Insurgency Add-on #2

Suggestions from our community members for PR:BF2. Read the stickies before posting.
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Insurgency Add-on #2

Post by ytman »

This would work for 4km maps, 1km would be too small, and 2km could be just cutting it oyu know.
illidur
Posts: 521
Joined: 2009-05-13 12:36

Re: Insurgency Add-on #2

Post by illidur »

this is a really good suggestion because it doesn't force you to get rid of classic insurgency. just in case this game mode were to suck.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Insurgency Add-on #2

Post by myles »

If you did this i could see more caches being cramped into the same areas as they wouldint spawn at the Cap areas
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ret1
Posts: 34
Joined: 2008-06-25 20:53

Re: Insurgency Add-on #2

Post by ret1 »

Wasn't this already in game and removed? I remember having to control VCP in al basrah or we would have ticket bleed...but if I understand the concept, the control points would not be static, but dynamic like cache locations?
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Insurgency Add-on #2

Post by Pronck »

It are static control points, but they change everytime (like the flags on Barracuda).
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calstifer
Posts: 72
Joined: 2009-02-23 07:58

Re: Insurgency Add-on #2

Post by calstifer »

Maybe holding the points for BLUEFOR will give them intel to find the caches?
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Beowulf2525
Posts: 87
Joined: 2007-08-28 01:47

Re: Insurgency Add-on #2

Post by Beowulf2525 »

I really like this idea. Was playing Ramiel on TG Saturday and that first little compound right across the bridge pretty much became an actual CP. Insurgents were assaulting and US was defending for about 20-25 minutes. After that, I'm all for the BluFor having to defend some CP's.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Insurgency Add-on #2

Post by Bringerof_D »

win suggestion is win, i'd love to see this in game :D great idea bud
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