Dynamic sky
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Dynamic sky
http://www.youtube.com/watch?v=alH-6JoC ... eature=sub
Just saw this and wanted to know if this was actually made whit BF2
if so.. MOSQUILL FOR R-GOD

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MasterGypsy
- Posts: 53
- Joined: 2010-05-23 05:55
Re: Dynamic sky
My jaw actually dropped! Awesome! Nice work too bro!
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Dynamic sky
But that would be too obvious. Mosquill loves just doing the things people almost take for granted that don't seem possible, at least that's what it's looked likeKill001 wrote:next thing you know, he'll probably manage to figure out fastroping![]()



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gaurd502
- Posts: 366
- Joined: 2008-03-22 14:59
Re: Dynamic sky
I really hope he figured it out for PR. This could be his 2142 mod.
Sergeant First Class Guardian
Assistent Squad Leader
1st Squad, 1st Plt, A Company, 1st Bat
508th Parachute Infantry Regiment
US Army
1-1PLT/A/1B/508

Assistent Squad Leader
1st Squad, 1st Plt, A Company, 1st Bat
508th Parachute Infantry Regiment
US Army
1-1PLT/A/1B/508

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sovietpolarbear
- Posts: 65
- Joined: 2010-02-06 17:01
Re: Dynamic sky
You sure a ducking genius 
Last edited by Saobh on 2010-06-17 21:18, edited 2 times in total.

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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Dynamic sky
For Silent Eagle?
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Re: Dynamic sky
Nice! 
Though I'm sure lightmapped objects shadows will remain nonchanging (since they arent rendered in constant real time like vehicle and unit shadows :\
Though, they technically can be set to have shadows rendered like that...
Definitely looks beautiful though
Though I'm sure lightmapped objects shadows will remain nonchanging (since they arent rendered in constant real time like vehicle and unit shadows :\
Though, they technically can be set to have shadows rendered like that...
Definitely looks beautiful though
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Dynamic sky
the Humvee shadow moved though?[R-DEV]OkitaMakoto wrote:Nice!
Though I'm sure lightmapped objects shadows will remain nonchanging (since they arent rendered in constant real time like vehicle and unit shadows :\
Though, they technically can be set to have shadows rendered like that...
Definitely looks beautiful though![]()
doesnt that count?
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ChiefRyza
- Posts: 620
- Joined: 2008-06-29 07:37
Re: Dynamic sky
Vehicles and Soldiers cast dynamic shadows, buildings and statics however use lightmaps that are all pre-calculated and baked onto the terrain. This is unbelievable though, if only there were a way to get around the building shadows problem.
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Dynamic sky
just dont put shadows, at least thats the simple solution, plus it makes mapping easier
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ChiefRyza
- Posts: 620
- Joined: 2008-06-29 07:37
Re: Dynamic sky
But looks rubbish. No map in PR lacks static-casted shadows.
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Dynamic sky
i see some problems with this too though, in regards to in game time, itll just be weird if 1 hour on the clock is one day in game
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Dynamic sky
Agreed, even if it isn't realistic maybe finally we'd have a SEagle where we could bloody SEE something.Conman51 wrote:just dont put shadows, at least thats the simple solution, plus it makes mapping easier
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Dynamic sky
What i was thinking that it could lead to rounds where it starts before day break and about 20 minutes into the round it turns into morning, then it could be real time hours, getting a bit brighter per every hour played, so you could put it that every hour of gameplay = 1 hour 15 minutes real time, thus the end of the round, starting at six, could be about 10 ish on average

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Dynamic sky
The way to make lighting look sorta correct on a map is to do a Ambient occlusion lightmap (required 3dsmax/maya to complete level). Its allot more work not less, and no PR map should be without lighting. It just looks crappy.

"apcs, like dogs can't look up" - Dr2B Rudd
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xI DIaboLoS Ix
- Posts: 65
- Joined: 2009-01-20 23:55
Re: Dynamic sky
rampo93(FIN) wrote:
YouTube - PR: dynamic sky
Just saw this and wanted to know if this was actually made whit BF2
if so.. MOSQUILL FOR R-GOD
Well, if this comes out for PR I might just lose a few months of my life. I mind as well start stocking up on some V drinks, snickers and assorted lollies. Night time fighting? Does this mean we get night vision goggles

