Close Support Bridges (CSB)

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Tartantyco
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Re: Close Support Bridges (CSB)

Post by Tartantyco »

Yeah, this seems a bit too cumbersome to be of any use with predetermined locations.
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sweetsnakeGER
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Re: Close Support Bridges (CSB)

Post by sweetsnakeGER »

nice work and necessary equipment - when i think to Jabal etc.
may be an inspiration from me or not - don´t know..:
Is it able to spawn a physik swimming bridge (like the APC´s) in the BF2 engine, that loses it´s physiks after a few seconds (like frozen) and ready to use?
And second question: can we use these CSB´s like sandbag´s, to hide behind them?
Rudd
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Re: Close Support Bridges (CSB)

Post by Rudd »

Tartantyco wrote:Yeah, this seems a bit too cumbersome to be of any use with predetermined locations.
thats what I thought when I first heard of this

but tbh I think it'll help alot, though it would be best if the relevant levels were modified a bit so that these are the only crossing points if the bridges are destroyed, e.g. basrah would need some teaks to make that happen.

the point I think is that big highway bridges etc cannot be easily repaired, and therefore that won't be happening ingame, whereas these do exist and can be setup relatively fast. Therefore these being bridges you can rebuild works alot more.
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Rhino
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Re: Close Support Bridges (CSB)

Post by Rhino »

MadTommy wrote:The requirement for predefined locations really spoils this addition imo.

Good work... just a shame it has to restricted like this.
Tartantyco wrote:Yeah, this seems a bit too cumbersome to be of any use with predetermined locations.
Without the predefined locations you would end up bridges that could not be used realistically, you wouldn't be able to effectively bridge a river/ditch and it would be only be able to be used easily in a manner that would destroy the realism of them and leading to exploitation.

The only limiting factor you have of the predefined locations is that you will not be able to use these unrealistically or in such a way you can exploit them, why is that excatly a bad thing?

sweetsnakeGER wrote:nice work and necessary equipment - when i think to Jabal etc.
may be an inspiration from me or not - don´t know..:
Is it able to spawn a physik swimming bridge (like the APC´s) in the BF2 engine, that loses it´s physiks after a few seconds (like frozen) and ready to use?
And second question: can we use these CSB´s like sandbag´s, to hide behind them?
Something like the M3 Amphibious Bridge you mean? Its not possible in BF2 for a vehicle to be ontop of anouther vehicle without it spazzing out :p
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Vision_16
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Re: Close Support Bridges (CSB)

Post by Vision_16 »

I love it, but with predetermined locations for CSB's, how will the CSB help you "attack from an unexpected angle?"

EDIT* Or will the predetermined locations be random?
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Rhino
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Re: Close Support Bridges (CSB)

Post by Rhino »

There will be lots and lots of predetermined locations and as such, if you really wanted to for example on Al Basrah, you could go down the very east side of the map, drop a bridge crossing that first river, move onto that island, drop anouther bridge a little more down south of the last over the next river and then you can completely out flank the enemy from where they would be expecting you to come which is most likley over one of the normal bridges, or if you didn't like that you could go to the very west of the map etc and do the same.

Of course the enemy can some what try and predict what you might and might not do but that goes for anything. You can pretty easily predict where the enemy is going to setup there firebases as it is now so this is really no different from that.
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Col.Sanders34
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Re: Close Support Bridges (CSB)

Post by Col.Sanders34 »

This is an interesting addition even though it will completely ruin the fun of basrah for me when im playing as the opfor. Arty IED and ambushes are gonna be hard to plan now. I think insurgents need more love
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Rhino
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Re: Close Support Bridges (CSB)

Post by Rhino »

Col.Sanders34 wrote:This is an interesting addition even though it will completely ruin the fun of basrah for me when im playing as the opfor. Arty IED and ambushes are gonna be hard to plan now. I think insurgents need more love
I wouldn't say that tbh. These bridges dosen't mean that the old bridges will still not be used, in fact I think they will be used almost as much as they where before until they are destroyed as it takes quite a bit of time and effort to set up a CSB, epically if it requires multiple sections and normally that effort will go into making firebases etc.
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sunash
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Re: Close Support Bridges (CSB)

Post by sunash »

Good job, looking forward to using it in game.

Not sure if I misread the first post, is it true that you can only use the logistics truck either for crates or a CSB before you RTB? Surely when the truck spawns it will have both crates (x2) and CSB loaded. Also what will be the max number of CSBs per game and will there be a time limit before it can be redeployed?
xand3r
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Re: Close Support Bridges (CSB)

Post by xand3r »

looks great will help out on the battlefield. i can think of so many possibles for the csb thanks guys and keep up the great work xand3r out:! see you on the battlefield
Rhino
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Re: Close Support Bridges (CSB)

Post by Rhino »

sunash wrote:Good job, looking forward to using it in game.

Not sure if I misread the first post, is it true that you can only use the logistics truck either for crates or a CSB before you RTB? Surely when the truck spawns it will have both crates (x2) and CSB loaded. Also what will be the max number of CSBs per game and will there be a time limit before it can be redeployed?
If you drop your CSB you also use up your supply crates and if you drop your supply crates you also use up your CSB so basically its one or the other :)

If we could we would have the player choose between a CSB or supply crates before he sets off from main base but instead we have to settle with having the player choose when he wants to deploy the crates which is almost just as good :)

As for the max number of CSBs that can be deployed in a game, as mentioned in the FAQ the only limiting factor is how many pre-defined CSB locations there are on the map, so if there is 100 pre-defined locations, you can deploy upto 100 CSBs, more if some CSBs are destroyed and you need to replace them.
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Rudd
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Re: Close Support Bridges (CSB)

Post by Rudd »

here's a question a few mappers might like to know the answer to Rhino, lets take Kozelsk as an example, what if the mapper placed a CSB inside the destructable bridges so that a CSB could replace the bridge if someone decided to destroy it? would there be any huge issues with that?


EDIT -

nvm, the pictures on the first post have finally loaded for me, I can see thats not a porblem, fantastic :)

BT shall pay for this!
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Sgt.BountyOrig
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Re: Close Support Bridges (CSB)

Post by Sgt.BountyOrig »

The CSB Is asplodeable too.
How many CSB's will we get to deploy at max per truck?
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masterceo
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Re: Close Support Bridges (CSB)

Post by masterceo »

Rhino said that the number is only limited by the number of allowed deployment sites.

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AnimalMother.
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Re: Close Support Bridges (CSB)

Post by AnimalMother. »

will this replace the land bridges on some maps?
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Rhino
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Re: Close Support Bridges (CSB)

Post by Rhino »

Animal.Mother wrote:will this replace the land bridges on some maps?
on some maps it will yes :)
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Sniper77shot
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Re: Close Support Bridges (CSB)

Post by Sniper77shot »

Very nice, looks great nice job! Finally next we need to add this in to a vehicle(It can be done!).
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sunash
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Re: Close Support Bridges (CSB)

Post by sunash »

[R-DEV]Rhino wrote:If you drop your CSB you also use up your supply crates and if you drop your supply crates you also use up your CSB so basically its one or the other :)

If we could we would have the player choose between a CSB or supply crates before he sets off from main base but instead we have to settle with having the player choose when he wants to deploy the crates which is almost just as good :)

As for the max number of CSBs that can be deployed in a game, as mentioned in the FAQ the only limiting factor is how many pre-defined CSB locations there are on the map, so if there is 100 pre-defined locations, you can deploy upto 100 CSBs, more if some CSBs are destroyed and you need to replace them.
Ah! Cheers Rhino, all makes sense now. :p
munky91
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Re: Close Support Bridges (CSB)

Post by munky91 »

Do the entities exist on the bridges before they are destroyed, i.e. can you place CSB's on undestroyed bridges to slow down vehicle movement?
Rhino
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Re: Close Support Bridges (CSB)

Post by Rhino »

munky91 wrote:Do the entities exist on the bridges before they are destroyed, i.e. can you place CSB's on undestroyed bridges to slow down vehicle movement?
unfortunately yes, thou with some python coding we might be able to get around that how ever on most completed bridges there is plenty of room on either side to drive round the bridge itself so its really not much of a problem other than it looking a little odd :p
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