We all know the power of Automatic Rifles at close range, for arguments sake in this post I will be talking about the SAW which carries a gargantuan 200 rounds per clip.
Time and time again I see SAW's at close range annihilate any thing in its way. Even I have found myself doing this and tactics when using the SAW at close range tend to be: "Hold down Mouse1 to win"
What I'm suggesting is to
Add a Day of Defeat: Source style recoil to an undeployed and unscoped SAW where if you fire the massive recoil will have you looking at the sky instead of infront of you. To counter this and still keep the undeployed (weapon slot 3) side of the SAW useful, you could tie this recoil to their deviation if possible or increase the scope-in time of the undeployed version.
This will mean; Undeployed and unscoped = completely useless
and someone who has taken the time to aim = will be able to suppress their targets.
Edit: To counter those who will think an AR kit is too vulnerable on the move now, the whole point of a SAW is to provide suppressive and support fire for the squad. Whilst on the move, the AR will be protected by the squad as the kit needs 4 players to be in squad for it to be equipped anyway
Edit2: FYI for those that do not realise, this is more of a Gamplay over Realism suggestion. It obviously isn't realistic
Anyway, feel free to post criticism, constructive or otherwise, but I think it is a half decent idea.




