Deviation reset

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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Deviation reset

Post by Arnoldio »

Ok, we have lived to see the time when going prone makes your deviation reset. Today i saw, well not the exploit, but rather annoying thing. So the guy was 20m away, running towards a low wall. I fired on him, probably missed. So he runs and dives begind the wall, while i keep still and wait for him to show his head. He waited for a couple of seconds, got up and zap kills me in 2 shots.

Is it actually possible to reset deviation when going from prone too because it would help immensely in those retarded situations where you clearly have the upper hand but you actually dont whatever you make.
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TmanEd
Posts: 101
Joined: 2009-09-07 23:32

Re: Deviation reset

Post by TmanEd »

Sounds like you could have killed him if you kept firing to keep him suppressed so he wouldn't be able to see you as well.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: Deviation reset

Post by =Romagnolo= »

TmanEd wrote:Sounds like you could have killed him if you kept firing to keep him suppressed so he wouldn't be able to see you as well.
I've read you last posts, you are doing great! Short phrases with a lot of meaning and information, like the one about the reloading animation.

Congrats :D
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Deviation reset

Post by Jigsaw »

This has been suggested a couple times before, unfortunately it is not possible despite the changes EA implemented in the 1.5 patch it is only possible to induce deviation when going to prone, otherwise believe me it would already be present when switching between other stances.

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