primary task is to transport infantry. That's the reason why you can fit a squad of soldiers in the back. The second task is to provide infantry support.

My suggestion does make the Bradley more formidable versus armored targets, yes, but to limit that power, I also suggest increasing the reload time of the TOW drastically. This should balance out the increased firepower. What good is a weapon if you can't fire it in time?

Currently, the Bradley can hit 2 MBT's in the treads, kill 'em both, and drive off to reload in 30 secs before pulling the same stunt. With my idea, the Bradley would kill 2 MBT's, period, and then drive off to reload for the next 1 (Maybe even 2, 2 1/2, 3?!?!) minute(s) to harass the next armored victim. It balances things out.

The exception to the rule would be the infantry factor. If the Bradley has infantry in the back, then the reload time would go down. But no infantry squad wants to be sitting in the back of a Bradley when it's engaging a MBT. This will push the use of a TOW to purely self-defense or in support of infantry.
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Rudd
Retired PR Developer
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Re: Bradley TOW Change?

Post by Rudd »

reload in 30 secs before
2 tows to reload so it takes twice as long at least
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Nebsif
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Re: Bradley TOW Change?

Post by Nebsif »

CastleBravo wrote:Both the bradley tow and the bmp3 atgm will one-hit kill an MBT if you hit it on the road wheels. The brad can kill two tanks very quickly but its sustained rate of fire is very low. Considering how much faster than the abrams fires than the t-72, I don't think USA need more powerful armor in game.
As far as Ive seen yesterday on kashan, a BMP-3 ATGM in the tracks will disable a tank. Brad has a 2min reload time, its huge and very noisy, so I think its a good idea to have it's missiles doing same damage as other TOWs.
While Im at it, teh TOW humvee one shotting tanks (on Silent Eagle) is pwetty OP, but thats just my opinion as a dedicated BTR-80A/T90 crewman :D
myles
Posts: 1614
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Re: Bradley TOW Change?

Post by myles »

Startrekern wrote:The main reason for it as far as I know was a gameplay one .. but this is one of those cases where I think the realism of the matter should trump the gameplay. If the Bradley has two TOWs and the BMP only one, then the Bradley quite simply has the advantage. Not everything MUST be completely balanced in PR.

Though if you HAVE to balance them equally, give the BMP more powerful armor-piercing rounds.
Just make more MEC apcs and less bradleys on kashan a good realitic descion as it would then enforce the MEC if they wanted to kill a bradley they would have to work toghetour
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dtacs
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Joined: 2008-12-07 23:30

Re: Bradley TOW Change?

Post by dtacs »

If you hit the front of a Merkava with a firebase TOW, it doesn't kill it in one shot, only tank I know in PR that does this.
CastleBravo wrote:Both the bradley tow and the bmp3 atgm will one-hit kill an MBT if you hit it on the road wheels. The brad can kill two tanks very quickly but its sustained rate of fire is very low. Considering how much faster than the abrams fires than the t-72, I don't think USA need more powerful armor in game.
Are you 100% sure about this? Now THAT seems a little overpowered.
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