Map discussion

General discussion of the Project Reality: BF2 modification.
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RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Map discussion

Post by RHYS4190 »

Ok what im noticing more and more the map making focus has moved away from making structured maps like jabal, muttra, maps that have a clear defined direction, chock points reliable defensive positions, that you can defend with the man power you have available. the mod moving away from map i think make this game great, to absolutely huge maps, that really don't function well game play wise.

qwailing for example is so big, fighting in it just becomes lost and pointless, all i ever see on this map is lone wolfing and whoring, i really don't see the improvement going from a smaller well structured map, to a map that so big it lags the server, where the players become scattered, and is boring to play,


What id like to see is maps kept to 2kms in size, and then tailored and sculptured to achieve game play that is to Pr standards.

smaller maps are a far shot better then larger once they are better designed and have better game play,




what i want to know does any one else feels the same, and what maps that are better built and structured like the old traditional maps,




User warned for poor attitude
Last edited by RHYS4190 on 2010-06-16 13:37, edited 3 times in total.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Map discussion

Post by Brainlaag »

I agree with you my friend. I like small maps designed for Infa-fights more as well, but we should keep few of the 4km maps. I mean if you look at Kashan (yeah I´m a Kashan fanboy :D ) it´s one of the maps were most tactic is required, AND ITS 4KM!!
Anyway you are right. In the last update there were way too many huge maps. I would like to see Sunset, Mestia, even EJOD again.... :( small but powerful ^^
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: Map discussion

Post by Heskey »

Without being quite as abrupt; I'm in partial agreement on this.

Korengal is a good example of a great map; I was shocked when I was told it was only a 1km map! It has been sculpted that well, that due to the winding mountain trails and chokepoints it feels so much more bigger, and the map itself is stunning.

Now, whilst I appreciate that in the interests of realism, not all maps can be tailored for gameplay, and must maintain an element of real geography so as to force players to adapt to harsh combat conditions as opposed to conveniently having boatloads of cover in the middle of an open field, I still feel that certain maps with such bland and boring landscapes offer little difference between one another, and offer little in terms of gameplay due to lack of creativity and the inability to field more than 64 people on the field at any one time.

Maps such as Kashan and Quinling become more like walk-simulator once the first set of assets have blown themselves up; and as an R-DEV recently said, 'players are hardcoded' and as a result transport options generally don't make themselves available on these maps.

Karbala again, many people have agreed with me in saying it's like the map-maker started off with a 4km (or w/e size it is) template and decided what they could make; they made a good town, and saved it - Forgetting to resize the rest of map ended up with a load of boring desert and dunes.

On the other hand, I think maps should reflect conditions in real-life rather than be inserted with balanced chokepoints etc.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Map discussion

Post by Rudd »

there is a place for big and small maps in PR :) the less contained, the more variation.

I love maps with chokepoints, and I love maps with wide open spaces, if all maps had the same style it would get old fast.
rather then these horrible laggy and sh%%y new 80km maps the pr team are determined to produce,
1) they are 4k
2) they were made by people in the free time so be god damn polite in your feedback
3) if you like 2k maps so much, make one
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ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: Map discussion

Post by ChiefRyza »

Rudd's words ring true, you have no idea how much work and care goes into making a 4km map (or any map for that manner).... Your point doesn't have to be made so violently either, a calmly put across opinion fares much better than an angry rant at people that certainly don't deserve it.


Current project: Operation Tempest
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Map discussion

Post by Arnoldio »

4 km maps - more random flags - more variety.

If people would mainly play for flags and not for being in the middle of nowhere not helping anybody, it woould work. Now you think it sucks because its 4 km. Its because of the players....
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Orgies beat masturbation hands down. - Staker
Jarryd_455495
Posts: 175
Joined: 2009-02-19 06:20

Re: Map discussion

Post by Jarryd_455495 »

I agree with rudd too. I tried to make one once and nearly screwed up my computer, not something you can learn over night. :wink:

I like both kinds of maps because small maps are intense and keep you on your toes at times, while bigger maps allow for tactics and lots of free movement (although sometimes you get shot from some random direction and that is really annoying)

I personally perfer maps like korgengal valley and muttrah city, however wheni'm in the mood i enjoy a good round of kashan.

There . Is . Only . One . Reality
INGAME: MosquitoPR
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Map discussion

Post by Tim270 »

Every map is individual and as such should be looked at individually, not just band all 4k,2k etc maps into a group together..
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Map discussion

Post by sylent/shooter »

Jarryd_455495 wrote:I agree with rudd too. I tried to make one once and nearly screwed up my computer, not something you can learn over night. :wink:
I DID..... but seriously,please be more polite to us mappers, we do try our best. Thank you

Killing the enemy sylently
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Map discussion

Post by Web_cole »

I agree that we should have both larger and smaller maps. In fact, I think we should have maps with as much variety as we can possibly manage: different and various factions layouts, assets, random AAS, different kinds of environment, it's all good stuff.

However, my worry is that PR is going too far along the large maps route. There are a couple of issues with that:

1. Although it's fine if we have just a few 4K maps, I think if every map, or the majority of the maps were 4K, we would really start to notice that 64 players is too few. Don't get me wrong, it's not a huge issue, but I think it would become a noticeable problem if we had a lot of really big maps.

2. It seems to me there is too much of a limitation on what the engine allows for there to be a lot of very different 4K maps. For instance, I don't believe we could have a very large city area without destroying performance. For me, this means that the bigger maps end up very samey, with a LOT of the map having to be dead space by necessity. (Perhaps that's just an infantrymans viewpoint though :p )
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Jarryd_455495
Posts: 175
Joined: 2009-02-19 06:20

Re: Map discussion

Post by Jarryd_455495 »

sylent/shooter wrote:I DID..... but seriously,please be more polite to us mappers, we do try our best. Thank you
lol, then you sir a deffently more 1337 at it than me :)
And so are all mappers, I mean it's not easy to know what you want and know what others will enjoy so your map is popular, and even then know how to do it. On top of that do all the reseach needed to make a map as close to a real place as you can while still thinking about gameplay, think that is only the basics.

@Tim: one of the best comments in this thread, sums it all up in one.

edit: and don't even get me started on all the work from everyone in the mod team that do everything for NUFFIN!!

There . Is . Only . One . Reality
INGAME: MosquitoPR
Tte.oteo
Posts: 302
Joined: 2008-03-11 12:19

Re: Map discussion

Post by Tte.oteo »

Tim270 wrote:Every map is individual and as such should be looked at individually, not just band all 4k,2k etc maps into a group together..
X10 im thinking exact the same..
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Map discussion

Post by Wakain »

you definitely have a point there, I hardly play 4km maps myself, however I can see how other people might enjoy this and how it fits PR doctrine. larger maps need more coordination to play properly and isn't that what pr is all about?
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Map discussion

Post by BloodBane611 »

Personally, I love 4km maps. I like them because I know how to coordinate with my team and get rides, supplies, etc, and that just makes the game better. I've played Quinling 10v10 and had a great time.

If you prefer carefully sculpted 2km maps I would suggest that you work on making some that are up to PR quality.
[R-CON]creepin - "because on the internet 0=1"
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Map discussion

Post by CodeRedFox »

"I want better maps, I want more detailed map, you guys suck at maps I could make a WAY better one"

"Here the editor, you should try it yourself"

"I dont have time for that!"

"and you wonder why we get so defensive at times..."
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"apcs, like dogs can't look up" - Dr2B Rudd
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Map discussion

Post by RHYS4190 »

all im saying resorces be better spent, re adressing what should go into a PR map.


Edit: User received an infraction for flaming a fellow forum member, this kind of attitude will not be tolerated especially when already warned once. - Jigsaw
Last edited by Jigsaw on 2010-06-16 18:02, edited 3 times in total.
Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: Map discussion

Post by Oskar »

I like larger and open maps such as some 4x4 km maps, because they offer a lot more maneuverability and variation. With some smaller maps, like with say Gaza Beach or Korengal, for me it feels kind of cramped. There's too much happening in a very tiny space for my liking. I appreciate a slightly slower pace, which is definitely present on larger maps.

Also, with the larger maps, you don't know exactly what the enemy is going to do next, and frankly the replay value is better. For me, smaller maps get old faster.

If I had to choose between having only 2km maps or 4km ones, I would definitely choose the latter.
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