[0917] choppers on muttrah

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Damian(>>>PL
Posts: 130
Joined: 2008-12-31 09:12

[0917] choppers on muttrah

Post by Damian(>>>PL »

On "mutrah city"map if chopers where leaved on carriedr for some time then, they are destroying witchout any reason.
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

re: [0917] choppers on muttrah

Post by Smiddey723 »

This makes no sence at all. What are you trying to get at? (I understand english is not your first language ;) )
.:2p:.Smiddey
myles
Posts: 1614
Joined: 2008-11-09 14:34

re: [0917] choppers on muttrah

Post by myles »

ha ha this is going on my sig

Infraction given

Dunehunter
Last edited by Dunehunter on 2010-05-31 20:01, edited 1 time in total.
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Uthric
Posts: 57
Joined: 2010-05-14 00:37

re: [0917] choppers on muttrah

Post by Uthric »

hes talking about how if you leave helos on the ship deck and new ones spawn they blow up



most of the time if there noting getting used they need moved off the spawn points thats about the only way i know to fix it
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

re: [0917] choppers on muttrah

Post by Rhino »

The only chopper this can happen to is the Attack Huey, pretty unlikely it wont be used/moved at the start of the round. Will look into fixing it later on.
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Forsaken0u812
Posts: 9
Joined: 2009-08-20 18:05

Re: [0917] choppers on muttrah

Post by Forsaken0u812 »

I have parked the cobra on muttrah at the end of the carrier while filling the serve so people don't use it. and then after 20 or so mins it jut blows up for no reason
Moonlight
Posts: 211
Joined: 2009-07-04 20:05

Re: [0917] choppers on muttrah

Post by Moonlight »

Afaik there is a long auto destruction time for any vehicle, like 20 minutes or so. Furthermore it's much shorter for co-op (about 60 seconds). Unless it's some kind of bug Damian is trying to tell us, it's nothing unusual.
Bufl4x
Posts: 252
Joined: 2009-05-05 03:37

Re: [0917] choppers on muttrah

Post by Bufl4x »

I had this problem too, if any choppers are placed on a spot that isn't rearming they will blow up eventually. Just make the whole carrier deck repair, would make life easier for pilots anyway.
Predator.v2
Posts: 379
Joined: 2010-01-26 13:49

Re: [0917] choppers on muttrah

Post by Predator.v2 »

Btw, i noticed an invisible object north of A1 at the north edge of the map.
Sometimes after a dive strike with the cobra at NC/CC, i am escaping over the west end of the map and flee towards north behind some hills. A few days ago we crashed against this object twice in a round. -.-
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [0917] choppers on muttrah

Post by dunem666 »

2 things.

Rhino i think has already fixed the positions of the Attk huey and cobra spawn, this caused huey to blow up when conbra spawns.

secondly, if you use a huey, then park it back on deck... look closely it still moves by it self very slowly. after 10 mins or so it prolly will fall off the side of the carrier.
dunem
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Warhero.
Posts: 48
Joined: 2010-02-06 16:35

Re: [0917] choppers on muttrah

Post by Warhero. »

what damian saying, i have experienced aswell, i parked some huey a little bit away from their spawnpoint on the carrier, like where the big 2 on the ship is, after 5 minutes they're starting to smake and getting ready to blow up, i hopped into them to repair em. left em back where they were, and 5 min later, again, they were smoking. it's definatly some kind of bug.
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