Deployable gate/Bridgehead
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Cassius
- Posts: 3958
- Joined: 2008-04-14 17:37
Deployable gate/Bridgehead
Is it possible to make some kind of deployable asset you can use to secure a bridge, or base entrance like a setup of Sandbags with a gate that can be open or closed by friendlies and maybe gun emplacements? It would be ideal if it is possible to code it the way, that it can only be deployed within a demplate, like at either side of the bridge at Qwai river, or at the british base in Operation Archer.
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Deployable gate/Bridgehead
I dont think a placeable object (i.e. sandbags) can have a dynamic object (gate with switch). Switches are mapper placed and take a bit of code to implement. If someone could figure out how to attach this to a deployable that would be sweet.

"apcs, like dogs can't look up" - Dr2B Rudd
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Thermis
- Retired PR Developer
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- Joined: 2008-01-27 15:05
Re: Deployable gate/Bridgehead
That would be pretty cool if you could make it work. Seems plausible, I wish i knew how to code/map to try and make that work.
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Hitman.2.5
- Posts: 1086
- Joined: 2008-03-21 20:54
Re: Deployable gate/Bridgehead
u mean Canadian base XDCassius wrote: or at the british base in Operation Archer.
Derpist
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Deployable gate/Bridgehead
i guess if at every bridge there was buildble, on request of commander/SL a gate/defence
eg. i guess you could use the same code as the deployable bridges? but already have a code that/trigger that works there but only has a collistion/veiwable once built/requested and built?
eg. i guess you could use the same code as the deployable bridges? but already have a code that/trigger that works there but only has a collistion/veiwable once built/requested and built?
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Rudd
- Retired PR Developer
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Re: Deployable gate/Bridgehead
doing this in the forum of triggerables would be best imo, this is something for the mappers to take on board, I hadn't thought of doign this myself, so thanks for the idea 
Though I would imagine if it was done as a deployable you'd just have a rotation bundle? you enter it like a weapon, move your mouse and the thing moves.
Though I would imagine if it was done as a deployable you'd just have a rotation bundle? you enter it like a weapon, move your mouse and the thing moves.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Deployable gate/Bridgehead
yeah i guess Rudd's idea is better than mine, if this is done then maybe be done with arrow keys isnted or W and S so its constant and looks better rather than it jerking about due to different sencativities.
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snooggums
- Posts: 1093
- Joined: 2008-01-26 06:33
Re: Deployable gate/Bridgehead
Although not exactly what you are looking for you can place tank traps to block, and use incendiaries to damage it to the base so vehicles can pass and then build it back up again, or you can make a funnel, place mines in the gap and then use the wrench as a door opener.
Same results, but I would also prefer some kind of physical structure.
Same results, but I would also prefer some kind of physical structure.
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Deployable gate/Bridgehead
yeah but then snoogems you always need someone there to take those out when a driver could just hop out and open it then close it agian once he's done.
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Exterior
- Posts: 105
- Joined: 2009-12-09 00:48
Re: Deployable gate/Bridgehead
good idea, make it a little easier to hold the bridge on qwai
____Casualties many; percentage of dead not known; combat efficiency: we are winning!
— Col David M. Shoup, USMC on Tarawa, 23 Nov. 1943, in a radio message to MajGen Julian Smith, CG, 2dMarDiv, aboard USS Maryland (BB-46)
____Goddamn it, you’ll never get a Purple Heart hiding in a foxhole! Follow me!
— Capt Henry P. “Jim” Crowe, Guadalcanal, 13 Jan. 1943.
=ELH= Earths Last Hope http://www.elh-hq.com
— Col David M. Shoup, USMC on Tarawa, 23 Nov. 1943, in a radio message to MajGen Julian Smith, CG, 2dMarDiv, aboard USS Maryland (BB-46)
____Goddamn it, you’ll never get a Purple Heart hiding in a foxhole! Follow me!
— Capt Henry P. “Jim” Crowe, Guadalcanal, 13 Jan. 1943.
=ELH= Earths Last Hope http://www.elh-hq.com
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Deployable gate/Bridgehead
this should also maybe be team locked/ or need FOB nearby
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ytman
- Posts: 634
- Joined: 2010-04-22 17:32
Re: Deployable gate/Bridgehead
Why could these not just be 'vehicles'? I remember FH1 (I know its a different engine) had an Aircraft Carrier (Enterprise) and that one position in it was the elevator. Said elevator gave you the ability to taxi a bomber to the elevator and have it on deck.
Why not be rid of dynamic switches and make them all vehicles. This would also allow them to be destructable too.
Why not be rid of dynamic switches and make them all vehicles. This would also allow them to be destructable too.

