[Map] Steel Thunder (4km) [WIP]

Maps created by PR community members.
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J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map] Steel Thunder [WIP]

Post by J.F.Leusch69 »

WOA AUH!

that looks really amazing!

for the overgrowth LOD thing: try and chnage "Overgrowth.closeDistPercentage 0.15" [default] to something different and see if that helps, might affect performance somehow.
and for the undergrowth, it looks like a lightsetting "bug" to me... but a better screen of the problem might help :)
and for the WIP areas: i suggest you stop hanging around here and get back to the editor ;P
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Steel Thunder [WIP]

Post by Wilkinson »

Pure.... Beauty
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*APG* <=130192=>
Posts: 57
Joined: 2009-02-18 15:16

Re: [Map] Steel Thunder [WIP]

Post by *APG* <=130192=> »

Well Done! Hat up!^^
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Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: [Map] Steel Thunder [WIP]

Post by Elektro »

:shock: That reminds me of my early childhood playing on the fields, cant wait to do it in cyberspace ... with a tank
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Steel Thunder [WIP]

Post by HughJass »

Elektro wrote: :shock: That reminds me of my early childhood playing on the fields, cant wait to do it in cyberspace ... with a tank
really? and you grew up in italy correct?
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Map] Steel Thunder [WIP]

Post by Tonnie »

wow looking very nice, good work...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Map] Steel Thunder [WIP]

Post by rangedReCon »

Looks great, love your fields. Nice touches with the gas station too and barns.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
Heero
Posts: 1
Joined: 2009-08-30 19:17

Re: [Map] Steel Thunder [WIP]

Post by Heero »

Wow. Genuinly super looks out. It can hardly expect to I it to finally play can
Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Steel Thunder [WIP]

Post by Zeno »

Elektro wrote: :shock: That reminds me of my early childhood playing on the fields, cant wait to do it in cyberspace ... with a tank
it actualy looks like italy/tuscany
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Dropabag
Posts: 17
Joined: 2009-05-14 05:33

Re: [Map] Steel Thunder (4km) [WIP]

Post by Dropabag »

I like the minimap , wondering how it will look later ;)
PikminDoctor
Posts: 235
Joined: 2007-06-12 10:39

Re: [Map] Steel Thunder (4km) [WIP]

Post by PikminDoctor »

Wow - proper farmland. Reminds me of Sean of Connor's Firefight game
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Steel Thunder (4km) [WIP]

Post by HughJass »

i'm trying to get this map running with the new system. so i put this in my init:

Code: Select all

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../factions_us/us.con
run ../../factions_ru/ru_team1.con

rem -----------------------------------------------------------------------------
i've tried replacing us.con with usa.con, the paratroop one, etc... and replacing ru_team1.con with others and it all crashes with this:

Code: Select all

[...]
C:\dice\Projects\BF2Branches\Patch_1_50\Code\BF2\RendDX9\TextureManager.cpp(761): Error: RendDX9: Texture not found: menu/nametag//minimap_cp
[EOF]'
can anyone help?


oh and here is something i did sometime ago in about 2 weeks for fun... codename ejod city:
http://imgur.com/jtVca.jpg
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Steel Thunder (4km) [WIP]

Post by Amok@ndy »

nice that you finish this map :)

this should fix your problem: https://www.realitymod.com/forum/f388-p ... oblem.html

unfortunality it is not that visible that you also need the ServerArchives.con take it from silent_eagle for example
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Steel Thunder (4km) [WIP]

Post by Rudd »

looks great mate, yeah you'll need a serverarchives.con, look at the other maps as a reference.

If its refusing to work in your pr_edit, put it in your pr folder as I've occasionally had problems with the new system in PR_edit. not sure why though :P
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Steel Thunder (4km) [WIP]

Post by Amok@ndy »

well my pr_edit is a mixture of custom objects, 0.87 and 0.9 ^^

some things work sometimes and sometimes not why ever ;)
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dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Steel Thunder (4km) [WIP]

Post by dunem666 »

I really like this map, very natural lookin terrain. Good job
dunem
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: [Map] Steel Thunder (4km) [WIP]

Post by BloodyDeed »

i would really like to see the map ingame. especially with teh germanz...
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tompanhuhu
Posts: 4
Joined: 2009-04-09 12:59

Re: [Map] Steel Thunder (4km) [WIP]

Post by tompanhuhu »

Nice work!
AcornBeing
Posts: 105
Joined: 2009-08-18 23:00

Re: [Map] Steel Thunder (4km) [WIP]

Post by AcornBeing »

Oh, this map is beautiful - just add a bit more detail, I guess, and it would be almost ready to go. Really like that countryside landscape. Good job, keep going!!!
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Steel Thunder (4km) [WIP]

Post by HughJass »

took theses sometime ago. decided to post em.
some screenshots with prbot:

minimap
http://imgur.com/KGUBw.jpg

"shack village"
http://imgur.com/MpBgL.jpg

"tunnel village"
http://imgur.com/LjxTD.jpg

over view of "east farm"
http://imgur.com/ZBjmI.jpg

"central village"
http://imgur.com/DWKrD.jpg

"costal village"
http://imgur.com/90M2U.jpg

village near russian main
http://imgur.com/O5lJ6.jpg

"ru main"
http://imgur.com/HF1cK.jpg

got bored
http://imgur.com/cMxgu.jpg

not pictured: "abandoned mine", "us main", "old village", "farm village", "north farm"

everything is still very work in progress.
Last edited by HughJass on 2010-07-08 22:18, edited 1 time in total.
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