It is as follows: The Insurgency round will start with capturing important keypoints near the city, like crossroads, factories, VCP's and compounds. After they are capped the insurgents can't recapture them. When the BLUFOR capped al the keypoints, the need to start hunting caches. But if they fail to succeed, the round will end.
So it is like this;
BLUFOR Captured all points----> Tickets are refilled to the "regular" Insurgency standard-------> They need to take out all 7 caches.
BLUFOR fails to succeed (all tickets are lost)----> Tickets will not be refilled, they have to pull back and the round is over.
BLUFOR runs out of time (they still got some tickets left)----> Tickets will not be refilled but they refill them by start hunting the caches.
Facts:
There is a 1 hour time limit to capture all keypoints.
It are random locations, some may be the same.
The BLUFOR will get after capturing all keypoint the original amount of tickets.
Insurgents are still able to get special kits, because at every Keypoint there will be a spawnpoint for kits, but when it's capped it will be expired.
Why?
Because Insurgency doesn't tell the whole story of the battle. The BLUFOR troops had to capture most of that cities. By adding this you will tell the whole battle. For example, when you capture a country the best way to do it is by taking down, or capturing a part of their infrastructure, it's the same what the BLUFOR did in Iraq and Afghanistan.
Picture: (Old Fallujah West Mini-Map, of course these aren't the real keypoints).







