]A-PR[ Alpha-Project [PRMUMBLE] (North America)
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: ]A-PR[ Alpha-Project [PRMUMBLE] (North America)
Shhhh guys Burton's got a big enough head as it is, the insurgency bit was CAP32 though.
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Tte.oteo
- Posts: 302
- Joined: 2008-03-11 12:19
Re: ]A-PR[ Alpha-Project [PRMUMBLE] (North America)
i would like to comment something before the rounds of this weekend...
IMHO Some of u guys think that the SL channel somtimes its a caos? maybe, once of u know the voices of other SL´s giving u an advantge but for the new people there...
I talking about my personal situation, I use: TS2+Voip+Mumble+ SL´s channel+ play like SL + Lase opbjetives + Look the map permantly + hear the firefight... its too hard some many times.
Im playing like SL since 2 or 3 years... and this is the rounds that more demanding me. But i saw some details that we can improve.
IMHO Some of u guys think that the SL channel somtimes its a caos? maybe, once of u know the voices of other SL´s giving u an advantge but for the new people there...
I talking about my personal situation, I use: TS2+Voip+Mumble+ SL´s channel+ play like SL + Lase opbjetives + Look the map permantly + hear the firefight... its too hard some many times.
Im playing like SL since 2 or 3 years... and this is the rounds that more demanding me. But i saw some details that we can improve.
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: ]A-PR[ Alpha-Project [PRMUMBLE] (North America)
Proper radio discipline and procedure makes all this a lot easier.
Something I find that very few people do, and which has made squad leading a much less stressful task for me, is to assign volume up and down keybinds/hotkeys in PRMumble 0.5. If there is a lot of stuff going on and many people talking at the same time, I can simply turn the volume of Mumble down and then turn it back up again when the situation has calmed down.
The same thing goes for other 3rd party VOIP programs such as TS or Vent, you can assign hotkeys for mute/unmute or volume up and down.
Something I find that very few people do, and which has made squad leading a much less stressful task for me, is to assign volume up and down keybinds/hotkeys in PRMumble 0.5. If there is a lot of stuff going on and many people talking at the same time, I can simply turn the volume of Mumble down and then turn it back up again when the situation has calmed down.
The same thing goes for other 3rd party VOIP programs such as TS or Vent, you can assign hotkeys for mute/unmute or volume up and down.
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Tte.oteo
- Posts: 302
- Joined: 2008-03-11 12:19
Re: ]A-PR[ Alpha-Project [PRMUMBLE] (North America)
Yes i know i have a good map of hotkeys to mute unmute all comm. software... but really this its not enough, in the middle of a firefight u recive at the same time and without warning 1 TS information (spanish) + A guy close mumble... and sometimes two SL´s speaking about other situation on the map.Wrestlers_Konglisch wrote:Proper radio discipline and procedure makes all this a lot easier.
Something I find that very few people do, and which has made squad leading a much less stressful task for me, is to assign volume up and down keybinds/hotkeys in PRMumble 0.5. If there is a lot of stuff going on and many people talking at the same time, I can simply turn the volume of Mumble down and then turn it back up again when the situation has calmed down.
The same thing goes for other 3rd party VOIP programs such as TS or Vent, you can assign hotkeys for mute/unmute or volume up and down.
I can play and menage my squad with all this stress and with more i belive... but would be pretty nice to implement some procedures, im working in the spain army since a lot of time and i hear always the same sentence: "Our radio is our nervous system"
A good chances woul be:
1: To ask for incoming trasnmission
2: finished the transm. with ok, over, i will do, yeahhh or something similar
3: priority messages to the entire mesh (commander)
its only a detail, anyway this events had the best level of game of this mod.
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: ]A-PR[ Alpha-Project [PRMUMBLE] (North America)
Good ideas Oteo worth a try:
So Squad 1 to squad 2 (or whatever - using SL's name is better) and wait for reply.
Lets try it tonight?
So Squad 1 to squad 2 (or whatever - using SL's name is better) and wait for reply.
Lets try it tonight?
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Tte.oteo
- Posts: 302
- Joined: 2008-03-11 12:19
Re: ]A-PR[ Alpha-Project [PRMUMBLE] (North America)
yes ploddi we can fight like pro´s
I was talking in mumble about other simple detail that possibly give to us a more clear radio transmisions...
3: priority messages to the entire mesh (commander)
When the comander need to say anything to all squads... more important like the combat. This procedure stop all and have priority.
I was talking in mumble about other simple detail that possibly give to us a more clear radio transmisions...
3: priority messages to the entire mesh (commander)
When the comander need to say anything to all squads... more important like the combat. This procedure stop all and have priority.
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CarlosDMB
- Posts: 26
- Joined: 2010-01-20 20:12
Re: ]A-PR[ Alpha-Project [PRMUMBLE] (North America)
We had some technical issues on today Insurgency event. We had no VOIP. Ticket is already submitted to server provider since it wasnt a trouble on our side. It should be good to go for tomorrow Teddy Bears.
Sorry for the inconveniences, we will wait for you tomorrow.
Sorry for the inconveniences, we will wait for you tomorrow.

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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: ]A-PR[ Alpha-Project [PRMUMBLE] (North America)
@Tte.oteo and ploddit: Yeah exactly, thats what I meant with proper comms procedure.
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: ]A-PR[ Alpha-Project [PRMUMBLE] (North America)
Same again this weekend a favourite friday with those old favourite maps we all love.....


Last edited by PLODDITHANLEY on 2010-07-06 11:41, edited 2 times in total.
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: ]A-PR[ Alpha-Project [PRMUMBLE] (North America)

Saturday is the heavy asset night get those lazes ready ask Mr Hyde if you have any problems with the procedures for putting down CAS markers.....There is still an alarming amount of SL's that don't do or know how to do this shit.
If you don't know ask someone, don't be shy!!
Mr Burton what's it to be Kashan 64 (air-planes only) or 32 with only helis, come on guys say which you prefer, I like helis, those planes are just too annoying.
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Oskar
- Posts: 481
- Joined: 2009-09-27 11:36
Re: ]A-PR[ Alpha-Project [PRMUMBLE] (North America)
I'd prefer 32. More people on the ground, right?
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CarlosDMB
- Posts: 26
- Joined: 2010-01-20 20:12
Re: ]A-PR[ Alpha-Project [PRMUMBLE] (North America)
Just remember, our events usually start at 1900 GMT/PRT. We will be waiting for you.

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Nehil
- Posts: 181
- Joined: 2009-11-06 11:10
Re: ]A-PR[ Alpha-Project [PRMUMBLE] (North America)
Hopefully the new server you got today will prove to be more stable 
In game name: NateBlack0
