New players and steep learning curve

General discussion of the Project Reality: BF2 modification.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: New players and steep learning curve

Post by Trooper909 »

Hmmm what steep learning curve?

The manual for this mod hs allways been top notch and if you follow it its not so hard when first starting.
Allright the finer tactics of the game will not be so aparent right off the bat but the manual gives more than enough info to get started also the 100s of threads on this very website.

Im by no means saying this game is easy i still find it hard to this day just with the sheer amount of info available there is no excueses.
If you think about it its harder for vets when a new version comes out as most things you learn from one is obsolete in the next and when a new one does come we are all noobs ones more ;)
(and have to read the manual agian)
in hoc signo vinces
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: New players and steep learning curve

Post by Trooper909 »

LithiumFox wrote:Depends on what you mean by steep learning curve.

Everyone learns at a different pace. For instant, this game took me 3 months to completely understand, and now I don't even know the new maps that well. (haha)

But my best friend, well, I taught him 2 times, just how to select your kit, join a squad, everything. (Completely new to BF2 in general, let alone PR)

Then the 3rd round we play, Killer and everyone are on Ramiel, and we all join. My friend Jingles takes an AR kit, and covers us all. He gets about 4 kills, runs down, revives me, and then runs off to get the humvee (he cant drive) and then we get blown up.

Ended pretty bad, but, i was surprised he got those kills. XD it was his first time using the AR kit


Sorry for dubble post but couldnt help myself :p

He got those kills because any noob can kill with the US SAW and any noob in a squad should be given that kit because it is the most easy kit to do well with.
in hoc signo vinces
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: New players and steep learning curve

Post by cyberzomby »

When the R-COM team was still up, I was organising training nights to new players that handled the basics. Fuzzhead did the same (but much better) a long time ago as well.

My holiday is coming up and I was thinking of maybe setting up a set of training video's. Short video's that are 3 minutes max that handle a bunch of subjects. This is not the first time this idea has come up in these forums, but seeing Im getting a holiday, and when my study starts, I probably have 2 days in a week off, I might be able to produce that set of video's.

That and what Rudd said, when you have a new player in your squad, give him a normal rifleman kit and just let him do what the rest does. Chances are he has FPS experience. So hes not a complete and utter noob. He just does not know the PR game rules. Thats the thing most new people playing this mod have. I think
Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: New players and steep learning curve

Post by Ts4EVER »

Does PR really have a problem with new players? When players start wtith the mod they have to learn lots of new stuff in term of features etc, but they know they do. They see what they are in for when they have a look at the manual. At FH2 we have the problem that people come in from vanilla, see the similar mechanics and just try to play it like vanilla without ever asking where the ropes lie. Then they get raped from across the map, swear a bit on the server and never play the mod again. Can't say I have ever witnessed something like that on PR.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: New players and steep learning curve

Post by Arnoldio »

cyberzomby wrote:When the R-COM team was still up, I was organising training nights to new players that handled the basics. Fuzzhead did the same (but much better) a long time ago as well.

My holiday is coming up and I was thinking of maybe setting up a set of training video's. Short video's that are 3 minutes max that handle a bunch of subjects. This is not the first time this idea has come up in these forums, but seeing Im getting a holiday, and when my study starts, I probably have 2 days in a week off, I might be able to produce that set of video's.
I am willing to help you if you need other people in the movies.

The videos should be (my idea)

3-5 minute video for each kit, explaining its use and the special items etc.

5-10 minute video for armour and armour tactics

5-10 minute video for air and air tactics

5-10 minute infantry movement tactics

5-10 minute infantry-assets tactics

For the training events, how was the attendance back then? Because it wouldnt hurt, we just need a really goot up to standards training map. (I have holidays now (I hope) so if that UN training map doesnt come out good or something, i can try mapping my own one.)
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Orgies beat masturbation hands down. - Staker
Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: New players and steep learning curve

Post by Murkey »

cyberzomby wrote:When the R-COM team was still up, I was organising training nights to new players that handled the basics. Fuzzhead did the same (but much better) a long time ago as well.

My holiday is coming up and I was thinking of maybe setting up a set of training video's. Short video's that are 3 minutes max that handle a bunch of subjects. This is not the first time this idea has come up in these forums, but seeing Im getting a holiday, and when my study starts, I probably have 2 days in a week off, I might be able to produce that set of video's.

That and what Rudd said, when you have a new player in your squad, give him a normal rifleman kit and just let him do what the rest does. Chances are he has FPS experience. So hes not a complete and utter noob. He just does not know the PR game rules. Thats the thing most new people playing this mod have. I think
Sounds like a great idea. I've been working on some video guides for a while now. I did an advanced medic guide first - YouTube - Project Reality Complete Medic Guide (v0.8/0.9)

But I have also been collecting footage and ideas for a comprehensive AT guide and an SL guide. These are a bit longer and more detailed than your suggestion. But I'd be willing to lend a hand with capturing footage, editing, narrating, acting etc.
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: New players and steep learning curve

Post by mat552 »

Gentlemen the curve is fairly simple to explain.

The people that learn and do well visit these forums.

The people that **** around consistently and never seem to want to do anything useful don't care about the extended community. I don't know a single person who participates on these forums who isn't, at the very least, competent in the majority of aspects of PR. If you want people to learn, don't con them into reading the manual. If you're capable of enjoying PR, there are very few secret behind the scenes things going on the manual explains that you don't just..figure out. Nerdy bookreading types like me will read the manual, condense it, and extract only information players will actually need to know, then dispense that over comms.

Short story? Get people to participate on the forums, and they will improved markedly.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: New players and steep learning curve

Post by cyberzomby »

The attendance was ok. We did an infantry event and and a squad-leader one I think. We had about 20 people there. We only wanted 2 full squads at a time led by 2 instructors. We where working on helo training but than the R-COM team got disbanded, plus there where not that much people signing up for those other "classes". I enjoyed it a lot tho and would like to do that again ^_^

Ideally, the videos would be on a page where they can all be accessed. Maybe devided in to category's. We'd have to think about what video's to put in what order. I'd say infantry movements and getting in to a basic game should be the first video people watch to get them going. And than they can click on what ever video they want to "specialise" them.

Good video there Murkey. Stuff like that yea. Its a bit long for what I had in mind but that video is a good place to start.

EDIT:
When I was still in T&T I made this on a rainy day.
http://www.wiimonkeys.nl/tact/Comic.html
Pioneer
Posts: 64
Joined: 2009-10-28 13:50

Re: New players and steep learning curve

Post by Pioneer »

Wow, I´m a new player and well done cyberzomby, it helps me a lot.
Which server would you prefer for the first time playing PR?
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: New players and steep learning curve

Post by cyberzomby »

Thanks ^_^, I wouldnt put the same texts in it tho, plus it needs finishing I guess.
Pioneer wrote:Wow, I´m a new player and well done cyberzomby, it helps me a lot.
Which server would you prefer for the first time playing PR?
I'd go in servers like TG (TacticalGamer.com) or UKWF (Uk Warfare). Those 2 servers are the ones I play on almost exclusively. The reason is because in the evenings theres a high chance of teamwork and mature players there. Altough these days there is more than these 2 servers. Its more like personal experience and taste, places where your online friends play.

Seeing your german flag in your user profile, you might want to check out one of the german teamwork communitys. Even English players recommend them. I thought it was the 10th community.
Last edited by cyberzomby on 2010-06-25 12:06, edited 2 times in total.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: New players and steep learning curve

Post by Arnoldio »

Your idea was really great.

First a general tactics wideo with movement and basic, showing a SL+5 Riflemen. Then at the end of the vid (if uploaded on YT), you can make those annotations with links to specialised weapons etc.
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Orgies beat masturbation hands down. - Staker
[DVB] Avalon.ca
Posts: 370
Joined: 2006-10-31 00:13

Re: New players and steep learning curve

Post by [DVB] Avalon.ca »

according to the world cup, a grown man would just fall to the ground and roll around like a little girl just stepped on his foot. and whine and cry about how "horns just distracted you, from the rest of the drama team".


but thats just me.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: New players and steep learning curve

Post by Arnoldio »

'[DVB wrote: Avalon.ca;1375114']according to the world cup, a grown man would just fall to the ground and roll around like a little girl just stepped on his foot. and whine and cry about how "horns just distracted you, from the rest of the drama team".


but thats just me.
You sure this is the right thread?
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Orgies beat masturbation hands down. - Staker
Nihilius
Posts: 14
Joined: 2010-04-09 15:36

Re: New players and steep learning curve

Post by Nihilius »

I was hesitant to fly at first, but I have played a lot of flight sims like Lock-On, IL2, and DCS Black Shark and I like to think I am a good pilot, but getting the hang of PR flying took me a few days to grasp completely.

I don't fly as often as I used to but I do it now and again to make sure I haven't lost it.
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