remove penalty for kit kill after tk

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illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: remove penalty for kit kill after tk

Post by illidur »

Sir.Grossi wrote:Out of interest, of those listed, who actually admins a server?

I do btw.
I also admin a server called hardcore under the name erduk.

this isn't only about tking medics! obviously people dont understand how this system works... if you tk anybody with a mass kit that lots of people have and you pick it up within the time limit you are dead. also it harms vehicles like i mentioned once already. EVERYBODY tks at some point. I hardly ever tk and like jarryd said "shit happens" but that goes both ways.

if this was removed do you think people are going to turn to apes and start tking for kits? i think not. we have a great player base and intentional tks have become rare and more planned if they do happen. planned tks = system doesn't know.

i would rather not hear " the majority blah blah".
Last edited by illidur on 2010-06-18 21:13, edited 2 times in total.
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: remove penalty for kit kill after tk

Post by Sniper77shot »

No, stupid idea it was added to prevent team killers.
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illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: remove penalty for kit kill after tk

Post by illidur »

Sniper77shot wrote:No, stupid idea it was added to prevent team killers.
how does it in any way prevent tks?
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: remove penalty for kit kill after tk

Post by Trooper909 »

badmojo420 wrote:LOL "most"

Did you even read the thread, or my last post in particular? The people who've spoken up on this subject seem to be split down the middle. I don't want to suggest this is a representation of the community as a whole. But please guys, enough with the "Most of use want this" Or "The majority of players think this..." they're both blind assumptions based on your opinions.


Ok ok some have allready said :roll:
in hoc signo vinces
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: remove penalty for kit kill after tk

Post by Tim270 »

illidur wrote:how does it in any way prevent tks?
Its more of a deterrent, people are not going to teamkill for kits as they know they will be unable to do so. This is one of my favourite small features about PR. Its a preventative way to stop douchebags from trying to get someone else's kit.

I understand the OP's point, but honestly its a very very rare situation and you should have your own squads medic with you anyhow.
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Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: remove penalty for kit kill after tk

Post by Serbiak »

Tim270 wrote:Its more of a deterrent, people are not going to teamkill for kits as they know they will be unable to do so. This is one of my favourite small features about PR. Its a preventative way to stop douchebags from trying to get someone else's kit.

I understand the OP's point, but honestly its a very very rare situation and you should have your own squads medic with you anyhow.
Completly agree there. The advantages just outrage the disadvantages.

Since we have special/limited kits this feature makes very much sense.
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illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: remove penalty for kit kill after tk

Post by illidur »

Serbiak wrote:Completly agree there. The advantages just outrage the disadvantages.

Since we have special/limited kits this feature makes very much sense.
i can still tk for kits without trying.
PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: remove penalty for kit kill after tk

Post by PuffNStuff »

I don't care what else is considered for this fix, but one thing that WILL be absent is the Cursed kit.

Now, I don't do anything as far as work goes for this mod, but that is ONE THING that NEEDS to be removed.

Even if it is just for a specific situation, but everyone gets in the situation at least once and it sucks when it happens. It feels like the PR gods (or what the dev's call: Coding) are damning you to hellafrustration!

lol its true too
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: remove penalty for kit kill after tk

Post by Serbiak »

illidur wrote:i can still tk for kits without trying.
Yes you can but it is not as easy anymore. You have to have 2 guys involved in beeing smacktards.
When there is only one smacktard on his own he cannot get the kit.
PuffNStuff wrote:I don't care what else is considered for this fix, but one thing that WILL be absent is the Cursed kit.

Now, I don't do anything as far as work goes for this mod, but that is ONE THING that NEEDS to be removed.

Even if it is just for a specific situation, but everyone gets in the situation at least once and it sucks when it happens. It feels like the PR gods (or what the dev's call: Coding) are damning you to hellafrustration!

lol its true too
Well this is only a bug though. Sure it should be fixed but it´s not like it happens everytime. So there is actually little signification in saying that it should be removed because there is this one bug which might appear sometime.

That would be like saying: "There is the squad bug and we cannot remove it so lets remove the possibility to make squads".
I hope this metaphor helps to see that sometimes a bug is not a reason to remove a complete feature.
Last edited by Serbiak on 2010-06-21 22:36, edited 2 times in total.
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PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: remove penalty for kit kill after tk

Post by PuffNStuff »

Jonny wrote:\
ie,
kill 1 = 50% health lost,
kill 2 = 66% health lost,
kill 3 = 75% health lost,
kill 4 = 80% health lost,
etc.
So, if you miss and you are in a CAS chopper and blow up a friendly squad the chopper goes down as well.

I c your logic, but don't agree.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: remove penalty for kit kill after tk

Post by snooggums »

Sir.Grossi wrote:Out of interest, of those listed, who actually admins a server?
I do, and I would like it changed in some way.

Either remove it or make the way it punishes different. As noted earlier it is extremely easy to bypass with one friend or several other creative methods.

There are some alternate ways to make it less annoying. Yeah, it happens to me about once a month when a friendly medic runs into a grenade, runs in front of/behind my vehicle, I fail to notice they are friendly surrounded by enemies or run over a grenade trap. My first thought is "Hey, I'll get them back up to make up for my error" not, oh no I'll be punished for intentionally killing someone when it was an accident.

Only punish automatically if picked up before the player can forgive you or if you are punished for tk. Forgive, and the player can redeem their error without being killed by the kit. <- This is my favorite.

Make tk punishment more effective like killing a civilian, if punished the player cannot request kits for X minutes or some other in game restriction.
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: remove penalty for kit kill after tk

Post by Serbiak »

snooggums wrote: Only punish automatically if picked up before the player can forgive you or if you are punished for tk. Forgive, and the player can redeem their error without being killed by the kit. <- This is my favorite.
I like that one as well. I wonder if it can be done to link those two things
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PuffNStuff
Posts: 298
Joined: 2009-06-01 13:57

Re: remove penalty for kit kill after tk

Post by PuffNStuff »

snooggums wrote: Make tk punishment more effective like killing a civilian, if punished the player cannot request kits for X minutes or some other in game restriction.
Have gravity disabled at RANDOM during the next 10 mins for 1 min. :p

I have no idea what would happen, but f#$% it, its a punishment.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: remove penalty for kit kill after tk

Post by illidur »

Serbiak wrote:When there is only one smacktard on his own he cannot get the kit.
i dont blame you for thinking that but its incorrect.
Serbiak wrote:That would be like saying: "There is the squad bug and we cannot remove it so lets remove the possibility to make squads".
I hope this metaphor helps to see that sometimes a bug is not a reason to remove a complete feature.
And somtimes the effect of the feature is not reason enough to keep it.
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: remove penalty for kit kill after tk

Post by Serbiak »

illidur wrote:i dont blame you for thinking that but its incorrect.
Would you mind explaining how that would work?
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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: remove penalty for kit kill after tk

Post by HAAN4 »

Sniper maniacs is always a problem,

but not a big one, to me you can retrive this shiet.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: remove penalty for kit kill after tk

Post by illidur »

thanks for fixing this problem devs! :)
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: remove penalty for kit kill after tk

Post by BroCop »

Or just remove snipers completely and replace it with some shitty spotter kit. Its gonna fix the following:

a) Smacktards thinking they are some sort of uber 1337 hax snipz0r
b) Smacktards TKing for the kit
c) The kit is actually going to be used for the role its supposed to be used
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Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: remove penalty for kit kill after tk

Post by Bellator »

Or just remove snipers completely
I don't agree. Snipers are occasionally very useful.
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