CP Abandon - Under water swim and wall glitch

If you find a bug within PR:BF2 (including PRSP), please report it here.
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dizzy
Retired PR Developer
Posts: 688
Joined: 2006-06-24 08:25

CP Abandon - Under water swim and wall glitch

Post by dizzy »

I saw a player who was swimming under water. I then followed them and watched them snipe'n with their head and torso inside part of a *wall area*

I have better screen shots of both, but dont want to post them here. I am only going to attach a zoomed in look at the underwater. You can see the name tag and the white area on the water, but no body.

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ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

well that explains the rank doesn't it ....?
damn shame
But..... in RL you could dig yerself a lil hole in the wall and fire.
on the other hand ...he has been playing long enough to know that is a " nogo"
as i said damn shame :-?
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

the map has many bugs and exsploites with it im sorry to say :(
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dizzy
Retired PR Developer
Posts: 688
Joined: 2006-06-24 08:25

Post by dizzy »

I mean there will always be little things with all maps im sure (some more than others), but what I dont understand is the time it takes to find all the *spots*. I mean do people go into single player mode and walk accross every inch of the map to find the glitches?

This is the start of the kinda **** that happen about 27 x as bad on Socom II on ps2. And some of the stuff was like crazy like you would go to this certain spot and gernade yourself, but not to death, just enough to knock you down and you would fall through a solid floor into the 1st floor which didn't exist.
Malik
Posts: 1676
Joined: 2006-04-20 16:49

Post by Malik »

With the amount of players that play the maps, it's inevitable that somebody will at some point find themselves in these positions that transport them into odd areas of the map, then they tell a few people and it spreads. It's the law of averages at play.
dizzy
Retired PR Developer
Posts: 688
Joined: 2006-06-24 08:25

Post by dizzy »

Malik wrote:With the amount of players that play the maps, it's inevitable that somebody will at some point find themselves in these positions that transport them into odd areas of the map, then they tell a few people and it spreads. It's the law of averages at play.
Yeah, its the gosh darn intarnet with all its tubes :mrgreen:
Griffon2-6
Posts: 2487
Joined: 2006-05-26 04:21

Post by Griffon2-6 »

That's why I get pwned so much on that map... aside from that and the submarine-truck, it's an excellent map.
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