Focus on infantry, with armour support?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Focus on infantry, with armour support?

Post by Heskey »

A post Rudd made yesterday got me thinking.

Maybe maps should have so many assets, that even on the biggest maps on a 64 player layout, there is never more than 16 crewman/pilots-worth of vehicles out on the map, meaning that at all times there will be at least 16 players (half the team) out on foot.

This means no 'reserve assets' (that would-be-infantry just take themselves); i.e. no extra tanks/apcs added to the map 'incase' the first ones blow up. I mean on that, what's the value of a tank if you know there's an extra one waiting for you (or as I say, would-be-infantry take for themselves).

Also, why not make heavy assets non-respawnable on most if not all maps?

E.G. US team rolls out with 16 people on foot, 16 people in tanks, APCS, helicopters... Tanks get blown up - Sorry guys that was YOUR tank, it's now gone - fend off the enemy without it!
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Focus on infantry, with armour support?

Post by Arnoldio »

This.

And i think respawn delay needs to be adjusted to armour -> More armoured stuff per deployed infantry in real life = Shorter respawn for tanks on that map...

So the ratio makes sense.
Image


Orgies beat masturbation hands down. - Staker
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Focus on infantry, with armour support?

Post by Alex6714 »

Heskey wrote: E.G. US team rolls out with 16 people on foot, 16 people in tanks, APCS, helicopters... Tanks get blown up - Sorry guys that was YOUR tank, it's now gone - fend off the enemy without it!
Or leave the server.


I find there are not enough assets...

The variety is what makes the game fun, personally while you may love it I find infantry incredibly boring due to a few things, vehicles are my scene. Even if I am on foot having something fly over or a tank next to me is 100% better than a couple of infantry.

Id rather have an APC with my squad than 2 extra guys.

I don´t get the hate towards assets from infantry tbh, both need to be equally present imo.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Focus on infantry, with armour support?

Post by Rudd »

The variety is what makes the game fun, personally while you may love it I find infantry incredibly boring due to a few things, vehicles are my scene. Even if I am on foot having something fly over or a tank next to me is 100% better than a couple of infantry.
I agree variety is great, which is why I'd love to see vehicle warfare advanced with a variety of vehicles instead of just tanks, e.g. attack helis.
I don´t get the hate towards assets from infantry tbh, both need to be equally present imo.
that supports the 16 slot rule tbh :P

the is a fine balance between encouraging good numbers of infantry and assets, and there being a saturation of assets that makes their use gamey, you kill a tank, 1.30 mins later, its back; not good for you since you have to kill it again, not good for them as the tank is losing his team tickets by dying alot. However this arguement also strays in to the 'how survivable should vheicles be debate' which is an important topic imo.

its a fine line, as I love all roles, tanks, apcs, infantry, air attack, transport whatever. I love it all, but I recognise that public teams sometimes have no infantry because they have so many vehicles, which makes their capping ability very low, and affects gameplay.
Image
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Focus on infantry, with armour support?

Post by ytman »

Really, it just comes down to Pub Vrs. Organized.

Organized matches utilizes assets really well, Pub... thats a mixed bag and normally relies on the willingness/ability of squad leaders to cooperate.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: Focus on infantry, with armour support?

Post by Heskey »

Alex6714 wrote:Or leave the server.
The option of very stroppy players who can't play a round unless they've got 'their' asset?


I find there are not enough assets... ...vehicles are my scene.[/QUOTE]

A little biased? I like vehicles too; but I like there to be vehicles to support infantry, and infantry to support vehicles - Not a team of wheels. This suggestion means that at any one time there will at MOST be a 50/50 split on a team between armour, and infantry.
Alex6714 wrote:Even if I am on foot having something fly over or a tank next to me is 100% better than a couple of infantry.
Too right; I'd rather be in an infantry squad, supported by a tank, than another infantry squad - And this suggestion ensures that there are enough infantry on the field in the first place to support a tank from, oh I don't know - Let's say, HATs on rooftops that a tank can't hit.
Alex6714 wrote:I don´t get the hate towards assets from infantry tbh, both need to be equally present imo.
Both need to be equally present supports this suggestion; 16 crewmen/pilots at most, 16 infantry at least.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Focus on infantry, with armour support?

Post by Alex6714 »

I agree, however I think its not a rule to be applied universally, same as spawn times. I think its heavily map dependent. Something like qinling on 64 could do with enough vehicles for everybody, while 16 no, however something like muttrah doesn´t need as much, and other maps even less. Qinling with 16/16 would not be good imo, one of its failures now I think, and something like fallujah doesn´t need as many vehicles.

But the role of it is in the map layers imo, fixing ratios and spawn times only hinders the variety.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Focus on infantry, with armour support?

Post by boilerrat »

When really do we have infantry watching the tanks and supporting each other like a big ol' family?

Anytime I see armor they just go off on a rampage.

You may see that in private games, people support each other but private games are the minority.
There needs to be some sort of checks to force that kind of behavior in public games or nothing will change.
Image
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Focus on infantry, with armour support?

Post by rushn »

boilerrat wrote:When really do we have infantry watching the tanks and supporting each other like a big ol' family?

Anytime I see armor they just go off on a rampage.

You may see that in private games, people support each other but private games are the minority.
There needs to be some sort of checks to force that kind of behavior in public games or nothing will change.
a lot of games enforce that with bonuses like if you are near someone you get a HP bonus or something I think Pr might have to do that for the sake of gameplay and to make people follow eachother
BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: Focus on infantry, with armour support?

Post by BlackwaterSaxon »

armour and infantry rarely get along, to the point that I have been told to piss off by an APC squad because I wanted an APC to take my squad across the map, apparently that isn't their role and simply lighting up the enemy with a big gun was.

I would personally like to see something like this implemented, the fewer assets on the map, the more people might actually get stuck in to the infantry and explore the core of this game, rather than the shiny stuff.
Image
Image
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: Focus on infantry, with armour support?

Post by drs79 »

How about armor assets not having the ability to cap flags? Right away this would change how Kashan plays out for both sides.
NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
Image[/CENTER]
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Focus on infantry, with armour support?

Post by Rudd »

armour can afaik magnum, but iirc the vehicle only counts as 1 person.
Image
Post Reply

Return to “PR:BF2 Suggestions”