Medic kit change for 0.91. Disagree.

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Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Medic kit change for 0.91. Disagree.

Post by Human_001 »

Hey guys. I just found out about another annoying way of playing with medic kit avaialble with 2 man in squad.

It was in Muttrah city map. There was 2 man sniper squad on top of mountain on North West corner of map.

Even if you succeed in counter sniping, few minute later those 2 snipers come back again.

Yep you guessed it. They have large crate from heli behind the mountain, player that is alive grab a medic kit and reviving other player that went down.
Potilas
Posts: 104
Joined: 2009-04-28 22:04

Re: Medic kit change for 0.91. Disagree.

Post by Potilas »

^Good example from game event what shows clearly how ppl abuse the system.

Unfortunately nobody sees a promblem about the crates. Months ago I suggested that fob:s and mb:s only can provide requestable kits, but it came clear that vast majority was against it. Hopefully the dev:s have the great wisdom of Salomon if they ever change the "behavior" of the crates. Players like imba crates cos it is common benefit for soldier so its natural that it has a wide support behind.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Medic kit change for 0.91. Disagree.

Post by Herbiie »

Fungwu wrote:However if I shoot him in the head, then rush the building by myself while he is being revived, I have at least a small chance of being rewarded with a kill, even though I am trying to be Rambo and rushing in.
Are you saying that storming buildings is unrealistic?

If you were not under fire and could identify a building as enemy held you AND YOUR SECTION would go and clear it.

If you are an Insurgent and you shoot and scoot then fair enough that's realistic, however a conventional army will shoot the enemy, and they their unit will go and make sure it's clear, something that the revive system forces you to do. In Insurgency - you take one person out and you've held up a squad for a while, and with a good insurgents team, the BluFor will be shot at alot if they stay still.

@ Human - in a battlefield situation getting shot in the foot will render you combat ineffective. However - PR will never simulate real warfare so why bother trying? A good balance of Realism and Gameplay is an achievable goal - but you're never going to simulate casevacs etc. on BF2, or many PC Games.
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Medic kit change for 0.91. Disagree.

Post by mangeface »

Hmm...I do like the 2 stage ticket loss system. I was playing today and noticed a lot of reviving going on. Although I was doing a lot of reviving, I was in a full 6 man squad that was properly asseted (SL, AR, Rifleman Specialist, Rifleman, Medic(me), and a DMR to overwatch our movements).
f1tzg3r4ld
Posts: 22
Joined: 2009-10-04 21:17

Re: Medic kit change for 0.91. Disagree.

Post by f1tzg3r4ld »

Maybe they could hamper your speed , aim, and other factors that would suffer if you were actually injured.

Say you get revived, ok your back but you shouldn't be at 100% like now.
I agree with the 2 minute death but think that getting wounded should have more of an impact like slower run speed, decreased stamina.

Oh and punish medics that don't get people up that are 2 ft away from them. Grrrrrrrr. JK

Just my 2 cents. Would that be more of what you want.
PS. I have noticed that my kills have fallen a bit and I have seen way more revive's.
a0jer
Posts: 80
Joined: 2010-05-17 23:51

Re: Medic kit change for 0.91. Disagree.

Post by a0jer »

I get so sick of killing 3 guys only to have a sneaky 4th guy pick up a medic kit and crawl around reviving everybody. it leads to a nasty surprise minutes later when we're at the building to take their position and suddenly 4 rifles pop up and gun us down

i'd like to see the wounded timer drastically reduced and if you are revived you have blurred vision and can't sprint until you've gone back to some sort of field hospital.

1.it would force people to evac wounded soldiers (realism)
2.squads with medics might not be rambos all the time. (realism)
Kingy
Posts: 493
Joined: 2009-12-22 14:02

Re: Medic kit change for 0.91. Disagree.

Post by Kingy »

a0jer wrote: 1.it would force people to evac wounded soldiers (realism)
2.squads with medics might not be rambos all the time. (realism)
1. It would ruin the gameplay aswell imo, having to spare helicopters to evac troops or even just walk back to the nearest field hospital would take time and likely ruin the gameplay more than add to it. Project Reality may be the name but it would be an extremely boring and hardly fun to play if it followed real life scenarios every step of the way.

2. When you kill a squad always go and check out to see what kits they have and search the area for any survivors, it's common sense really considering the fact that you may find special kits that the enemy has taken such as Anti-Tank that you can then take and deprive the enemy of these special kits. After all they are limited.
a0jer
Posts: 80
Joined: 2010-05-17 23:51

Re: Medic kit change for 0.91. Disagree.

Post by a0jer »

1. i see your point, field hospital might not be the best idea, especially if people build them next to spawn points anyway.

2. that's what i usually do, but a medic can revive two people in the 100-200m walk to their location. Two people that were dead are suddenly very capable of defending themselves despite the bullets still lodged in their skulls.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Medic kit change for 0.91. Disagree.

Post by Dev1200 »

1: KDR Means nothing in PR. The enemy team could have twice as many kills as your team, and you can still win by a landslide.

2: I remember countless occasions where people were going into other squads, stealing the medic kit, and returning to a 2 man squad.

3: Is it realistic to have more or less medics on the battlefield? One per squad seems appropriate.. I don't see how limiting the kit will route you better KDR. All I see is people giving up more because there aren't any medics around. 2-3 man teams (which, you see a lot on servers) would just give up unless they steal a medic kit from enemies.
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TmanEd
Posts: 101
Joined: 2009-09-07 23:32

Re: Medic kit change for 0.91. Disagree.

Post by TmanEd »

I don't see anything wrong with the medic system. Instead of one man being out of the fight for about a minute (assuming a short walk from a FOB, which may not always be the case), you've got two men out for roughly the same time (even more, if they have to secure the position and get smoke out), and as a bonus, he won't be freshly supplied after spawning. You could be using that time to flank, or get a better position, or just pop more of them since there's less lead coming towards you.
Riflewizard
Posts: 117
Joined: 2008-10-03 22:10

Re: Medic kit change for 0.91. Disagree.

Post by Riflewizard »

Too much medic stuff going on.

I think to help balance it out, we need to make fatalities more possible.

Too often i've seen a whole squad get mowed down, and then the medic comes along and gets everyone back up.

I think we should be able to 'overkill'/finish off the enemy guys. For example if there is a wounded guy on the ground, the enemy could pump another bullet into him and kill him. Or you could bayonet the wounded (that'd be sick).

Also headshots should kill people. Otherwise there's almost no repurcussions for popping out of solid cover, as your medic can just crawl over and revive you.

I want a way of people randomly dying, because not everyone lives being shot. That'd up the realism and make people more hesistant to death- if there is a fair chance your down for the count, people wont take stupid risks and all that jazz
RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: Medic kit change for 0.91. Disagree.

Post by RedAlertSF »

The four squad members-limit for medic kit was too high and two squad members-limit too low. So let's make it three!

Also, knifing, large explosions (area attack, MBT turret, artillery IED, C4, so on) and headshots should kill you instantly.
Nitneuc
Posts: 490
Joined: 2007-09-16 08:39

Re: Medic kit change for 0.91. Disagree.

Post by Nitneuc »

IMHO the main issue isn't about the medic for 2-man squads (although I wouldn't mind getting back to medic for 3 or 4 man squad min). The real problem is that everyone and his mother can be the medic (thanks to 5 minutes staying on ground kits). I'm fine with the actual medic reviving his buddies but what bugs me is when you killed 5 people of a squad, medic included, you leave and the 6th just pops out of nowhere, grabs the medic kit of his buddy and revive everyone...

If it's possible with the code I'd see something like shot medic's kits instantly disappearing or maybe after 15-20 second (so you can still get them on crates) to nerf this "exploit" and make real medics more valuable.
Many thanks to everyone involved in the making of the best videogaming experience ever !
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