What do you want to see in a Realism Mod?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

i like realism over arcade since it find it more fun. meaning i when i find somthing challanging and that it takes skill,time,effort to fly a chopper i want to have that challenge and show every1 how hard i worked on it and show all that i can park a heli right on top of a arbrams and jump out and the arbams pilot has no idea its on top of him for example
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
Image
snipurs
Posts: 373
Joined: 2005-01-27 13:59

Post by snipurs »

time meaning when your playing the game it doesnt take 2 maps and ur a expert lol not like 12 hours of play, no water,food, or bathroom breaks and a complete cut of human life lol :lol:
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
Image
DirtySock888
Posts: 24
Joined: 2005-02-16 22:16

Well

Post by DirtySock888 »

I really want to see strategic and realistic team play. I dont want run and gun, i cant stand it. I read in a recent interview they have fixed the problem of tag scanning, so that now you wont have to worry about the neon sign over your head giving you away. But just incase they havent really fixed it, i would like to see it fixed because i hate that. Also something i would really like to see that would contribute to realism is changing the enemy forces to real world forces that match world conflicts going on today. I dont know if you have considered this yet, but for example i would like to see MEC turned into Taliban forces, or Iraqi insurgent forces and the Chinese forces turned into a North Korean Army or something along those lines.
:twisted:
Image
CHIKEN
Posts: 63
Joined: 2005-02-05 14:55

Post by CHIKEN »

Can anyone say "politicaly sensitive material" I know i can.

Sure but you can get a lot of unneeded hate for conflicts that are ongoing.

...Though playing as a suicidal guy covered in dirt grenades that are over 30 years old and crummy 7.62 caliber bullets is something that i know i will never feel in real life....But im sure it would be fun ingame to be like that.


Would be pretty cool if you had a randomising inventory grenade wise. From german hand grenades, pinaple nades to new age american frags for some kind of opposition force.
8)

Come to think of it...who is the opposition. I'm seeing quite a lack in information about the opposition. Unless the usa is fighting the UK that is :? :
Image
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

As brought up by the person above me, please harshly punish anyone who thinks they can run and fire a gun with good aim at the same time. fh was good at this. it will take more skill to adapt this to everyone having more cabable machine guns, but it can be done.

adjustable zoom scopes would be nice (or maybe different zoom settings)

bipods

leaning

rolling

fastroping

and an AA like bleeding system as well as the area specific secondary detrimental damage.
Image
DirtySock888
Posts: 24
Joined: 2005-02-16 22:16

Hate??

Post by DirtySock888 »

I doubt you'd get any hate from most people. I mean look at the BF42 Desert Combat Mod. They had iraqi soldiers as the opposition fighting in real places like the Basrah maps. I mean its just a suggestion, and i think it would help more than it would hurt.
:twisted:
Image
Mr. Pink
Posts: 5
Joined: 2005-02-15 21:36

Post by Mr. Pink »

I did not take the time to read all 25 other pages of suggestions, so i apologize if i repeat any. basically heres what i would love to see:

1. A pistol actually killing someone in one-three shots, instead of half a mag. Most people dont believe it, but a handgun will actually kill someone in one shot, especially at close range (and not just a desert eagle....)

2. Bipods for MG's in prone and reducing the recoil. Also for MG's barrel changing when the barrel gets hot would be pretty cool too.

3. A frag grenade not taking out a tank...i swear if an M67/M203, etc, takes out an abrams....

4. Sniper scopes moving, as in SOCOM, unless they are prone on a bipod. Ask anyone who's used a rifle with a scope and theyll tell you it aint like CS:S or BF:V where the crosshairs stay in one spot the entire time. SOCOM nailed that right on the head.

5. Anything and everything to encourage squad based tactics. Having an actual firefight between two squads is much more fun than shooting at the random guy every now and then.

6. For those using MG's, make support/cover fire a part of their job. That kinda goes with the squad based tactics.

thats all, sorry for it bein long. im really excited for this mod its soundin awesome.
DirtySock888
Posts: 24
Joined: 2005-02-16 22:16

Big problem with BF2, Not with PR

Post by DirtySock888 »

In reply to solodude:

Yeah, now thats what i'd love to see too. Mostly what i'd like to see that you talked about is people leaning around corners shooting. No leaning is a problem that i dont think any mod can fix and i hate it. Why battlefield has never had leaning puzzles me. So to get off track but the leaning issue strikes a nerve with me.
:twisted:
Image
Dirty Beets-TPF-
Posts: 19
Joined: 2005-02-17 15:20

Post by Dirty Beets-TPF- »

Alright, i actually read all 26 pages and there are some sweet ideas. Good luck with the real technical ones like bleeding organs and arteries. The one I thought was the best was the Spwan question. No respawns, limited spawn locations, spawn only at main base..etc. So here's my idea.

Take El AL for example, and make is so the opp/axis can only spawn at their main or the north checkpoint because the northern chekpoint is the closest and therefore easiest point to attack/defend. Likewise make the east checkpoint the only point (other than main) where the col/allies can spawn for the same reasons. This leaves the south checkpoint as the conflicted area. Of course the col/allies could capture the north checkpoint, and the opp/axis could capture the east checkpoint but it would be considerably more difficult than the south checkpoint. and seeing how control of two checkpoints is required to bleed the enemy forces, it creates a balance while eleminating the annoyance of clearing an outpost only to have the enemy respawn and know exactly where you are(at least at the south point) and gives you a reason to want to live. I'm also for increased spawn times, but that still depends on when you die. Then again it would actually cause more of a wave effect, which is good. Exactly what the time would be is something most likely figured out in Beta.

I dig the idea of switching mags but keeping the partialy used ones. I think there should be two seperate optins, one to empty and refill whole mags for when you have time(lord knows snipers got plenty); and the option to just use the partial mags for when you're in the thick of it.


Oh, and fastroping. Cause it's cool.
Image
CHIKEN
Posts: 63
Joined: 2005-02-05 14:55

Re: Hate??

Post by CHIKEN »

DirtySock888 wrote:I doubt you'd get any hate from most people. I mean look at the BF42 Desert Combat Mod. They had iraqi soldiers as the opposition fighting in real places like the Basrah maps. I mean its just a suggestion, and i think it would help more than it would hurt.
:twisted:
Yeah, come to think about it i reckon i was getting a bit mixed up with something else. What was sensitive was having iraqis with suicide bombs. Thats what was bad :wink:
Image
Mr. Pink
Posts: 5
Joined: 2005-02-15 21:36

Post by Mr. Pink »

Couple more things that would be more realistic:

1. please dont make it so that a tank runs over a barbed wire fence and loses half its armor. please!

2. Vehicles, especially air power, should not have 50 bombs or whatever to drop. The EA site said the F/A 18 has 11 platforms. so after you drop/use all 11 pieces of your ordinance, you have to fly back to base/ship to rearm. I believe this would place more importance on a squad calling in an airstrike than just a pilot flying around bombing the bajeesus out of everything. Same with the Cobra and what not, im not sure on the cobra but i know the Apache can carry up to 16 hellfires, or any other combinations of weapons. So when youre in the cobra and you use all your rockets or what have you, you gotta go rearm. I believe this would make air power what its supposed to be, which is support for ground troups.

If you could carry 50 bombs on a super hornet we wouldnt have the need for infantry anymore.
Dirty Beets-TPF-
Posts: 19
Joined: 2005-02-17 15:20

Post by Dirty Beets-TPF- »

About re-arming the planes, what if you make it so they actually have to land? No flyby reloads.
Image
DirtySock888
Posts: 24
Joined: 2005-02-16 22:16

What i really want to see

Post by DirtySock888 »

Recent rumor is that they removed the sheet headed terrorist looking mec because they looked too much like "terrorists". If this is true than i want this mod to bring them back. I thought that they looked great and i wanted that to stay in the game.

:evil:
Image
Pastyboy
Posts: 7
Joined: 2005-03-24 14:04

Post by Pastyboy »

I'm not shore if anyone else has posted a question or idea about the bipod.

Have you looked in to making uses of the bipod like in Day Of Defant? You may as well use them and it make the uses of the Support weapons more realistic.
With Great Power Comes Great Responsibility

MPG Clan - TOTAL Battlefield 2
Talon
Posts: 9
Joined: 2005-04-05 19:27

Well...

Post by Talon »

Personally I think America's Army got the ground war down right. I wish we could just port that system into BF 2 for regular soldier kits, and then vary the kits of course off that. If you haven't tried it, it's free... go play it. If you need help message me.

I'd also like to see specific classes in the game, IE Pilot, Tanker, Artillery, Parajumper etc...

No taking opposing forces equipment, IE parachuting into main base and taking off with their stuff.

Automatic SAM installations that must be taken out first, so someone is there to protect your base even when you are not preventing spawn raping. (Before you complain, I'm a flyer first... so this hurts me.)

No guided missiles, cept anti-tank... Everything must have a lock prior to launch for a successfull hit. IE Even cruise missiles must have ground forces with laser designators or something painting it.

Air-Ground Radar for planes, must switch modes though from Air-Air etc... just like in real life.

Vehicles that reflect their real world counterparts. Armored vehicles that actually can withstand damage and are impossible to take down from small arms fire, cept TOW etc... or their nemesis, IE Apache gunships or A-10, and vice versa... helicopters that have move like copters, and jets that really move.

Otherwise slow down the rate of fire on AAA, SAMS, etc... to compensate for the lack of difference/performance limitations placed on fast movers by the games engine and peoples PC's to give them more of a chance.

Automated defense installations on vehicles like Aircraft carriers, cruisers etc.., ie the minigun emplacements to shoot down incoming missiles. Just make sure the range on defensive implacements is short.

Oh, harsh penalties for griefers. Make destroying friendly vehicles the equivalent of a TK and after a certain amount of TKS an insta-boot for a set period of time.

Vehicle queuing would be nice, this way everyone gets a turn at the vehicles of their chosen class.

Allow switching of classes every 5-10 mins so that you can adapt to gameplay changes, (ie someone drops from a vital role), but yet still keep character class. Do this by putting an armory building where a person can go in and change their kit from off the wall.

Anyway, thats pretty much my wishlist.
Post Reply

Return to “PR:BF2 Suggestions”