Kozelsk map changes
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Kozelsk SKIRMISH map changes
I guess kozelesk skimish is big enough to place a few vehicles and other stuff has well. for that we will replace it whicht a new smaller map of kozelsk to be the new skimirsh. and save the actual has a mediun map, SOMETHING WE NEED.
we also, must remeber that TOW may be quite overpower in kozelesk skimish. unless you make enough changes on the maps to snipe TOW gunners has well.
in fact, what i sugest is to give 2 trasnport trucks, 2 suply wagons, and 2 assault jeeps to each faction.
what you guys thick about it?
i also thick we need more mediun maps. to suport 32 players, because skimirshs are very small for 32 players, and we need mediun players for that ammount of players like Ejod.
we also, must remeber that TOW may be quite overpower in kozelesk skimish. unless you make enough changes on the maps to snipe TOW gunners has well.
in fact, what i sugest is to give 2 trasnport trucks, 2 suply wagons, and 2 assault jeeps to each faction.
what you guys thick about it?
i also thick we need more mediun maps. to suport 32 players, because skimirshs are very small for 32 players, and we need mediun players for that ammount of players like Ejod.
Last edited by HAAN4 on 2010-06-28 11:27, edited 3 times in total.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Kozelsk map changes
What is your suggestion here? Keep it Kozelsk specific, make other threads for HAMAS/Asad Khal suggestions.
Russian Ground Forces do not have an 'assault jeep', they use a Humvee-like vehicle called the GAZ-2975 "Tigr" which to my knowledge isn't being developed for PR....yet.
Kozelsk already has vehicles. The Russians have 2 BTR-80As, 2 BTR-80s, 2 T-90s, 4 Logistics trucks and I believe 6 BRDM's, while Militia gets 3 overpowered T-62s and BRDM's.I guess kozelesk is big enough to place a few vehicles and other stuff has well.
Russian Ground Forces do not have an 'assault jeep', they use a Humvee-like vehicle called the GAZ-2975 "Tigr" which to my knowledge isn't being developed for PR....yet.
That was the whole point of skirmish layers for big maps....to NOT have huge amounts of players playing on them.because skimirshs are very small for 32 players
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Sgt.BountyOrig
- Posts: 656
- Joined: 2009-02-22 18:12
Re: Kozelsk map changes
Leave it alone, Kozelsk has good balance, and lots of fun stuff (if anyone has been exploring, you might know the sort of stuff)
[NO] Bounty
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Kozelsk map changes
I retrive the other ''sub sujestion'' of it, but now you got a point. the problem is not whicht the full kozelesk map, but the skirmish one. the skimish mapa of kozelesk is quite big for a skimish. and the map must turn into a medium scale war map. has well. that is the point.dtacs wrote:What is your suggestion here? Keep it Kozelsk specific, make other threads for HAMAS/Asad Khal suggestions.
Kozelsk already has vehicles. The Russians have 2 BTR-80As, 2 BTR-80s, 2 T-90s, 4 Logistics trucks and I believe 6 BRDM's, while Militia gets 3 overpowered T-62s and BRDM's.
Russian Ground Forces do not have an 'assault jeep', they use a Humvee-like vehicle called the GAZ-2975 "Tigr" which to my knowledge isn't being developed for PR....yet.
That was the whole point of skirmish layers for big maps....to NOT have huge amounts of players playing on them.
placing in the former skimish map, a few light vehicles will turn it inot a meidun map something WE NEED. we don't have medium maps anymore, you have a very small skirmish, or a very large map like mustrah, note all insurgency maps are very large 2.
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Kozelsk map changes
has i say, the problem is not whicht the full kozelesk, but the skimrish one.Sgt.BountyOrig wrote:Leave it alone, Kozelsk has good balance, and lots of fun stuff (if anyone has been exploring, you might know the sort of stuff)
about the big kozelsk i must agree. it's awesome map.
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Kozelsk map changes
Tanks on the bodies? Freaked me out big-time when I first noticed it.Sgt.BountyOrig wrote:Leave it alone, Kozelsk has good balance, and lots of fun stuff (if anyone has been exploring, you might know the sort of stuff)
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Infantry1242
- Posts: 251
- Joined: 2010-05-29 00:16
Re: Kozelsk map changes
Wait what,i havent played Kozelsk in awhile but a couple of my squad mates were saying "What the F%ck,why is there a Tank on the Bodies"and i didn't have time to go over there cause the round ended right there....dtacs wrote:Tanks on the bodies? Freaked me out big-time when I first noticed it.
Last edited by Infantry1242 on 2010-06-27 17:39, edited 1 time in total.
Reason: Typo
Reason: Typo
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dtacs
- Posts: 5512
- Joined: 2008-12-07 23:30
Re: Kozelsk map changes
Next time your on Kozelsk, get in a vehicle and drive over the bodies littered around Launch Facility.Infantry1242 wrote:Wait what,i havent played Kozelsk in awhile but a couple of my squad mates were saying "What the F%ck,why is there a Tank on the Bodies"and i didn't have time to go over there cause the round ended right there....
Make sure you have your headphones up REALLY loud.
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Kozelsk map changes
DAWM, you guys din't get the POINT, I TALKING ABOUT SKIRMISH KOZELK. the Kozelsk that have no vehicles.dtacs wrote:Next time your on Kozelsk, get in a vehicle and drive over the bodies littered around Launch Facility.
Make sure you have your headphones up REALLY loud.
the SKIRMISH KOZELSK, okay?
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Kozelsk map changes
Skirmish ModeHAAN4 wrote:DAWM, you guys din't get the POINT, I TALKING ABOUT SKIRMISH KOZELK. the Kozelsk that have no vehicles.
the SKIRMISH KOZELSK, okay?
Skirmish mode is for small scale infantry battles, not vehicles. The 16, 32, and 64 player layers are for combined arms.manual wrote:This game mode is a scaled down version of Advance and Secure, intended for about 12-16 players. It is perfect for clan matches and small infantry engagements. Skirmish has the same rules as AAS but with smaller combat zones, fewer CPs, no vehicles or deployable assets as well as fewer tickets. Rally points rearm automatically after 2 minutes.
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HAAN4
- Posts: 541
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Re: Kozelsk map changes
AGAIN i saying that the actuly kozelesk map is TO LARGE FOR A SKIRMISH MAP.Psyrus wrote:Skirmish ModeSkirmish mode is for small scale infantry battles, not vehicles. The 16, 32, and 64 player layers are for combined arms.
so placing a few vehicles in the atual skimirsh map will turn it into a mediun map, something WE NEED.
and to replace the larger skimirsh map, ading a new and smaller version will be fine.
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Imchicken1
- Posts: 512
- Joined: 2008-11-08 05:09
Re: Kozelsk map changes
Skirmish = NO vehicles
PR has plenty of other maps you can go play on if you don't enjoy Kozelsk
PR has plenty of other maps you can go play on if you don't enjoy Kozelsk
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myles
- Posts: 1614
- Joined: 2008-11-09 14:34
Re: Kozelsk map changes
ha ha i did that yesterday and damged my car really bad from it loldtacs wrote:Next time your on Kozelsk, get in a vehicle and drive over the bodies littered around Launch Facility.
Make sure you have your headphones up REALLY loud.
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samogon100500
- Posts: 1134
- Joined: 2009-10-22 12:58
Re: Kozelsk map changes
There vehicle in service,but we have very small quantity of that vehicles!But in RL on that car you can drive everywhere!dtacs wrote:Russian Ground Forces do not have an 'assault jeep', they use a Humvee-like vehicle called the GAZ-2975 "Tigr" which to my knowledge isn't being developed for PR....yet.
I know 2 vehicles,where you can drive offroad similar like Tiger:
1)GAZ69

2)GAZ3937 "Vodnik"
About map - Kozelsk is very boring map,thats why i hate that!
I think all flags must be grey.Why?Sometimes RUForses can't cap 1 flag,and if it cap - chechens get him back!With cheaterguns(MGs) thats make game very boring!
And am say again here - my thead has been locked,and am suggest here
Replace MG optics with spawn,want optics - get it from supply crate,it's make gameplay more balanced(Thats why 1/3 of Russian gamers go to play another games(ArmA2,Lineage2 etc.))

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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Kozelsk map changes
again i repeat myself, we are going to make a smaller map os the actual Skirmish Kozelsk, and use the actual has a mediun variant of the map.Imchicken1 wrote:Skirmish = NO vehicles
PR has plenty of other maps you can go play on if you don't enjoy Kozelsk
have i made my self clear?
dawm no one is geting the point, i will check the frist topic and see whats wrong there.
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Psyrus
- Retired PR Developer
- Posts: 3841
- Joined: 2006-06-19 17:10
Re: Kozelsk map changes
Ohhh I think I understand what you mean now...
I think he wants a smaller version of the map with an Infantry layer (with light vehicles). He says the 2kmx2km is too big for the Inf layer, but he isn't suggesting that vehicles be put in skirmish mode (which is like 512x512 or something). He wants a 1x1km version of Kozelsk with light transport, which basically means making some OOB areas on the 2x2 inf layer.
Well, that's how I see it, anyway. HAAN4 we're sorry but the way you're explaining it is very confusing.. I know english might not be your first language but there's no way for us to say good or bad if we don't understand it.
I think he wants a smaller version of the map with an Infantry layer (with light vehicles). He says the 2kmx2km is too big for the Inf layer, but he isn't suggesting that vehicles be put in skirmish mode (which is like 512x512 or something). He wants a 1x1km version of Kozelsk with light transport, which basically means making some OOB areas on the 2x2 inf layer.
Well, that's how I see it, anyway. HAAN4 we're sorry but the way you're explaining it is very confusing.. I know english might not be your first language but there's no way for us to say good or bad if we don't understand it.
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Kozelsk map changes
no problem, if you don't understand something just ask, then i aswer what i mean. okay? good.Psyrus wrote:Ohhh I think I understand what you mean now...
I think he wants a smaller version of the map with an Infantry layer (with light vehicles). He says the 2kmx2km is too big for the Inf layer, but he isn't suggesting that vehicles be put in skirmish mode (which is like 512x512 or something). He wants a 1x1km version of Kozelsk with light transport, which basically means making some OOB areas on the 2x2 inf layer.
Well, that's how I see it, anyway. HAAN4 we're sorry but the way you're explaining it is very confusing.. I know english might not be your first language but there's no way for us to say good or bad if we don't understand it.
but yeah, that's it. make a smaler version of kozelesk and take the old one into a mediun map whicht some light vehiquiles. the actual kozelesk skimirsh will be a good mediun map indeed.
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Imchicken1
- Posts: 512
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HAAN4
- Posts: 541
- Joined: 2009-06-12 11:37
Re: Kozelsk map changes
no problem dude, if you din't understand anything just ask it, i will reply.Imchicken1 wrote:Ah, now i get it.. Sorry for the misunderstanding =P
okay? good, keep up we have a bad *** game to build.
and whicht our minds and our will and our criative, it will be most bad *** that CS has in it time, i kwon CS is quite rough for the games of today, but in he's time it has very inovator to have recoil sistens, realistic weopows and uniforms, and that is exactly what PR is going to be. a game how has born in a MOD and soon will turn into one of the mostle playend shooter games the wolrd ever see.
everthing we need, is a litle of pacienciese and faith.
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Infantry1242
- Posts: 251
- Joined: 2010-05-29 00:16
Re: Kozelsk map changes
I don't have headphonesdtacs wrote:Next time your on Kozelsk, get in a vehicle and drive over the bodies littered around Launch Facility.
Make sure you have your headphones up REALLY loud.


