[HELP] Memory Sanity Check/Invisible terrain

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VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

[HELP] Memory Sanity Check/Invisible terrain

Post by VapoMan »

Im getting two problems with an Alpha version of my map

1. While loading the map I get the following error, if i choose continue it loads through fine.
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2. Ingame I get see through textures on my terrain, in the editor it is as it should be.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [HELP] Memory Sanity Check/Invisible terrain

Post by Rhino »

its really not that hard people.

Searched "+memory.dll +sanity +check" without the quotes on BFeditor.org

And in that search I found this topic, + many others related to this one but I picked this one up because it has a big "SOLVED" on the end of the title thou I'm sure if you look at most of them you will find the answer.

Memoery.dll: Sanity Check Error when loading in game*SOLVED* - Official BF Editor Forums



As for the 2nd problem, resave your complied terrain and complied colour/detail maps and if that dosen't work search for it on the BFeditor forums.
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VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [HELP] Memory Sanity Check/Invisible terrain

Post by VapoMan »

Thanks Rhino. :o ops:

Both problems solved.


The memory error was being caused by the overgrowth. Clearing out the overgrowth .con files allowed the map to load. This means alot more work trying to figure out why the overgrowth was causing it. :x

I was having problems with certain vegitation in my overgrowth causing CTD during loading before, but im using different vegitaion now...

Btw I made a 2km version with the SAME overgrowth and there where NO problems (this is 4km), the only common problem was a stuttering in fps every few seconds (which went away when the overgrowth was removed).

Yeah not much help needed, I can do it myself unless anyones got an idea.

Thanks :D

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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [HELP] Memory Sanity Check/Invisible terrain

Post by Amok@ndy »

how many OvergrowthObjects did you had on your map ?
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VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [HELP] Memory Sanity Check/Invisible terrain

Post by VapoMan »

Code: Select all

Overgrowth total vertex/index memory size: 28414800
Overgrowth number of objects: 98109 : 98109
Its an island map with pretty much the whole island covered in jungle.

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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [HELP] Memory Sanity Check/Invisible terrain

Post by Amok@ndy »

well reduce your overgrowth to 75k and everything should be fine 100k is the citical boarder ...
i tryied 200k in the editor it worked fine but not ingame
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VapoMan
Retired PR Developer
Posts: 1139
Joined: 2009-05-29 07:11

Re: [HELP] Memory Sanity Check/Invisible terrain

Post by VapoMan »

Ah k thanks, that helps me alot. :)

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