We haven't done POC testing yet, I'm going to leave Sniperdog to that when he gets back from vacation I thinkSGT.Ice wrote:So then i'm guessing there's a problem with just changing the laser to a click to use it and have a smooth stream rather than our crappy box am I right?
Change GLTD Lase
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Rhino
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Re: Change GLTD Lase
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Ninja2dan
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Re: Change GLTD Lase
I'm aware of the systems being used with the CA mod, and I've been directed to that clip dozens of times already. But unfortunately, the methods in use in that clip are not what I'm looking for.Hunt3r wrote:Ninja2Dan: YouTube - PR: Thermal Imaging, Turret Stabilization and FCS I believe you were looking for this.
There are generally two types of "high-power" laser systems: Laser Rangefinder, and Laser Designator. The low-power laser illuminators don't count.Hunt3r wrote:If it were up to me though, lasing would only be for assisting in finding targets, and in theory you shouldn't require a lase to have the munition guided to where you want it to be.
Both have a completely different function and purpose. The LRF is a single-pulse device that is used for accurate range finding capabilities when used correctly, and under ideal circumstances. There is always room for error, and all soldiers are trained at using alternate ranging methods.
Then there is the Laser Designator, available for a large variety of ground and air systems. These can be hand-operated units the size of large binoculars, mounted on ground weapon systems, or components of land and air vehicles. These devices have a sole purpose, to send a "coded" laser emission onto a target where it is picked up by an allied weapon system, which in turn "rides" the laser path into the target.
It is the second type of laser system that is the focus of this topic. The GLTD and other designator systems (LANTIRN, etc) are required for the munition to be guided onto the target. Without a proper laze, the munition is a worthless retard bomb, no more accurate than an FFAR. This can include GBU-10/12/16/24, AGM-65E, and earlier AGM-114 variants. Not to mention a slew of non-US munitions that are laser guided.

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McBumLuv
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Re: Change GLTD Lase
I wish that was CA[R-DEV]Ninja2dan wrote:I'm aware of the systems being used with the CA mod, and I've been directed to that clip dozens of times already. But unfortunately, the methods in use in that clip are not what I'm looking for.
Nah, that was Mosquill's work, which probably explains it. He's the man who breaks the hardcodes.
I too was thinking this'd be right down his alley'[R-DEV wrote:Rhino']We haven't done POC testing yet, I'm going to leave Sniperdog to that when he gets back from vacation I think![]()



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Zoddom
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Re: Change GLTD Lase
So we keep it like this,
DEVs are thinking about it and need to test it etc ... ?
DEVs are thinking about it and need to test it etc ... ?
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Rudd
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Re: Change GLTD Lase
Pretty much Zoddom
Sniperdog is currently away doing some cool stuff, but he'll be back soon and glued to his computer making pretty things for you guys.
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Rhino
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Re: Changine GLTD
That's an interesting idea but would still have visually the missile/bomb/shell explode on the col mesh itself if it hit it, not sure what would happen to missiles or bombs that where tracking a target if they hit it. Could be worth looking at thou visually it will most likley look really bad, epically for Tank vs Tank combatJonny wrote:Have you tried messing around with the materials so that only the laser target projectiles are prevented from passing through the projectile collision mesh?
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SGT.Ice
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Re: Change GLTD Lase
Break that down for me remember I don't understand big words Rhino[R-DEV]Rhino wrote:We haven't done POC testing yet, I'm going to leave Sniperdog to that when he gets back from vacation I think![]()
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Rudd
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Re: Change GLTD Lase
POC = proof of concept, a ingame example of the thing to show that stuff is possible.
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SGT.Ice
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Re: Change GLTD Lase
So what if I just draw it on a piece of paper with some crayons?
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AnimalMother.
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Re: Change GLTD Lase
i'll pin it up on my fridge door?SGT.Ice wrote:So what if I just draw it on a piece of paper with some crayons?
ex |TG-31st|
AnimalMotherUK - YouTube
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Bringerof_D
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Re: Changine GLTD
read my post thoroughly, i did go over why it is an advantage to the guy being exposed. keeping his eye on target means he can correct and adjust as targets move. it also makes things more realistic because irl LASERS DONT STICK TO THINGS the thing that deploys the laser must be POINTING AT THE THING THE ENTIRE TIME.dtacs wrote:[IMG]
Please explain how it is advantageous for the one who is lasing to be exposed more. I unfortunately do not see why having a higher risk of dying is an advantage?
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Zoddom
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Re: Changine GLTD
read this post again bringerof_D ...Bringerof_D wrote:read my post thoroughly, i did go over why it is an advantage to the guy being exposed. keeping his eye on target means he can correct and adjust as targets move. it also makes things more realistic because irl LASERS DONT STICK TO THINGS the thing that deploys the laser must be POINTING AT THE THING THE ENTIRE TIME.
you described this as an advantage for the spotter, but its more an advantage for the CAS.
but i still think its generally better if you have to keep visual to your target as a spotter. its just more realistic and more balanced.
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Bringerof_D
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Re: Changine GLTD
ok i see what you mean. i'm the kinda person though that thinks an advantage for your CAS to get a reliable hit is an advantage to the spotter. meaning you only need to do it once and the target you can be sure is dead. i was thinking of either team not really either individualsZoddom wrote:read this post again bringerof_D ...
you described this as an advantage for the spotter, but its more an advantage for the CAS.
but i still think its generally better if you have to keep visual to your target as a spotter. its just more realistic and more balanced.
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
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Sniperdog
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Re: Change GLTD Lase
Here's some proof of concept from before I left.
[XFIRE]2c80d4[/XFIRE]
Rhino basically sumarized the whole idea. The method is derived from the way I'm doing the damage on the airburst. Basically it is a way to have active lasing with a projectile that moves at 1500 m/s which will seem instantaneous. Additionally it can be active because the laser never travels, instead it appears wherever the last projectile colided.
The issue I was having trouble with which may blow the whole thing out of the water is the effect rendering when noone is within 500 meters of the thing being lazed (which has to do with the way effects are rendered). This is not an issue with airburst because the airburst not doing fragmentation damage when there are no players near it is not a problem. (Just like the whole "If a tree falls in an empty forest" thing). I have a hankering it may work just fine in dedicated because of the way the engine works (But I could be very wrong).
I'm not going to pass quick judgement on the other idea in this thread because I'm not sure what you really changed in the code, but bear in mind you cant have active lasing if the laser target object is traveling at all. Otherwise the laser is never actually consistantly on its target.
My method would be very nice but is still in the very early stages. (Dont get your hopes up
)
[XFIRE]2c80d4[/XFIRE]
Rhino basically sumarized the whole idea. The method is derived from the way I'm doing the damage on the airburst. Basically it is a way to have active lasing with a projectile that moves at 1500 m/s which will seem instantaneous. Additionally it can be active because the laser never travels, instead it appears wherever the last projectile colided.
The issue I was having trouble with which may blow the whole thing out of the water is the effect rendering when noone is within 500 meters of the thing being lazed (which has to do with the way effects are rendered). This is not an issue with airburst because the airburst not doing fragmentation damage when there are no players near it is not a problem. (Just like the whole "If a tree falls in an empty forest" thing). I have a hankering it may work just fine in dedicated because of the way the engine works (But I could be very wrong).
I'm not going to pass quick judgement on the other idea in this thread because I'm not sure what you really changed in the code, but bear in mind you cant have active lasing if the laser target object is traveling at all. Otherwise the laser is never actually consistantly on its target.
My method would be very nice but is still in the very early stages. (Dont get your hopes up


Will Stahl aka "Merlin" in the Squad community



