kit options

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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scotty_whos_scotty?
Posts: 29
Joined: 2009-10-25 12:01

kit options

Post by scotty_whos_scotty? »

kit options= why dont you have a 3 selection system like in vanila were you have 3 diffrent primary wepons so e.g for a rifleman kit you could have a normal m16 then a one with an acog optic sight and a bipod then a mybe a one with a foregrip or iron sight. for AR you could chose one with a optic sight then mybe a iron sight and what ever else AR usally are equipted with. i would realy love to see this i know PR uses just basic kits but this would make it a bit more realstic coz iv seen videos with people in afganistan with diffrent combanations so why not have it here in project reality?


thanks for reading :mrgreen:
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: kit options

Post by Rudd »

resuggestion, the unlock system can't be used afaik since no one has found a way to link it to the limited kit system iirc.

remember to use the search function.

you can get variations on kits, scope/ironsight generally at crates by right clicking instead of left clicking.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: kit options

Post by Jigsaw »

Rudd is correct, the problems stem afaik from the kit limiting system which is an integral part of PR's gameplay and as such will not be changed.

In addition this has been suggested numerous times, when posting a suggestion please take the time to search for other threads on the same subject and check the *** thread for a list of suggestions.

Thanks
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"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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