Cobra's Minigun Range

NovemberUniformBravo
Posts: 15
Joined: 2010-05-21 06:32

Re: Cobra's Minigun Range

Post by NovemberUniformBravo »

Fixing the codes wont really do too much. It would still be almost impossible to 'trace' the fire to any specific point BVR unless the tracer is coming down on YOU, in which case your pretty much swiss cheese to the autocannons. I really wish the gunner and pilot could see some of the hellfire kills though. Those are a ridiculous sight. Teaches btrs to keep moving around, hehe. 1 hellfire = tracked btr.

Adding the effect would only let the inf being fired at KNOW they are being seroed in. But tbh, the suppression effect (i assume its not turned on either due to the distance) cancels out any positive to rendering that effect. You would be (as the inf) even WORSE off.
StuTika
Posts: 255
Joined: 2008-11-30 16:36

Re: Cobra's Minigun Range

Post by StuTika »

NovemberUniformBravo wrote:1 hellfire = BTR sent into orbit as several charred metal pieces.

Corrected.

I love BVR fire with the Cobra, for some reason I find it even more satisfying being the spotter. It's kinda boring being the gunner in this situation as you're just firing at orange crosses in the white sky, but as spotter you get to see the effect on target :D .

It also feels very cool to say 'Cobra, target, 2 infantry men on the roof on the marker. Fire burst, 10 rounds' then see (or not...) the fire come down!

It's also very handy in the Cobra squad because everyone wants to be the pilot and gunner and normally you have to persuade someone into being spotter for you.

One of my favourite parts of PR.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Cobra's Minigun Range

Post by Dev1200 »

It's realistic that they can fire at that range, however you can't see the chopper. Which is great for the cobra team which usually goes down in a few runs from AA spam and BTR rape.

"BVR" tactics work extreamly well. I never had this problem before, just once on kashan where I didn't see the explosions. If your a friendly you can see them perfectly.
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Narco
Posts: 707
Joined: 2009-04-16 18:22

Re: Cobra's Minigun Range

Post by Narco »

bloodcry223 wrote:So to fix this issue, the devs need to edit the code? I don't know too much about game programming.

This isnt an issue which needs to be fixed. Its a part of the game.
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Cobra's Minigun Range

Post by killonsight95 »

Narco wrote:This isnt an issue which needs to be fixed. Its a part of the game.
it is, if you can't see the explotions that killed you then i think not only does it seem very weird to the player and unrealistic, but also it mean anythign could've kileld you, eg. a sniper could be suspect but in fact it was the cobra.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Cobra's Minigun Range

Post by Web_cole »

killonsight95 wrote:it is, if you can't see the explotions that killed you then i think not only does it seem very weird to the player and unrealistic, but also it mean anythign could've kileld you, eg. a sniper could be suspect but in fact it was the cobra.
It's true, during the Kashan round I talked about before, my squad was dying so suddenly and without any warning that I thought that there had to be a 4 man sniper team on the other side. It was the only thing I could think of that would explain it :D
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Narco
Posts: 707
Joined: 2009-04-16 18:22

Re: Cobra's Minigun Range

Post by Narco »

bloodcry223 wrote:That is what I mean. You can't realise what hits you.

I see, misunderstood your post. :)
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ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Cobra's Minigun Range

Post by ytman »

I was spotting for BVR not too long ago on Muttrah and even though I was over 1.0 km away from the Cobra I could see and hear the shots hit well enough to have him adjust fire.

In any case... IRL the Cobra's cannon is said to be ineffective at ranges exceeding 1.5 km due to velocity slowdown. I found such info from Global Security and its Cobra Operations Field Manual.
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Cobra's Minigun Range

Post by mangeface »

I don't see any problem with BVR fire. Cobra pilots have the ability to use it in the USMC, although they rarely do as they aren't shot down easily IRL as they are in game. The only tactic that I know of that the pilots use BVR is with guided missles. Although the pilots don't have the ability to lock onto a laser BVR AFAIK in PR.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Cobra's Minigun Range

Post by chrisweb89 »

As infantry unless you are determined to hold a roof, this tactic while annoying won't be the end of you. You can easily hide in a building, or geuss which direction the fire is coming from(on muttrah from the carrier) and get a building between you and that direction and the last option is kill the spotter.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Cobra's Minigun Range

Post by chrisweb89 »

Then you hide in a building and its your fault if you're caught in the open. 20mm won go into every room in a building. I realize the spotter is hard to find and thats why I left it as te last and hardest option.
hurt_locker
Posts: 12
Joined: 2010-02-02 00:42

Re: Cobra's Minigun Range

Post by hurt_locker »

Nice :)
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Cobra's Minigun Range

Post by Hunt3r »

Cobras should be able to fire LT Hellfires that can go up to 2-3 km, and have it lock onto a lase if it's within the seeker's FOV, then fly into the lase and go kaboom.
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Cobra's Minigun Range

Post by Murphy »

I have had this happen a few times, the first time I swore the best sniper in existence had our squad zeroed it. Only after a few minutes of everyone running/scanning the horizon did someone in our squad realize it was a Cobra BVR pwning us. Frankly at first it did feel like some sort of hack/exploit, but after the situation is understood it's entirely understandable, and I'm surprised more people aren't using it more often. It's possibly the most effective use of CAS because the Cobra doesn't have to expose itself, and as such it's somewhat reflective of RL combat.

The only hassle is you can't see the cannon rounds impacting on the ground, nor can you hear them on their way in. Unfortunately you are left guessing what just happened, it would be a welcomed change to see the rounds flying down the street so you don't randomly walk right into fire which you cannot see.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Cobra's Minigun Range

Post by Jaymz »

Automatic BVR fire is being discussed currently. There are issues with is that result in people dying from seemingly invisible, silent rounds. It may not be fixable due to networking limitations.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Cobra's Minigun Range

Post by Dev1200 »

If your unable to make the rounds visible and make sound, don't remove BVR. It gives the cobra a fighting chance in AA spam maps like Muttrah.
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Cobra's Minigun Range

Post by sylent/shooter »

AA spam? I've never seen.... AA SPAM.... like maybe 3 AA's but no more... Really... The AA's arent a problem if you know how to manouevre

Killing the enemy sylently
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