[?] Project Reality HALO Jumping Video?

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MCI
Posts: 431
Joined: 2007-08-28 21:47

[?] Project Reality HALO Jumping Video?

Post by MCI »

Not a clue where to post this so don't shoot me when I'm wrong...

But my questions are:
  • Which version of PR is this video, because I noticed the Marroon Barret and the Special Forces kit.
  • How come the plane/helicopter doesn't kill them when they hop out? (Is there any coding for that?)
  • Is this plane/helicopter still in the modfiles?
Last edited by Pride on 2010-06-29 10:52, edited 2 times in total.
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Adriaan
Retired PR Developer
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Re: Project Reality HALO Jumping Video question

Post by Adriaan »

MCI wrote:
Fixed the link for ya :wink:

Looks like 0.8 to me btw (Still marroon barrets, new FN Minimi model and restrainers, still Spec-Ops kits).
The plane was probably hovering still so that the passengers wouldn't die when hopping out of their seats.
As for it being in the files, i can't seem to find it in the object files, but i might have overlooked it.
Last edited by Adriaan on 2010-06-29 10:43, edited 2 times in total.
MCI
Posts: 431
Joined: 2007-08-28 21:47

Re: Project Reality HALO Jumping Video question

Post by MCI »

Thank you sir ;) IDK why it doesn't catch it my post but oh well
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Adriaan
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Re: Project Reality HALO Jumping Video question

Post by Adriaan »

MCI wrote:Thank you sir ;) IDK why it doesn't catch it my post but oh well
You only have to put the numbers on the end of the link between yt tags :smile:
MCI
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Re: Project Reality HALO Jumping Video question

Post by MCI »

Bump :S
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McBumLuv
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Re: Project Reality HALO Jumping Video question

Post by McBumLuv »

IIRC, this'd be from either 0.7 or 0.75, where the original training map (made by Bubba?) had every possible vehicle/kit ingame imaginable.

The plane/helicopter you see is the V22-Osprey, which I've only ever seen in that training map (on kashan training v .7/.75) unless it was in earlier builds.

The Osprey doesn't kill them because of the assigned materials on the insides, and more importantly, because it's actually hovering as opposed to moving at all.

Hope that answers everything, personally I prefered the training mode of 0.75 myself as well, for that exact reason :p
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Adriaan
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Re: Project Reality HALO Jumping Video question

Post by Adriaan »

McLuv wrote:IIRC, this'd be from either 0.7 or 0.75, where the original training map (made by Bubba?) had every possible vehicle/kit ingame imaginable.

The plane/helicopter you see is the V22-Osprey, which I've only ever seen in that training map (on kashan training v .7/.75) unless it was in earlier builds.

The Osprey doesn't kill them because of the assigned materials on the insides, and more importantly, because it's actually hovering as opposed to moving at all.

Hope that answers everything, personally I prefered the training mode of 0.75 myself as well, for that exact reason :p
I don't think this is .75 (or lower), since that (to my knowledge) didn't have the new SAW (FN Minimi) model and restrainer. My bet would be .8.
McBumLuv
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Re: Project Reality HALO Jumping Video question

Post by McBumLuv »

Adriaan wrote:I don't think this is .75 (or lower), since that (to my knowledge) didn't have the new SAW (FN Minimi) model and restrainer. My bet would be .8.
2 things: I fail at actually watching the video instead of simply looking at the preview picture (definitely not kashan lol :p ) and so yeah it definitely was NOT 0.75 or lower, secondly, the date of the video, 29 December 2008, corelates with 0.8 so yeah, you're right.

Sorry :o
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Sniperdog
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Re: Project Reality HALO Jumping Video question

Post by Sniperdog »

I think you can set MaterialManager.damageMod 0 to the material used on the inside of the cabin so it doesn't damage people, but not 100% sure.
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Will Stahl aka "Merlin" in the Squad community
Rhino
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Re: Project Reality HALO Jumping Video question

Post by Rhino »

it dosen't damage players no but it can still kill them in some situations.
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MCI
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Re: Project Reality HALO Jumping Video question

Post by MCI »

So it is possible to create a moving airvehicle where people can jump out off in this case using a ramp in the BF 2 engine?
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