Reloading animations for guns.

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HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Reloading animations for guns.

Post by HAAN4 »

Hitperson wrote:erm have you read the thread??

real soldiers keep hold of their mags, they don't throw them away out of stress or get some mysterious blood lust, they act professionally.
you got the point, and i cannot discord you, i am actully some kink of bloodlust guy, crasy assault, but i ain't stupid.

taking the poin't to a AR kit for exemple, you only got 3 magazines right? and the ammo can go prety out quicly, so saving rounds from recovered magazines, would be fine. after all a litle thing to decresse AR firepower will not hurt the gameplay. indeed.

hoever, talking about assault vehicles, like Land hoevers. i mean hunves. will be complety useless, because you actully need to reload kick, there are a car bomb going agaist you, and then you take more 3 seconds to save a few rounds? you got a death wish? because those guys got. and to kill you they will do so. (not entering in those cultural stuff, respect they culture and i ever adminire those worriors fighing agaist the entery world only whicht Ak47 and balls of steel)

and this is the poin't, in most circustances the FAST reload will be necessary. i mean, it's very dificult to survive whicht a land hover for much time, since tecnicals got the same firepower and cost 0 tickets. what means they are ''cheap'' i mean for free.

the idealogic thing to be done would be how much you Press R, the more faster and crude he do'es the job, and the more likely to some mistake happens, like broking the gun, or no allowing you to retrive the magazine to save ammo or anything you have in mind. because if you want to act proficinaly you calm down you nervers and kidly press R, but if you are in critical situation you kwon what will happens to the R boton alowing alot more of atmosfere to the game.

i mean when you place the bayonet you can broke the barrel of you assault rifle, if you place whicht well to much anger what is bad but since you got no more ammo in the magazine then you put the baynet and broking or not if you kill he you pick up he's weopow, but since doing things like this will be hardcoded. and there we take the older stuff. because requires no fatiga to do so.

pressing the same booton to make the job quickir would encourage the people to choice the side of the coin, and act precisile in each circustace, you got time, then make it perfect, you don't got time and need to act quicly, then do what is necessary to survive, hoever it's something perraphs for PR2.

I talking that because they are alot of people, and each one has it's combat doutrines indeed. and we must look foward to place alot of atmosfere, since the game is current going to a point of extremy realism, so if we manage to get you feling in a combat, i mean ever do something about you stamina, you may be tired but if you have will you ablle to run more. i mean like presing sfit when stoped to get more air for you boby to incresse the estamina. stuff like that will add alot atmosfere. indeed.

regards. no ofences, sorry by my inglish.
Last edited by HAAN4 on 2010-07-04 00:25, edited 1 time in total.
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: Reloading animations for guns.

Post by Hitperson »

well logically a "tactical reload" would be faster than a regular one as you can swap the partially full mag with the full one and you do not need to do anything with the weapons moving parts.

now as has been said before this is currently impossible but i would not put this past mosquill seeing as he seems to enjoy making the impossible things possible.

remember one of the aims of PR is to have a realistic feel to it, if you prefer the run and gun area of FPS's with their higher paced action i can recomend a few to you.

as you were mentioning about stamina at the end, it is very difficult to model a realistic stamina system as IRL not only would your sprint, jump and accuracy be affected but doing simple tasks like reloading could take longer dependant on the situation.
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Reloading animations for guns.

Post by Chuc »

I think this thread has run it's course.
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