Ability to enter wrecks on map [Insurgency]

Suggestions from our community members for PR:BF2. Read the stickies before posting.
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: Ability to enter wrecks on map [Insurgency]

Post by MikeDude »

rushn wrote:I thought wrecks blow up after a while?
They mean the static wrecks. The ones that are always there.
Not the wrecks that come after a vehicle explodes.
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[3dAC] MikeDude
Loving PR since 0.2.
HAAN4
Posts: 541
Joined: 2009-06-12 11:37

Re: Ability to enter wrecks on map [Insurgency]

Post by HAAN4 »

Insugents prove in time to time to be the most BAD *** mad creeps guerrilha of improvisary tatics and mad shiet.

so why not?
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Ability to enter wrecks on map [Insurgency]

Post by General Dragosh »

HAAN4 wrote:Insugents prove in time to time to be the most BAD *** mad creeps guerrilha of improvisary tatics and mad shiet.
Course they are, thats what happens when you are bound by some limits and have to think out of the ordinary =D
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Nagard
Posts: 217
Joined: 2008-05-02 17:06

Re: Ability to enter wrecks on map [Insurgency]

Post by Nagard »

Jonny wrote:BF2 has a very advanced material penetration system. Ever noticed how you can be shot through a thin bit of wood?

Anyway, that tunnel post earlier gave me an idea.
It should be possible to throw a few cars and trucks together and give them a new collision mesh so that you can crawl through them. If a few different versions are created then you can put them together to look like a scrapyard, but it would have a load of above-ground "tunnels" running through it. It would take a bit of work to get it all fitting together correctly, but it might be quite interesting in some parts of Ramiel, Al Basrah or Fallujah West.
Problem here would be the "huge pile" of wrecks. It would be like a magnet for incoming fire since there would nearly everytime be someone in there. Personally I like the idea of every carwreck on the map being a possible spot for an ambush, but creating a new model or just a huge pile of wrecks that can be found just in a few locations would result in some guys setting up an ambush and the Blufor moving around in a wide arc or just laying ranged fire upon it until they can be sure noone survived it.

The wrecks all over the map instead would, as said, create the opportunity to set up an ambush whereever you want and the Blufor can't just move around every wreck as well as they can't bomb the sh*t out of every single old car.

Nice suggestion there Lutefisk :thumbsup:
Last edited by Nagard on 2010-07-05 14:08, edited 1 time in total.
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