IR Strobes

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Operator009
Posts: 195
Joined: 2009-09-10 02:21

IR Strobes

Post by Operator009 »

All this current talk in vehicle feedback about Cobra BVR really inspired me. Is there any way to incorporate friendly troops visible to the cobra via blinking IR strobes? Perhaps an IR 'device' that can be affixed to enemy FOBs or strategic targets?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: IR Strobes

Post by Rudd »

that is an interesting proposition actually, I imagine it can be done by attatching a lazerbox (with a custom shape ofc like a dot) to all friendly units, so they show up when in view distance, and afaik it can be done per team (like how vbf2 had clear boxes and crossed boxes for enemy and teammates respectively) However are IR Strobes used by regular troops? I've only ever seen them in COD4
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Tim270
PR:BF2 Developer
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Re: IR Strobes

Post by Tim270 »

Well if a cobra is performing BVR it makes IR strobes pointless, also the map also kinda makes this redundant through markers.
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Operator009
Posts: 195
Joined: 2009-09-10 02:21

Re: IR Strobes

Post by Operator009 »

[R-CON]Rudd wrote:that is an interesting proposition actually, I imagine it can be done by attatching a lazerbox (with a custom shape ofc like a dot) to all friendly units, so they show up when in view distance. However are IR Strobes used by regular troops? I've only ever seen them in COD4
heh, I have to now that I think about it (from the Spooky missions)

But surely the army would provide ground troops with some sort of identification when they know that a cobra will be providing CAS operations in tandem with them right? I mean, otherwise it seems like just not planning ahead.
Rhino
Retired PR Developer
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Re: IR Strobes

Post by Rhino »

In BF2 we only have two types of "lock boxes" to play with, heat signatures and lase signatures. Heat signatures being used on aircraft and lase signatures being used by the GLTD to fire a laser target box onto a enemy vehicle or w/e.

We could put either one of these on some kind of strobe or w/e but then we would either have AA missiles locking onto them, or we would have LGBs and air to ground missiles locking on them. We also wouldn't be able to tell it what team it was on and both friendly and enemy aircraft could see it and lock onto it.
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Rudd
Retired PR Developer
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Re: IR Strobes

Post by Rudd »

But surely the army would provide ground troops with some sort of identification when they know that a cobra will be providing CAS operations in tandem with them right? I mean, otherwise it seems like just not planning ahead.
smoke, double checking grid references, checking landmarks etc?
We could put either one of these on some kind of strobe or w/e but then we would either have AA missiles locking onto them, or we would have LGBs and air to ground missiles locking on them. We also wouldn't be able to tell it what team it was on and both friendly and enemy aircraft could see it and lock onto it.
in that case you'd be able to lock on to friendly aircraft with AA?

combined arms also has radar guided missles an such, they might have found a work around, all that FCS tank stuff as well maybe, I dunno.
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Operator009
Posts: 195
Joined: 2009-09-10 02:21

Re: IR Strobes

Post by Operator009 »

Tim270 wrote:Well if a cobra is performing BVR it makes IR strobes pointless, also the map also kinda makes this redundant through markers.
the strobes would greatly improve low hover operations though and eliminate

Cobra-Joe Teamkills >insert name<
Cobra-Joe Teamkills >insert name<
Cobra-Joe Teamkills >insert name<
Operator009
Posts: 195
Joined: 2009-09-10 02:21

Re: IR Strobes

Post by Operator009 »

[R-DEV]Rhino wrote:In BF2 we only have two types of "lock boxes" to play with, heat signatures and lase signatures. Heat signatures being used on aircraft and lase signatures being used by the GLTD to fire a laser target box onto a enemy vehicle or w/e.

We could put either one of these on some kind of strobe or w/e but then we would either have AA missiles locking onto them, or we would have LGBs and air to ground missiles locking on them. We also wouldn't be able to tell it what team it was on and both friendly and enemy aircraft could see it and lock onto it.
Aw, once again the limitiations of your chosen engine have hampered what I'm sure you already thought of doing. ****!

Its just too bad we cant even just have a strobe on the SQLeaders... ah well.

I'm still dreaming about the holy land devs (PR2).
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: IR Strobes

Post by Rhino »

[R-CON]Rudd wrote:in that case you'd be able to lock on to friendly aircraft with AA?
Because a friendly player is inside the vehicle that the heat signature is attached too, + we have the vehicle locked onto that team when it spawns and as I explained yesterday in anouther topic, its only the HUD that can tell the difference between the two, the missile itself dose not know what team it is on and will lock w/e the closest heat sig once its "armed" (which the HUD needs to lock on fully onto a target before the missile is "armed"). (post #33) https://www.realitymod.com/forum/f18-pr ... ost1363849


If the heat sig is attached to a projectile, like a strobe or the projectile the GLTD fires, you can not tell that projectile what team it's on.
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Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Re: IR Strobes

Post by Vision_16 »

Yes, dismounted soldiers have LED strobes that also have IR strobes that are compatible with US night vision. I don't know how realistic this would be because IR strobes do only show up in night vision, and since PR doesnt have either night maps or night vision, this would be very unrealistic. And you wouldn't really want to put the same strobe on an enemy position unless that was the only IR on the map or you were in very close communication with the CAS, or else they might shoot the troops who have the IR strobe blinking or not shoot the enemy at all because they think its a friendly.

Source about who has IR: My father who has been in the US Army for 20 years.
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|TG| MagnumPI : "Well that was a fun march of pwnage."
Charliesierra-RCR
Posts: 143
Joined: 2009-11-21 20:57

Re: IR Strobes

Post by Charliesierra-RCR »

IR works for Day and Night regardless when it comes to Pilots... their camera's only show up black and white anyways so the blink of an IR strobe will work on their screens regardless of the time of day, the only thing you would need IR reflectors and strobes for is the MNVG's or NVG's at night...

But its a good idea to have them for CAS and helo support they can quickly distinguish between friend and foe, and as far as i know, all NATO army is equipped with IR reflectors/Strobes...


Source: I have one on my helmet....
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: IR Strobes

Post by ankyle62 »

glint tape/ir reflectors are those black patches you see on some marine's cammies, usually on the upper sleeve pocket.


PR doesnt use NV, so it probably wouldnt have much use unless like someone said above to program a special beacon like the lase.
Thermis
Retired PR Developer
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Joined: 2008-01-27 15:05

Re: IR Strobes

Post by Thermis »

Locked for resuggestion, you need to search before you post new suggestions.

A simple search of strobes turned up 3 threads took me about 5 seconds.

https://www.realitymod.com/forum/f18-pr ... pak4s.html
https://www.realitymod.com/forum/f18-pr ... eacon.html
https://www.realitymod.com/forum/f18-pr ... opper.html
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