clueless_noob wrote:
And by the way, it's funny how no one see the blue noob trickle coming from a FOB as a problem.
This.
Infact its worse than the RP "blue noob trickle" as it could be a whole team not just 6 men doing it.
Great idea btw good alternate from the zero use of RPs we have now and the over use we had before.also promotes tactical thought witch is very much needed in these easymode times.
Infact its worse than the RP "blue noob trickle" as it could be a whole team not just 6 men doing it.
Great idea btw good alternate from the zero use of RPs we have now and the over use we had before.also promotes tactical thought witch is very much needed in these easymode times.
indeed that was one of the reasons that made me remember this suggestion. the FOB trickle of troops. this is part of those frontal assaults i mentioned before because after the initial assault people then just spawn at the FOBs these days and move in on their own because the fight isnt that far away. now this sint so much the fact for maps with large open areas like silent eagle or kashan, but it is really obvious for maps like muttrah since the FOBs tend to be in close vicinity to the enemy lines due to the tight confines of the city.
i would really appreciate a dev's input on this thread. would be beneficial to the flow of ideas perhaps if we know what can/can't be done and what you think maybe will/won't work with this idea. also it would be advantageous if people threw in other ideas that will work along side this, ie. changes to other things that may need to be made to accommodate. that way if the devs pick this up we have a fully fleshed out structure which works in cohesion with the rest of the game instead of them having to figure the rest of the balancing out.
Last edited by Bringerof_D on 2010-06-07 06:43, edited 1 time in total.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
This rally point idea could be pushed even further by adding requirement, that squad cannot set up a new rally before they have picked up the previous one. Thus, if you drop your stuff somewhere, you have to go and collect them before you can drop them elsewhere. Picking up the rally point could have similar squad member requirements as those of setting a rally point.
I haven't yet figured out how it would work if the whole squad gets wiped out, but filing some sort of lost property declaration at main base (or at FOB) could probably destroy orphaned rally point.
clueless_noob wrote:I haven't yet figured out how it would work if the whole squad gets wiped out, but filing some sort of lost property declaration at main base (or at FOB) could probably destroy orphaned rally point.
lol...one man one kit XD btw thats a great addition clueless noob, we having to pick up the rally sounds great.
i wonder if it would be possible to make it so if the squad leader spawns somewhere else, the rally disappears. in other words if there's a rally and you want to keep it there SL must spawn on rally every time.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Good idea to support team spirit. I support it. Though I think time limit should stay. Unlimit the reload.
But still there is one important point. If this is coming back spawn times must increase like in the first releases. Or this will courage people to act much more reckless and stupidly even more than now.
My two cents. What if you needed to have a squad member near the rally to be able to spawn on it? Kind reverse to being unable to spawn at FB if there are enemys near. This way you really need to fall back to regroup. With this i think we could have a small radius for destroying rally when enemy passes by and unlimited rallys (ofc only one at a time).
Edit: Oops! sorry for "repost" ops:
Last edited by Laki on 2010-06-08 15:16, edited 1 time in total.
Good idea. The current rally point system has caused a drop in tactical gameplay. This would bring back that idea that an attack point can be hit by all sides.
Best line yet...
Me: "Hey APC, Can I get a ride to squad 6?"
Unknown: "This APC ain't no Taxi!"
Laki wrote:My two cents. What if you needed to have a squad member near the rally to be able to spawn on it? Kind reverse to being unable to spawn at FB if there are enemys near. This way you really need to fall back to regroup. With this i think we could have a small radius for destroying rally when enemy passes by and unlimited rallys (ofc only one at a time).
that is included in the op, please read the whole thing before posting
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
ok so i've thought a bit, someone mentioned picking up the rally before being allowed to place another. which is great since in most cases if your squad gets wiped out your rally will soon follow. the problem ended with if it doesn't get destroyed then the squad is stuck with no rally. what if...
The rally, like it was before, disappears when a new one is placed. you CANNOT rearm at a crate for a rally. each time you respawn the ammo count should by default reset it to one anyways. this will take care of that problem and force people to go back to pick up their rallies. alternatively we can have the rallies still reloadable at crates but it will take friggin forever to do it.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
clueless_noob wrote:I endorse this product or service.
It's not so simple as it appears to be at the first sight. If a squad wants to actually get their reinforcements, they would need to break contact to the enemy and fall back to their rally to secure the area before reinforcements arrive. And they would need to do it without being seen or followed, which, I think, makes this much more complicated than people think.
Squads would need to move together, stay together and fall back together. There would not be such human waves as there was with previous rallies, because if a squad gets wiped out, there would be no one securing the rally point area and they would not be able to spawn. And even if people kept on trying to bang their heads against the wall of bullets, they would need to fall back time to time, which sounds not only a realistic maneuver, but a wise one too. Remember that breaking contact is not so easy as it sounds. If it's done carelessly, enemy will follow them to the rally and wipe them out for good.
Some say it's ridiculous or stupid to see an enemy spawn, but from my point of view it's just one of the limitations of BF2 and the consept of video games in general. For me it's equally stupid, or should I say natural, to see cars and tanks flying because of lack of proper physics or to see jet stop in midair after explosion and fall down like a rock, because wreck models don't have any inertia. I've said this before and I will say it again: rally point is a force multiplier which allows us to have more intese battles with only 32 players per side. We cannot have 10000 players on the same server, so rallies are needed to enable the feel of a larger unit in a battle.
Would be much better than the current system, and more realistic too. And also squad leader would be allowed to use rallypoint again =)
And indeed big problem with current system is that some squad members survives from firefight, some dont, and that really spreads squad members all over the map separated from eachothers... This system would fix that.
I still see absolutely no benefit of this system.
Maybe I play with TG too much (no excuse, the letters "TG" don't make you smarter or better at this game, step your game up), but it seems redundant; it's the same system we have now, the only difference being that the rally is a persistent object (even though it can't be spawned on), and the SL can use it to spawn.
Sounds like the SL should just be more thoughtful and cautious. There is always a way to survive, always a way to regroup.
how is it at all the same? the current system DOES NOT require anyone near by for you to spawn the squad lead could run through a bush drop it and keep running. with this they have to stay within close proximity of it for it to work
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
i feel the discussion for this needs to continue. From what i know this rally point version has yet to be tested. perhaps before the next release the devs could test this rally point idea?
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
I would find it great. it would improve the gameplay very much i think.
(and more important, it would feel a bit more like before 0.5 times )
but honestly..... its not realistic. You dont have soliders just appear on rucksacks a squad of 6 soldiers has set up as a point to regroup and rearm.
Zoddom wrote:I would find it great. it would improve the gameplay very much i think.
(and more important, it would feel a bit more like before 0.5 times )
but honestly..... its not realistic. You dont have soliders just appear on rucksacks a squad of 6 soldiers has set up as a point to regroup and rearm.
well we're still using rally points now, this is just a way of making it harder to use while making it more accessible. again it's one of those limitations that a video game presents. sort of like how we have 6 man squads which dont exist in real life. The smallest accumulation of men is a Section which is 8-12 (this is excluding fireteams which are 2 guys within a section)
Last edited by Bringerof_D on 2010-11-24 20:10, edited 1 time in total.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.