1000+ Things you've learned in PR
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richyrich55
- Posts: 332
- Joined: 2007-07-18 16:04
Re: 1000+ Things you've learned in PR
27. Never stop shoveling. Even if you're the only one doing so.
"What's the advantage of these choppers when compared to a squad medic?"
Pirate
"Medics dont have rotors."
rampo93(FIN)
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: 1000+ Things you've learned in PR
29. No one cares to be commander.
30. If you do become a commander, everyone either instantly feels that you are listening to their squad and their squad only, or no body even realizes you exist, and completely ignores you because they're not used to HAVING a commander.
31. If you play as blufor, you are instantly expected to act completely professional. If you play as insurgents, sillyness is almost instantly required, and usually they play on the frustrations of the blufor team
32. USE MUMBLE. IT WILL SAVE YOUR LIFE: And that APC who is using it MIGHT actually stop for you.
33. The wrench is useless
34. No porn allowed on the forums. No(some) exceptions.
35. The forums is full of f***ing furries. (Rhino, CodeRedFox, DesertFox) except LithiumFox, because he's an MGS-fag.
36. The SAW is an Automatic Sniper Rifle.
37. THERE IS A BEAR!
38. Riding a motorcycle is harder to do in PR than in Real Life, as is apparently AIMING properly.
39. A squad made up of people who know each other is more likely to defeat their enemy than a squad made up of random people, unless the squad who knows each other has Fighter on their team, then said "Alpha" squad will Fail.
40. Field Dressings are your friend. Sometimes, though, it's better to let the medic 3 feet away from you heal you instead.
41. Laughing in the face of your enemies as you have blown up all their air trans, attack helicopters, and tanks will only land a J-Dam on the tank you're using
42. People only go commander to use said Jdam, but never actually COMMAND anything.
43. The devs are afraid to force people to be commander, but are not afraid to force people to deal with the OTHER **** they have to deal with. (Like Deviation, which i strangly don't have a problem with. I enjoy the deviation to be honest)
44. No matter what, if you take the time to aim and not move, the other guy will always turn around, shoot off to the side of you, and still manage to headshot you from 300m away
45. Just because you have the rocket launcher does not make you the most amazing person ever. In fact, 90% of people don't know how to use it, and they usually are the ones who don't have a mic.
46. USE A MIC
47. There will be global chat spam, and then someone will be banned. No exceptions
48. You will always be told to take it to the forum, even if you're trying to fix and issue you're having NOW, and want it fixed ASAP, so you can continue playing.
49. Always bring your friends. It just so happens that your best friend from High School who can't play First Person shooters might ACTUALLY know how to use a SAW in this game properly.
50. You are not the greatest leader ever, unless you're on concerta. Concerta is amazing. (LithiumFox's note to himself)
51. You need to remember to refill your prescription to concerta before your health insurance gets cancelled by your parents.
52. PR battles are LONG. Always make sure you have enough time before starting an epic win battle
53. Most of the servers now are for people of other languages. Gone are the days of competing english servers. It's like Microsoft and Apple. Googles there, yeah, but do you own a Google computer yet? I didn't think so.
54. There are too MANY useless servers that no one ever really joins, and now that they've added co-op a lot of the cool people who used to play MP never seem to play anymore.
55. There will be that one guy who ends up running you over with a helicopter, and he will be on your team, and you will be the squad leader. And it just so happens the enemy just blew up the only Firebase ANYWHERE near where you were.
56. Just because you threw a grenade doesn't mean they can't run away and hide from it and throw another back
57. Trees are your friends unless your camo is the opposite color.
58. Humvees are just funvees until they get blown up.
59. A stryker vs a chinese .50 cal APC = epic ramming battle.
60. PepsiMachine and LithiumFox= Epic Leet Special Forces
60b. PepsiMachine and LithiumFox + Fighter139= Laughing how Fighter is the only one getting run over/shot when we're all bunched up.
61. If You and a friend pull a ELSF (read #60), you will make it through all sorts of enemies, even dodging 3 trucks, a bunch of enemies who took all your saw kits, and a random guy who just so happened to be near you, but you will be killed by that one guy guarding the cache.
62. After getting killed and alerting the other team that you know where the cache is, some RANDOM Lonewolf on your team will waltz right in head on and finish the job you couldn't.
63. Flying Humvees are fun to shoot at: PULL!
64. Don't listen to that guy who you just accidentally team killed thinking he was an enemy, do NOT pick up his medic kit. It will instantly become a kit of DEATH.
65. There is no reason to act like you're the most amazing player ever. It's a team game, and there's not even a ranking system. All that matters is if everyone REMEMBERS how epic it was.
^_^
that's my addition to this post XD
30. If you do become a commander, everyone either instantly feels that you are listening to their squad and their squad only, or no body even realizes you exist, and completely ignores you because they're not used to HAVING a commander.
31. If you play as blufor, you are instantly expected to act completely professional. If you play as insurgents, sillyness is almost instantly required, and usually they play on the frustrations of the blufor team
32. USE MUMBLE. IT WILL SAVE YOUR LIFE: And that APC who is using it MIGHT actually stop for you.
33. The wrench is useless
34. No porn allowed on the forums. No(some) exceptions.
35. The forums is full of f***ing furries. (Rhino, CodeRedFox, DesertFox) except LithiumFox, because he's an MGS-fag.
36. The SAW is an Automatic Sniper Rifle.
37. THERE IS A BEAR!
38. Riding a motorcycle is harder to do in PR than in Real Life, as is apparently AIMING properly.
39. A squad made up of people who know each other is more likely to defeat their enemy than a squad made up of random people, unless the squad who knows each other has Fighter on their team, then said "Alpha" squad will Fail.
40. Field Dressings are your friend. Sometimes, though, it's better to let the medic 3 feet away from you heal you instead.
41. Laughing in the face of your enemies as you have blown up all their air trans, attack helicopters, and tanks will only land a J-Dam on the tank you're using
42. People only go commander to use said Jdam, but never actually COMMAND anything.
43. The devs are afraid to force people to be commander, but are not afraid to force people to deal with the OTHER **** they have to deal with. (Like Deviation, which i strangly don't have a problem with. I enjoy the deviation to be honest)
44. No matter what, if you take the time to aim and not move, the other guy will always turn around, shoot off to the side of you, and still manage to headshot you from 300m away
45. Just because you have the rocket launcher does not make you the most amazing person ever. In fact, 90% of people don't know how to use it, and they usually are the ones who don't have a mic.
46. USE A MIC
47. There will be global chat spam, and then someone will be banned. No exceptions
48. You will always be told to take it to the forum, even if you're trying to fix and issue you're having NOW, and want it fixed ASAP, so you can continue playing.
49. Always bring your friends. It just so happens that your best friend from High School who can't play First Person shooters might ACTUALLY know how to use a SAW in this game properly.
50. You are not the greatest leader ever, unless you're on concerta. Concerta is amazing. (LithiumFox's note to himself)
51. You need to remember to refill your prescription to concerta before your health insurance gets cancelled by your parents.
52. PR battles are LONG. Always make sure you have enough time before starting an epic win battle
53. Most of the servers now are for people of other languages. Gone are the days of competing english servers. It's like Microsoft and Apple. Googles there, yeah, but do you own a Google computer yet? I didn't think so.
54. There are too MANY useless servers that no one ever really joins, and now that they've added co-op a lot of the cool people who used to play MP never seem to play anymore.
55. There will be that one guy who ends up running you over with a helicopter, and he will be on your team, and you will be the squad leader. And it just so happens the enemy just blew up the only Firebase ANYWHERE near where you were.
56. Just because you threw a grenade doesn't mean they can't run away and hide from it and throw another back
57. Trees are your friends unless your camo is the opposite color.
58. Humvees are just funvees until they get blown up.
59. A stryker vs a chinese .50 cal APC = epic ramming battle.
60. PepsiMachine and LithiumFox= Epic Leet Special Forces
60b. PepsiMachine and LithiumFox + Fighter139= Laughing how Fighter is the only one getting run over/shot when we're all bunched up.
61. If You and a friend pull a ELSF (read #60), you will make it through all sorts of enemies, even dodging 3 trucks, a bunch of enemies who took all your saw kits, and a random guy who just so happened to be near you, but you will be killed by that one guy guarding the cache.
62. After getting killed and alerting the other team that you know where the cache is, some RANDOM Lonewolf on your team will waltz right in head on and finish the job you couldn't.
63. Flying Humvees are fun to shoot at: PULL!
64. Don't listen to that guy who you just accidentally team killed thinking he was an enemy, do NOT pick up his medic kit. It will instantly become a kit of DEATH.
65. There is no reason to act like you're the most amazing player ever. It's a team game, and there's not even a ranking system. All that matters is if everyone REMEMBERS how epic it was.
that's my addition to this post XD
Last edited by LithiumFox on 2010-06-11 05:07, edited 3 times in total.
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Re: 1000+ Things you've learned in PR
66. There is always a TOW or HAT around that corner. Always!
[R-CON]creepin - "because on the internet 0=1"
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: 1000+ Things you've learned in PR
67. There is always a guy rounding that corner as you're reloading.
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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Excavus
- Posts: 539
- Joined: 2009-04-10 19:21
Re: 1000+ Things you've learned in PR
68. Always use a mouse and keyboard to fly helicopters.
69. Always use a joystick when flying a jet.
69. Always use a joystick when flying a jet.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: 1000+ Things you've learned in PR
70. Never EVER reload at an intersection, there will always be someone who's about to turn the corner when you do so.
71. US troops on korengal never look up. yeah that's right, for the fifth time in a row your squad was eliminated by me alone standing on the cliff over your heads while you look cautiously for my squad on the other side of the trail...but of course they aren't there. they aren't even on the same trail.
71. US troops on korengal never look up. yeah that's right, for the fifth time in a row your squad was eliminated by me alone standing on the cliff over your heads while you look cautiously for my squad on the other side of the trail...but of course they aren't there. they aren't even on the same trail.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: 1000+ Things you've learned in PR
72. If it can go wrong, it will.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: 1000+ Things you've learned in PR
73. if it can go right...it's your job to make it happen
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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theiceman
- Posts: 297
- Joined: 2009-03-19 04:17
Re: 1000+ Things you've learned in PR
74. squads that are named random things (waffles, KA-BOOM, and bacon) are a guarented fun round
75. There is always that ONE person who joins ur trans helo sq and takes a sniper kit then asks for a ride
76. When the round starts in the helo sq, its everyman for himself to get to the closest helo!
77. On op. archer there is always a "castle" sq
78. there is always that one person who sets mine/nade traps in all the wrong places
79. dont shoot RPG's from the unknow cache
80. you always shoot the fake gary, but when on Insergent, the real one gets shot
81. you always run out of sprint at the worst times
82. there is always one person with a crappy mic
83. who ever crashes the trans choppers first is a noob for the rest of the round and made fun of
84. the only TRUE way to get rid of a HAT kit is by being shot while in a 50 cal implacement
85. dont sniper on the hills overlooking bunkers...thats the first place people look!
75. There is always that ONE person who joins ur trans helo sq and takes a sniper kit then asks for a ride
76. When the round starts in the helo sq, its everyman for himself to get to the closest helo!
77. On op. archer there is always a "castle" sq
78. there is always that one person who sets mine/nade traps in all the wrong places
79. dont shoot RPG's from the unknow cache
80. you always shoot the fake gary, but when on Insergent, the real one gets shot
81. you always run out of sprint at the worst times
82. there is always one person with a crappy mic
83. who ever crashes the trans choppers first is a noob for the rest of the round and made fun of
84. the only TRUE way to get rid of a HAT kit is by being shot while in a 50 cal implacement
85. dont sniper on the hills overlooking bunkers...thats the first place people look!
Through Superior Firepower
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: 1000+ Things you've learned in PR
Fixed.the_ganman wrote:13. No matter how good you are, you get labeled a noob as soon as you get the sniper kit
86. Insurgents never stay in goups which results in worse cache defense.

Orgies beat masturbation hands down. - Staker
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: 1000+ Things you've learned in PR
87. Insurgents will always group around the cache, but won't defend it, thus allowing blufor to find it easier.
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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DDT
- Posts: 23
- Joined: 2009-06-08 11:53
Re: 1000+ Things you've learned in PR
PKM
Is point and click -death.
Is point and click -death.
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Goblin
- Posts: 52
- Joined: 2007-07-24 07:26
Re: 1000+ Things you've learned in PR
I have learned that
88: PR have the most hostile player baser ever in a Mod that i have experienced over the last 10 days off playing sins i came back to this game after a brake from v0,6.
89: Even if you make a honest mistake and doo know howe to use a chopper/tank/what ever heavy asset you usaly get kicked or flamed bye atleast 5-10 people ingame.
90: Wanner be leet kiddos that dident get into the real army take this to seriusly, and think they a leet/pro telling you wat to do, witch is especialy funny for somone like me ho have actully been in a warzone.
91: Even PR Dev´s can get pissed ingame. Now that was hilarius and the bedst part is i hade fraps running might even post it.
92: Team stacking witch usaly resulting in 1 team getting totaly steam rolled more or less, for 4 night in a row i have seen on 2 different server all clan people even from different clans bunch up on same side against all the non clan people.
93: I have also learned that i will take a breake again until PRV is being realeased witch was the reason i came back to get info on that.
88: PR have the most hostile player baser ever in a Mod that i have experienced over the last 10 days off playing sins i came back to this game after a brake from v0,6.
89: Even if you make a honest mistake and doo know howe to use a chopper/tank/what ever heavy asset you usaly get kicked or flamed bye atleast 5-10 people ingame.
90: Wanner be leet kiddos that dident get into the real army take this to seriusly, and think they a leet/pro telling you wat to do, witch is especialy funny for somone like me ho have actully been in a warzone.
91: Even PR Dev´s can get pissed ingame. Now that was hilarius and the bedst part is i hade fraps running might even post it.
92: Team stacking witch usaly resulting in 1 team getting totaly steam rolled more or less, for 4 night in a row i have seen on 2 different server all clan people even from different clans bunch up on same side against all the non clan people.
93: I have also learned that i will take a breake again until PRV is being realeased witch was the reason i came back to get info on that.
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Midnight_o9
- Posts: 1572
- Joined: 2008-07-26 09:39
Re: 1000+ Things you've learned in PR
94. The other squad's medic wont come to revive you, even if he is just next to you.
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Winstonkalkaros
- Posts: 190
- Joined: 2010-03-25 17:29
Re: 1000+ Things you've learned in PR
95. HAT arming time is always counted wrong.
96. On UK reality, commander usually speaks china or russia.
96. On UK reality, commander usually speaks china or russia.
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Tarantula
- Posts: 243
- Joined: 2008-03-24 00:36
Re: 1000+ Things you've learned in PR
100 "armour piercing fin-stabalised discarding sabot"
Ingame name: OfficerJamesPrice
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
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mangeface
- Posts: 2105
- Joined: 2009-12-13 09:56
Re: 1000+ Things you've learned in PR
102. Helos aren't supposed to be flown in PR like they are in real life. Instead of scouting the LZ, circling, lining up, and coming down to a hover a few feet off the ground and slowly set it down, you just find an open spot, dive at it, and slide 35 feet across the ground to a stop. ESPECIALLY in a skidded helicopter.
