New FOB

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
Fresz
Posts: 267
Joined: 2008-10-04 17:53

New FOB

Post by Fresz »

After watching this movie http://www.youtube.com/watch?v=a2hnXgrn ... ature=fvwp I come out with idea of new fob. The fob that we know is too mutch known to everyone and is just boring image. My suggestion is to refresh the fob.


I found something like this:
Project reality firebase image by WNxCareBear on Photobucket

I suggest to make this bit bigger [as it stands on ground] and put the spawn in side.

I also taught of removing wire from the traps, and editing tank traps. http://www.badnessaka.co.uk/utah3.jpg as on the picture, about 10 tank traps spread randomly over X size area.

I also taught of editing HMG, divide it to two type of HMG. One would be Tower HMG similar to this: http://screenshot.xfire.com/s/100638300-3.jpg and the other one would be ground HMG looking exacly the same but is lower...

----------------------------------------------------------------------------

I want to change those things because 'Firebase' should be used to spawn and as a point of defence. Now in PR none of the fobs are points of defence [as players set them] because this fob that we have now is easy to hide and this shoulnt happend - so Firebase or Combat Outpost should be point of defence or point of fire support.
Image
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: New FOB

Post by sweedensniiperr »

that pic you've found look a few releases old, and it's from a tester. so the testers must've thought through this and decided that the fob(s) we have to today is simply the best.

EDIT: my point: if it's good and not in PR there's reason for it.
Last edited by sweedensniiperr on 2010-07-09 13:13, edited 1 time in total.
Reason: point?
Image
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: New FOB

Post by Brummy »

sweedensniiperr wrote:that pic you've found look a few releases old, and it's from a tester. so the testers must've thought through this and decided that the fob(s) we have to today is simply the best.
The picture shows a bunker. It was a feature in the older versions of PR; separate from the FOBs.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: New FOB

Post by dunem666 »

lol, a HMG nest with a LAV turret?? is this post a joke???
dunem
ImageImage
ImageImage
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: New FOB

Post by sweedensniiperr »

^ he meant that there could be a hmg in the bunker he's aiming at lol
Image
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: New FOB

Post by =Romagnolo= »

Yeah, I liked, a new FOB would be good for PR.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: New FOB

Post by Jigsaw »

This has been brought up a few times, both in and outside of the team. The main problem afaik is creating a model that accomplishes everything required of it, and as this is especially low priority is not likely to be seen. The bunkers were present in PR up until the 0.85 release when they were removed. If you feel up to making it then i'm sure it could be considered ;)

Link below to thread on the same suggestion:

https://www.realitymod.com/forum/f18-pr-bf2-suggestions/57767-firebase-extra-asset-takedown-idea-5.html

Tank traps like you suggest are also a re-suggestion:

https://www.realitymod.com/forum/f18-pr-bf2-suggestions/65074-individual-tank-traps-2.html

Henceforth this thread is locked :)

Please ensure that you do a good solid search before you post any suggestion.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Locked

Return to “PR:BF2 Suggestions”