[AR Kits] Change to the undeployed recoil

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

[AR Kits] Change to the undeployed recoil

Post by Ford_Jam »

Okay so first off, I had a quick search around and didn't find anything too similar to what I am proposing.

We all know the power of Automatic Rifles at close range, for arguments sake in this post I will be talking about the SAW which carries a gargantuan 200 rounds per clip.
Time and time again I see SAW's at close range annihilate any thing in its way. Even I have found myself doing this and tactics when using the SAW at close range tend to be: "Hold down Mouse1 to win"

What I'm suggesting is to

Add a Day of Defeat: Source style recoil to an undeployed and unscoped SAW where if you fire the massive recoil will have you looking at the sky instead of infront of you. To counter this and still keep the undeployed (weapon slot 3) side of the SAW useful, you could tie this recoil to their deviation if possible or increase the scope-in time of the undeployed version.

This will mean; Undeployed and unscoped = completely useless
and someone who has taken the time to aim = will be able to suppress their targets.

Edit: To counter those who will think an AR kit is too vulnerable on the move now, the whole point of a SAW is to provide suppressive and support fire for the squad. Whilst on the move, the AR will be protected by the squad as the kit needs 4 players to be in squad for it to be equipped anyway

Edit2: FYI for those that do not realise, this is more of a Gamplay over Realism suggestion. It obviously isn't realistic :p

Anyway, feel free to post criticism, constructive or otherwise, but I think it is a half decent idea.
Last edited by Ford_Jam on 2010-06-06 11:02, edited 2 times in total.
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: [AR Kits] Change to the undeployed recoil

Post by Serbiak »

There were times before when the ar was like you want it. It was the uber kit. I think its just fine how it is now.

As far as I know soldiers don´t clear buildings with saw like weapons anyways because they are afraid of the big caliber bouncing off the walls.
I don´t have any sources for that but maybe someone can help me out here.
Image

"Remember, your penis size is proportional to your post count...or was it inversely proportional...I can't remember"
- [R-CON]Rudd -
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [AR Kits] Change to the undeployed recoil

Post by Arnoldio »

Now its just fine. The scoped minimi in undeployed mode has enough recoil.
Image


Orgies beat masturbation hands down. - Staker
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: [AR Kits] Change to the undeployed recoil

Post by HAAN4 »

AR kits has once even more overpowerd, but now they still very powerfull.

I guess the old 0.874 has be a very well balacend firepower, recoil and acurracy of AR kit's espcecialy the SAW.

but giving a Recoil sistem like the AT's will turn they more flakiable. just like heavy AT, so if they what to fire acurate they must move slow they weopow. not alot efect, just enough to people not work whicht a deploend AR whicht 360 arc.

also if we are ablle to do is to code the AR kit into something you cannot use the deploend mode, you actuly trow you Machine gun like a rope, and then you press E to use it, so it become easy coded to make Arc of fire. that balaces alot the AR kit and the riflemans kits. like forgothen hope heavy machine gun kit.

but loking in past, it's a fine job of Dev about balace of riflemans and AR kits, for now. but more work is require.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: [AR Kits] Change to the undeployed recoil

Post by Teek »

due to the weight of Machine guns, they can actually have very controlable or even non existant muzzle rise, specificly the PKM so it would be quite unrealistic and lame to be looking at the sky when you shoot like your no-scoping a M82 or something.

There really isn't much stopping anyone from using a AR as a assult rifle in real life other than the extra weight and bulk, perhaps the recoil in game currently is a little low while standing, I am happy with it currently
Image
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [AR Kits] Change to the undeployed recoil

Post by Arnoldio »

HellDuke wrote:Haven't played for a while... Still I don't see the problem with the AR right now... It's not like it's meant to be a weapon on par with the others. It's meant to be a weapon that can beat any other gun on the field... Well that's the basic idea...

I guess what we don't have are the only existing problems of the AR: heavy load and muzzle overheating (sometimes to the point it needs to be changed or so I've heard). Maybe give the AR a little less ammo so it would be more dependable on riflemen?
If you're not running out of ammo with the AR kit, then yo're doing it wrong.
Image


Orgies beat masturbation hands down. - Staker
XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: [AR Kits] Change to the undeployed recoil

Post by XxxGrANdmA »

why don't we just have it that deployed mode has to be while lying down and undeployed and be used in any stance.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: [AR Kits] Change to the undeployed recoil

Post by boilerrat »

Just for the DoD:S ref + kickin music

Image
Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: [AR Kits] Change to the undeployed recoil

Post by Ford_Jam »

That's how it used to be Grandma.

Hmmkay, I only started playing in .85 just as .86 came out so I never saw much of the AR kits before they all had zoom and were spawnable.

Teek, I know it's lame but it is very disheartening to have your entire squad killed because you ran around the wrong corner with a SAW wandering, alone, around that corner.
I think the AR kits should be dependent on the squads riflemen when on the move, not the other way around.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: [AR Kits] Change to the undeployed recoil

Post by Cassius »

Serbiak wrote:There were times before when the ar was like you want it. It was the uber kit. I think its just fine how it is now.

As far as I know soldiers don´t clear buildings with saw like weapons anyways because they are afraid of the big caliber bouncing off the walls.
I don´t have any sources for that but maybe someone can help me out here.
Oh they do, just not while they are inside the building.
XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: [AR Kits] Change to the undeployed recoil

Post by XxxGrANdmA »

Ford_Jam wrote:That's how it used to be Grandma.

Hmmkay, I only started playing in .85 just as .86 came out so I never saw much of the AR kits before they all had zoom and were spawnable.

Teek, I know it's lame but it is very disheartening to have your entire squad killed because you ran around the wrong corner with a SAW wandering, alone, around that corner.
I think the AR kits should be dependent on the squads riflemen when on the move, not the other way around.
any idea why they changed it? It would force the ar to find a good firing position to support their squad instead of a one man army that somehow reduces his recoil while standing up just because he deploys his bipod.
Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: [AR Kits] Change to the undeployed recoil

Post by Ford_Jam »

I believe the deployed mode is supposed to represent someone resting the gun against a wall or ledge or something.

Tbh I think the AR's were better without the scope. But that won't change now :p
x-spades-x
Posts: 267
Joined: 2009-07-24 00:44

Re: [AR Kits] Change to the undeployed recoil

Post by x-spades-x »

What happend to the old close range useage of the AR? I remember for like one single patch you could scope it with, without the scope, for close range... I loved that, Now I always take the AR without scope just so I can use it close range.
Image

[PR]x-spades-x
XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: [AR Kits] Change to the undeployed recoil

Post by XxxGrANdmA »

Ford_Jam wrote:I believe the deployed mode is supposed to represent someone resting the gun against a wall or ledge or something.

Tbh I think the AR's were better without the scope. But that won't change now :p
there's a video of a actual deploable saw which is thrown onto the ground and you can use it. It can also be thrown onto windows and such. Hopefully when they work out the bugs it'll be introduced into pr
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [AR Kits] Change to the undeployed recoil

Post by dtacs »

x-spades-x wrote:What happend to the old close range useage of the AR? I remember for like one single patch you could scope it with, without the scope, for close range... I loved that, Now I always take the AR without scope just so I can use it close range.
That was literally what defined the SAW as 'the laser'. It made the SAW so accurate that you could sit there and spray where ever you wanted and would be guaranteed a kill, it was better than the deployed version.
Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: [AR Kits] Change to the undeployed recoil

Post by Ford_Jam »

XxxGrANdmA wrote:there's a video of a actual deploable saw which is thrown onto the ground and you can use it. It can also be thrown onto windows and such. Hopefully when they work out the bugs it'll be introduced into pr
lolwut?
It's already ingame... there are no bugs.
XxxGrANdmA
Posts: 187
Joined: 2009-08-17 05:30

Re: [AR Kits] Change to the undeployed recoil

Post by XxxGrANdmA »

Ford_Jam wrote:lolwut?
It's already ingame... there are no bugs.
maybe I explained it wrong. I wish I could link the video so I could show what I am talking about but I'm on my phone right now
it's like an actual item you throw onto the ground and it stays there even if you walk away. You can then lay down prone an hit e and ull take control of the gun. It's just like the saws at the old outpost at korgenal valley but you can deploy them anywere
Last edited by XxxGrANdmA on 2010-06-07 02:23, edited 1 time in total.
Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: [AR Kits] Change to the undeployed recoil

Post by Ford_Jam »

I think you mean actually attach the gun to an object?
Just like the guns at main bases except you're carrying them around?
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: [AR Kits] Change to the undeployed recoil

Post by illidur »

you throw the saw on the ground to use it... but that will probly never exist unless its the only way to use the weapon. and even still it has problems.

heres a youtube link
http://www.youtube.com/watch?v=nn3vRPBNpOg
Locked

Return to “PR:BF2 Suggestions”