Maps

Suggestions from our community members.
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: Maps

Post by TheOldBreed »

okayyy back on topic.
someone said about a mass-sea operation. should have a sort of coast of Tonkin map, south vietnamese commandos raiding north vietnamese coastal installations with aircraft in support. would be pretty cool.
Infantry1242
Posts: 251
Joined: 2010-05-29 00:16

Re: Maps

Post by Infantry1242 »

TheOldBreed wrote:okayyy back on topic.
someone said about a mass-sea operation. should have a sort of coast of Tonkin map, south vietnamese commandos raiding north vietnamese coastal installations with aircraft in support. would be pretty cool.
Yea like a joint op,im not sure if this is hardcoded but some guys could look like South Vietnamese and some U.S Marines.
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TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: Maps

Post by TheOldBreed »

Infantry1242 wrote:Yea like a joint op,im not sure if this is hardcoded but some guys could look like South Vietnamese and some U.S Marines.
yeah man, or SOG fellas if we keepin it historically accurate :razz:
Infantry1242
Posts: 251
Joined: 2010-05-29 00:16

Re: Maps

Post by Infantry1242 »

TheOldBreed wrote:yeah man, or SOG fellas if we keepin it historically accurate :razz:
Yea,for all you idiots,they ARE real,not something treyach made up! look it up Studies and Observations Group if im correct
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salaminl
Posts: 92
Joined: 2010-04-05 21:52

Re: Maps

Post by salaminl »

Nui Pek area anyone ?

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''You can kill ten of my men for every one I kill of yours, but even at those odds, you will lose and I will win.''
- Ho Chi Minh
Infantry1242
Posts: 251
Joined: 2010-05-29 00:16

Re: Maps

Post by Infantry1242 »

salaminl wrote:Nui Pek area anyone ?

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Probably a little too big for PR:V but anything goes in Vietnam....
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TomVasseur
Posts: 67
Joined: 2010-04-07 10:04

Re: Maps

Post by TomVasseur »

But the maps did not promote helis enough.
i dont think lzs should have fixed aa but the vc/nva should be able to have time at the start of the round say the commander can place a set a few tempory spawn points at what ever position he feels e.g landing zones and put bunkers and 12.7mm hmg positions available.
have the vietcong team put valuable bunkers and aamg's near the lz?, has the commander planned to prep the landing zone enough? ... have valued what the slower game can be
I also think that these things are very important for heli maps. There should also be a careful planning of the maps. I'm not into map-making myself, but I do realise that to promote helis you should for example make it impracticle for the aa to not use heli's by making big maps with a big distance between aa base and objective.

Maybe the vc/nva could be given the ability to move spawn points besides having temporary spawn points. Cause I have the idea that vc/nva were very decentralized.
doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: Maps

Post by doggreen »

Protector wrote:EoD Classic Maps

Bad Moon Rising
Charlie Don't Surf
Hamburger Hill
Que Son Valley
River Village
We Were Soldiers

Get rid of the rest of the **** and make those maps the best they can be.
Lol

These maps are really very good so that there is these same maps in BF2 for EoD.

A map is missing from the list closefire jungle map with tightly closed and that the version for the V PR I believe we would have good rounds

Here's a video of the map to EoD to BF2

YouTube - Closefire
Last edited by doggreen on 2010-06-18 01:21, edited 1 time in total.
Reason: vide error
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Maps

Post by Hitman.2.5 »

Protector wrote:EoD Classic Maps

Bad Moon Rising
Charlie Don't Surf
Hamburger Hill
Que Son Valley
River Village
We Were Soldiers

Get rid of the rest of the **** and make those maps the best they can be.
we were soldiers should be renamed to La (I) drang valley
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Bigglestheman
Posts: 309
Joined: 2010-03-26 21:05

Re: Maps

Post by Bigglestheman »

chagadiel wrote: the vietcong and nva both used villages to ambush the americans becuase they couldnt use their artillary within a 1000 metres of civilion property and airstrikes had to autherized through several channels upto the south vietnamese goverment official.
Yeah they used to also get up real close so they wouldn't fire artillery in because friendly fire would be very high. They started firring artillery again even after they got so close.

I would also want Ho Chi minh trail that would be quite awesome and a tet offensive map. Also I think would be awesome is if they just had a farmland type of map. I already know La drang was mentioned.
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: Maps

Post by TheOldBreed »

don't forget radio tower and that one where you're the aussies on the cambodian border. well, i guess that one was only good with a small number of aussies and masses of enemy :p
TomVasseur
Posts: 67
Joined: 2010-04-07 10:04

Re: Maps

Post by TomVasseur »

TheOldBreed wrote:don't forget radio tower and that one where you're the aussies on the cambodian border. well, i guess that one was only good with a small number of aussies and masses of enemy :p
Yeah I liked that one to, only to bad you never could have really good road ambushes. Yeah you had those big trees you could shoot and bring down, but never a really cool ambush. If you'd make it medium sized it could be a cool map.
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