[Map] UN Training Park (4km) [WIP]

Maps created by PR community members.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

[Map] UN Training Park (4km) [WIP]

Post by dunem666 »

Video...

http://www.youtube.com/watch?v=oq-zQlSGKKA


*SCREENSHOTS*
Site Amenities...
Target Range
Target Range 2
Assault Course (WIP)
Heli Training
Jet Training (I like the Woodland A10)
Jet Training 2
Jet Training 3

Hello PR community, I have been working on a 4km training map since Baghdad. With a full library of vehicles and scenarios to enable the best of training for your clans and events. I hereby submit my work into the PR community of which training events can be held in near future or have the possibility of being a potential Official Training map for Project Reality.

Name : UN Training Park
Size : 4km
Factions : GB vs US
Terrain : Lake District, England (Geomap Immitation)
Mud, Gravel, Grass Swamp, Valleys
Stormy Grizzly Weather with realistic view distance.
Layer : AAS
Texture Suffix : Woodland
75% Completed - Estimated Final (July 2010)

So far the map contains...

Training Camp - Half a kilometre squared of mainbase. Either team can spawn here to access the Enclosed Shooting gallery and rifle range training areas.
2 Runways with full library of jets. Full ibrary of light vehicles.

Armor Range - 2km of swamp and tough terrain for vehicle warfare, long view distance to train on long distance warfare.

Bomb Arena - A series of random buildings and targets for Lazer Target Training, Manual Strafe training, Attack Heli Targeting.

"Da Ville"
- A small village designed for close quarter combat. Teams will spawn on opposite ends allowing for small squad face off training.

Demolition Training - Learn about damage distance from certain explosives here, C4, Artillery IED, IED, Mines etc.

Airspace - Lots of Airspace here, 4km for just flight training and dogfighting.

Tooltip Billboards
- All road signs and billboards will be re textured with tooltips for noobs and information about "how to get best of training"

Even though this map does not have the PR map standards, this is solely for training and could be implemented for clan training and even training events.

Regards :)
Last edited by dunem666 on 2010-06-23 17:16, edited 3 times in total.
Reason: added screens
dunem
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Royal Marine StaffSgt Joe
Posts: 76
Joined: 2008-06-29 18:18

Re: [Map] UN Training Park

Post by Royal Marine StaffSgt Joe »

minimap and screens ?
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic22911_1.gif[/img]
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] UN Training Park

Post by dunem666 »

yeah doing them tonight will have screens tommorow
dunem
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Infantry1242
Posts: 251
Joined: 2010-05-29 00:16

Re: [Map] UN Training Park

Post by Infantry1242 »

This might just turn into a Red Orchestra map called Coretraining,people will kill each other before they can ever train.
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Mah Userbars!
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] UN Training Park

Post by Snazz »

To prevent fighting in training areas you could only allow the blufor team to spawn in them, whilst the opfor team can only spawn in the village/infantry skirmish area and can't escape from it.

Preventing aircraft from just raping the village/infantry skirmish area is a separate challenge, I can't imagine any dome of death big enough for it that wouldn't seriously disrupt aircraft training at the same time. Having a tunnel/cave/bunker system for the opfor to spawn in and/or fight inside is probably the best solution for that.

Hopefully you can set it up in a way that provides training without vBF2 style warfare or rape, there is a lot of merit in the training mode and I'd like to see it return. Coop only compliments it, it doesn't replace it. A lot of the reasons given for removing training mode are questionable, especially considering that it could of been easily tweaked to resolve a lot of the concerns.

Kashan would of been more training-orientated if the Opfor team didn't have AA tanks and could only spawn and operate in the bunkers, the less you give the Opfor team the less likely they're going to fight. That doesn't address the infantry skirmish aspect but Kashan wasn't suited for infantry in the first place.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] UN Training Park

Post by dunem666 »

Snazz wrote:To prevent fighting in training areas you could only allow the blufor team to spawn in them, whilst the opfor team can only spawn in the village/infantry skirmish area and can't escape from it.
The map will have its own Object_client.zip which will be mounted with client/server archives.con containing the nessesary kits so people who spawn in communal areas have no gun only a limited civilian kit.
dunem
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] UN Training Park

Post by Snazz »

Ah nice, didn't even know that was possible.

What about preventing air/armor rape of the infantry skirmish area?

Another option perhaps could be to use an invisible shield, kind of like the ones used to protect the Essex from AA missles.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] UN Training Park

Post by Amok@ndy »

there are some nice collision meshes used on the carriers ;)
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Map] UN Training Park

Post by lucky.BOY »

And what about sniper training range? Lets say you lie on hilltop, facing the corner of the map, which is about 800 - 1000 metres away. There is an area with a 45° view angle. there is plenty of objects inside this area, and you are trying to find some camuflaged targets hided iside this area and hit them with sniper rifle. I would maybe add some hit marker to sniper rifles to let you know when you hit the target.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] UN Training Park

Post by dunem666 »

lol, there has been some great responses. I think its best for people to wait until i have finished it then ALL questions shall be answered

Trust me ive covered all aspects of "what if" and the map will be training friendly.
dunem
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Subblaze
Posts: 40
Joined: 2009-04-21 19:05

Re: [Map] UN Training Park

Post by Subblaze »

dunem666 wrote:lol, there has been some great responses. I think its best for people to wait until i have finished it then ALL questions shall be answered

Trust me ive covered all aspects of "what if" and the map will be training friendly.
can say aye on this one
have tested this map and its gonna be great for testing purposes and to have a laugh with friends
Subblaze

Uk Warfare Admin
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Map] UN Training Park

Post by Arnoldio »

Just make it as quality and versatile as possible.

I want to see something like this in the game, reintroducing the Training in the real way with admins/volunteers on the server showing people new stuff.

If its worth doing, its worth overdoing. I would just hate it if there is vast amounts of flat green areas inbetween different training sections.

I am yet to see a map where an instrucctor leads a squad around from different training areas with a truck, past the trees on a road. Not just on some random flat terrain.
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Orgies beat masturbation hands down. - Staker
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] UN Training Park

Post by dunem666 »

video added, only basic tho
dunem
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DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: [Map] UN Training Park

Post by DevilDog812 »

looks great! the neon green out-of-bounds looks kinda strange though
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ANTI-WIKILEAKS, PROUD SUPPORTER OF THE MILITARY
The Iron Dreamer
Posts: 444
Joined: 2009-01-16 22:23

Re: [Map] UN Training Park

Post by The Iron Dreamer »

The valleys in this map are EPIC ppl!!! Being one of the few ppl to play this map in its early stages, I have to say that this map will endure....


BTW dunem you need [WIP] in your thread title ;)
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tompanhuhu
Posts: 4
Joined: 2009-04-09 12:59

Re: [Map] UN Training Park

Post by tompanhuhu »

Looks realy good! :)
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] UN Training Park

Post by Snazz »

DevilDog812 wrote:looks great! the neon green out-of-bounds looks kinda strange though
That's just the default surrounding terrain setting.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] UN Training Park

Post by Wilkinson »

You should probably make the targets GPOs. And Have them respawn after being shot.

As well as get new targets. The PR ones look so old :p .

I had ideas for a system for target ranges all planned out with mcluv, too bad we never finished it :/

Try checking out triggerables to "start a course" by having 1 or 2 people on an area. this would start maybe moving targets or such.


Triggerables + GPOs will give you great success.
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Churp
Posts: 41
Joined: 2008-11-22 14:34

Re: [Map] UN Training Park (4km) [WIP]

Post by Churp »

Does the airfield have the vehicles of only the US and British Factions or does it also include other Faction vehicles?
Subblaze
Posts: 40
Joined: 2009-04-21 19:05

Re: [Map] UN Training Park (4km) [WIP]

Post by Subblaze »

Churp wrote:Does the airfield have the vehicles of only the US and British Factions or does it also include other Faction vehicles?
believe me you will go wild if you see all the jets including harriers :shock:
Subblaze

Uk Warfare Admin
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