Cooperation between armor and Ground troops in reclusive enviroments

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Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Cooperation between armor and Ground troops in reclusive enviroments

Post by Cassius »

On PR you can witness some of the worst use of armor in reclusive enviroments, such as cities and forests. I cooked up a little guide that focuses on the Cooperation between ground troops and armor in difficult terrains.


To coordinate well with your team, get mumble, which is totally awesome. If you can not use mumble because of tech issues or because you are simply an antimublist, make extensive use of the squadleder Radio to mark threats to the armor and targets.

A guide for AAS maps


The armor should stick with infantry units at all time. If the armor is out on its own the enemy either avoids the armor, or is suppressed, however a suppressed enemy with no ground troops around to take advantage does the team no good. Then there is the increased threat of handhelt AT weapons.

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If Infantery is moving with a tank or APC they should stick with it as much as possible. Do not run off with your squad cutting through the forest, unless it is to take out a nearby fob or the actual objective is there. Do not take the route that offers the best cover, but take a route on which the tank can follow you. If there is trouble there is always the tank to keep the heads of the enemies down.
Likewise the armor should stay behind friendlies, Use the full speed of the armor to redeploy, but when supporting an Infantery squad dont rush ahead to find out if thats a TOW in the distance. Let the Infantery take out AT gunners so you can operate safely.

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As a squadleader your first priority before calling in support is to look for threats to your armor. Have the tank pull up to a safe area, target enemy AT Call in the Tank to blow up the now unmanned enemy AT and have it cover your Advance Afterwards. Same if you attack a flag, scout out the area and mark as many targets as possible before haveint the tank roll in.

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If you are holding an objective dont have the armor sitting on the objective with you. The enemy could take it out with AT weapons before you even know they arrived. Have the tank wait in a safe area and call it in as needed.

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When fighting an unconventional war you need to consider that because there are no frontlines, threats to Armor are much more unpredictable. While Infantry is generally engaged by enemy infantery on AAS maps, even if the squad carries AT weapons, Insurgents might have dedicated AT teams, which might not give themselves away by opening fire on accompanying infantry, but target the armor right away.
Armor should wait in a safe area with open ground it can overwatch easily, assit infantery as it is called in and retreat back to a safe area after the squad medicated its wounded. Do not stick around, because the enemy will plot on how to take down an armored piece if it is in a vulnerable position.

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When entering a reclusive area on an isurgency map, avoid entering it at areas which are nearby enemy strongholds, because it is likely they are camping entries and exits nearby to their weapons caches.

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EDIT: Basically if you run armor ask an infantery squad to cooperate with you, lead the way and clear the sides of the roads, if you run an infantery squad, see if some armor is willing to trail you.
Last edited by Cassius on 2010-06-13 02:36, edited 6 times in total.
TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by TomDackery »

Thumbs up. I hate when tanks charge in and get blown up when supporting infantry, because... well. You can't support the infantry when your armor is in a smoldering heap. Only thing good about you then is cover.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Cassius »

TomDackery wrote:Thumbs up. I hate when tanks charge in and get blown up when supporting infantry, because... well. You can't support the infantry when your armor is in a smoldering heap. Only thing good about you then is cover.
Its more like you cant support infantery if the tank is 4 Grids away from the closes friendly unit because it can go so fast. VROOOM ! But yes if you get blown up you cant do that either so we both win.
Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Orford »

Awsome guide.

I was comander on our server with a very good tank crew last night we attacked each cache while I sent a scout squad to check out the next cache. Having the tank and strykers hold back supressing roof tops etc. After a hour or so of this and 5 caches down the tank crew asked if they could go into the city I said no stay back. Next thing I see is the tank rolling in to the city 2 mins of asking him to pull out as I have no intel on the area BOOOOM he got ambushed by rpg and bomb car.

This need to be a sticky guide.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Cassius »

*NwA*Orford wrote:Awsome guide.

Next thing I see is the tank rolling in to the city 2 mins of asking him to pull out as I have no intel on the area BOOOOM he got ambushed by rpg and bomb car.

This need to be a sticky guide.
And the driver left the server
Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Orford »

LOL, how did you know was you on the server also.
Jman234
Posts: 90
Joined: 2009-05-17 16:27

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Jman234 »

You know it's gonna be real hard to actually organize some infantry to work along with you.
Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Orford »

Comander and Mumble ftw.

I found with our server that comanders are few and far between. The times I have been a comander the SL`s are very keen to follow orders and be given ideas and intel for there squad/team when attacking caches or in AAS mode. Also the armour squads are more than happy to help there team mates achive there goal for that round thats why they play PR. I think you need to give PR players a bit more credit.

I remeember a time when 2 squads stacked up behind a Tank and got walked into the village in A/B 3 on Kabala then poped smoke as we grapple hooked over the wall for a 2 squad attack on a cache that before the tank arrived we had no chance of getting close to.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Wakain »

excellent thread on armored support, though it's very hard to organize ingame as armor players often tend to rush forward or camp on a hill far away on their own. This kind of tactics should drastically increase the lifespan of a regular 6 man infantry squad and the armor guys
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Cassius »

Jman234 wrote:You know it's gonna be real hard to actually organize some infantry to work along with you.
get mumble and become a regular on a server. If you pick random people they wont be a brilliant football team either. If you want a game that works with random people and a minimum of coordination there are plenty of games like that which get it done better than PR.
Danger_6
Posts: 294
Joined: 2009-03-28 17:24

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Danger_6 »

Very good guide :) makes sense. Infantry draw out and recce the enemy positions, tanks rip em up. The legal way of using cannon fodder :P
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Hitman.2.5 »

for this concept to work you need full cooperation from your teams witch to be honest doesn't happen much
Derpist
gazzthompson
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Joined: 2007-01-12 19:05

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by gazzthompson »

Hitman.2.5 wrote:for this concept to work you need full cooperation from your teams witch to be honest doesn't happen much
You only really need 1 infantry squad, maybe 2 if you can. Also, as with all situations in PR.... mumble ftw!
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Cassius »

Hitman.2.5 wrote:for this concept to work you need full cooperation from your teams witch to be honest doesn't happen much
If you dont become a regular on a server and dont play with other regulars who are willing to talk to you, then there is little point in playing PR imo. Pick a server become a regular there and make it awesome.
xxkillerxx69
Posts: 95
Joined: 2008-09-28 02:46

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by xxkillerxx69 »

I do this almost every day with random people on tactical gamer. I did it yesterday on dragonfly I told the tank in mumble that we were moving up to take out the fob and asked if he could stick with us he did and we got the fob in less then 5 mins and took the flag. also use mumble if you want better cordination between armor and inf makes it 15x easier.
Dougalachi
Posts: 346
Joined: 2008-03-24 18:34

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Dougalachi »

that last "right" diagram has the path of the stryker passing very close to an insurgent mosque spawn, when you said that a good tactic was to avoid those places. Otherwise, informative for those who don't know how to correctly operate armored assets in support of infantry.
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Michael_Denmark »

Good guide Cassius.

I like the simplicity its promoting.


Question

Do you think it would be possible to somehow incoparate the aor system, in a armor guide, with and without infantry and/or air units?
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Cassius »

Dougalachi wrote:that last "right" diagram has the path of the stryker passing very close to an insurgent mosque spawn, when you said that a good tactic was to avoid those places. Otherwise, informative for those who don't know how to correctly operate armored assets in support of infantry.
I was more talking about spawned caches when I referred to Insurgents spawn, cus thats where they have their RPGs and ammo. Crossing an mosque insurgent spawn isnt such a big deal, because they usually use it only when their other spawns are unavaiable and dont set up ambushes around there either.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Cassius »

Michael_Denmark wrote:Good guide Cassius.

I like the simplicity its promoting.


Question

Do you think it would be possible to somehow incoparate the aor system, in a armor guide, with and without infantry and/or air units?
Hi, I just read through your AOR post.

Point one, First off its great stuff. Assigning safezones and attackzones makes for a great teamplay. But yes, while the CO shouls assign a general area to the squad, the details should be left to the squadleder.

Point 2 I think your system best works on a team level, rather than on a squad level. In real life it would be a very good system at a squad level, to divide squads all over the map, but in real life you can distribuite so many troops over an conflict zone, that you have so many that they are highly affective, but not so many, that they get into each others way. In PR you have 30 guys at any time, the no1 priority is to allocate your troops avaiable to an attack/defense. If your Flag is hardly under attack, then you want one squad defending and the rest of the team attacking for example.

With that being said, if AOR is used the way that the squads are still deployed where they are currently needed and not spread all over the map, then it is a good system, the system needs to be dynamic due to the limited ammount of troops on the map at the same time. If your flag is engaged by 3 squads you dont want to have one squad attacking one squad defending and the rest of the team spread over the map waiting for the enemy. Divide the maps in several AORs like you described in your guide, but I feel rather than having each squad sitting on their own AOR you need to allocate the squads to the AORs that are of interest, unless you dont know where the enemy is yet. AOR looks like a great system, as long as you can still realocate your squads as needed.

And finally, on to your question, if my tank tactics can be used with your AOR guide. Thats kind of like aking if a lat guide can be used with your AOR guide. Of course it can, yours is an tactical strategy guide, mine is a guide on how to use a particular asset, you can implement that asset in many different strategies. If a squad, or several squads are Assigned an AOR read what I wrote about defending movement and engagement.

The squad has to move to their particular AOR, look up what I wrote about a squad being on the move with the armor, the squad might have to hold a particular AOR shield zone, look up what I wrote about a squad defending a flag with armor support, it applies just the same to defending any section of the map. Look what I wrote about attacking a flag, if the squad needs to attack into a particular sword zone of an AOR, because there is a flag to take an FOB to eliminate of because there is simply a build up of enemy troops obstructing your advance to the next objective, again you can apply what I wrote about attacking with armor.
Michael_Denmark
Posts: 2196
Joined: 2006-07-10 09:07

Re: Cooperation between armor and Ground troops in reclusive enviroments

Post by Michael_Denmark »

Point 1. Thanks Cassius. My intention has been to make both the CO and the SL being able to decide on details. The SL (AOR Leader), is though meant as the primary decision-maker inside the assigned AOR zone.

Point 2. The system is still not fully developed, since it has only been used by my self in some few, 15-20 tournament battles/trainings, thus I am not sure whether it will work best on a team or a squad level? -although my guess is that it can work just as well on both levels.

With your deployed explanations, I will now read your great guide through again.

Also, I think its a sticky guide to be honest. Reason. So many SLs don't understand the fact that armor is a prime support factor. In the tournament, on my first T team, i also had to deny requests from SLs wanting to use their power up front and on my second T team, in a battle with NATO 2, I allowed a unit of two APCs to do it: go up front and furthermore also in behind a squad-sized+ enemy urban-defended area (Sunset City) that my team at that point had shot to pieces for around 20 minutes of firing or so.

It all went well, but I still remember I was nervous that they somehow should get blown up. They didn't, due to the fact we had the enemy area softened up through continuously shooting for around 20 minutes and due to the fact this APC squad had trained quite a lot using a very well thought out armor guide with a very dedicated armor trainer.

Luck is sometimes a factor, but should not be used as a regular dependency-tool.

I think your guide explain that fact, very well indeed.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.

ImageImage
We who play these kinds of games are the first generation of war robot pilots.Today we pilot a camera in 3D heaven,Tomorrow... http://gametactic.org/pr
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