Kit for TOW

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Amir
Posts: 167
Joined: 2010-03-10 19:35

Kit for TOW

Post by Amir »

Hi everyone,

I've been reading these forums and topics about; 'remove TOW because it's too powerful and abused'. Wich is true, because, alot of people use it rather against 1/2 inf. then against a tank/APC. ( I don't say they aren't used against tanks/APC's )
So maybe, a kit for the TOW should be cool :neutral: I mean, not a crewman kit wich can be requested like a usual kit, but a limited kit.
I want to hear the opinions of the fellow-PR-players.
:mrgreen:
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Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: Kit for TOW

Post by Ford_Jam »

The HAT kit?

I'm not exactly sure how that is different from what you're suggesting...
WhatMan
Posts: 128
Joined: 2010-01-30 22:13

Re: Kit for TOW

Post by WhatMan »

I bet the next update will nurfed the TOW so don't worry about it :D
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Kit for TOW

Post by boilerrat »

He means have a kit to use the TOW much like you need a kit to use a tank or helicopter.
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Amir
Posts: 167
Joined: 2010-03-10 19:35

Re: Kit for TOW

Post by Amir »

Ford_Jam wrote:The HAT kit?

I'm not exactly sure how that is different from what you're suggesting...
TOW =\= HAT

T =\= H
O =\= A
W =\= T

User received a warning for disrespect towards another forum member, pertaining also to another post in this thread. - Jig
Last edited by Jigsaw on 2010-07-09 17:22, edited 1 time in total.
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Ford_Jam
Posts: 458
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Re: Kit for TOW

Post by Ford_Jam »

Yeah. I'm not braindead.
But I read it as you suggesting a portable TOW launcher. Which is basically the HAT (Heavy Anti-Tank) kit. They both shoot big rockets that blow stuff up, usually in one hit.

If you're suggesting as needing a specialised kit just to crew the deployed TOW launcher then that is a different story.
No need to go hurr durrrrrr TOW =/= HAT THE SPELLING IS DIFFERENT :|
yakuz
Posts: 92
Joined: 2008-01-29 17:06

Re: Kit for TOW

Post by yakuz »

I'm sure hes suggesting the second option but I don't see what this would add.
Tows are already limited in number so it would not affect their availability, they also have to be near FOB and therefore crates so there will be no issue on getting the kit. People will just get someone to cycle their old kit while thier on the TOW so they don't lose it. I don't see any change in gameplay achieved by such a change.
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Kit for TOW

Post by rushn »

i don't find the tow OP i mean the person manning it is in limited cover and cannot move all you have to do is just snipe him from a concealed position and be smart by not running in the open

but that's just my opinion
placiddavid
Posts: 25
Joined: 2009-04-26 05:46

Re: Kit for TOW

Post by placiddavid »

how the hell do you carry a tow around? Wouldnt it be on a tripod?
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Fresz
Posts: 267
Joined: 2008-10-04 17:53

Re: Kit for TOW

Post by Fresz »

rushn wrote:i don't find the tow OP i mean the person manning it is in limited cover and cannot move all you have to do is just snipe him from a concealed position and be smart by not running in the open

but that's just my opinion
Go away with that ! ! ! Limited cover... Last time I got owned by TOW in LAV25 was on jabal, shoting at the man with HE rounds and I did see that they are exploding right at him and nothing...... I belive that he was heavly injured but comeon he should be down just after first shot...
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killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Kit for TOW

Post by killonsight95 »

yeah TOW's should be heavly nerfed, maybe something along thses lines:
- TOW ammo reduced from 9 to 3-4
- You cannont shoot/man the TOW if you have been revived within the past 2 mins
- You cannot shoot/man the TOW if you are below 60-70% health
- TOW's when destroyed should cost 2-3 tickets to represent the equipment lost/ if rebuilding for ammo then ammo lost


If the last is done then AA's should be the same along with HAT kits if killed/kit dissapears from gameworld you loose 2 tickets for the HAt kit and 2-3 for AA emplacement.
Amir
Posts: 167
Joined: 2010-03-10 19:35

Post by Amir »

placiddavid wrote:how the hell do you carry a tow around? Wouldnt it be on a tripod?
A kit FOR the TOW is not a kit WITH a TOW

And btw; I don't know, and it seems like you guys also don't know what you want in PR. I've seen this topic about removing sniperkit,etc.. and alot of people said it should be done. Now someone said "blabla; you can be easily shot down on a TOW with a sniper.."

Then I see this topic about "hurr durr people abusing TOW against inf."
Now, when I suggest a something good for it, you guys saying that it is not needed.

Where's the logic ?

Double post merged, writing re-sized. - Jigsaw
Last edited by Jigsaw on 2010-07-09 17:21, edited 2 times in total.
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ryan d ale
Posts: 1632
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Re: Kit for TOW

Post by ryan d ale »

I like your thinking Amir.

Too bad most people didn't really read what you said and took the thread title literally.

Nerfing the ammo or making a special kit to use it do present solutions...which is a good thing!

Reducing ammo count would seem more effective though (in my opinion).
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Kit for TOW

Post by Psyrus »

Well I'm pretty sure Rhino has already said they're looking at rebalancing the TOWs, so it's a sort of moot point until we see what the devs have decided to do for 0.92/0.95 (or whatever the next release is).
Ford_Jam
Posts: 458
Joined: 2009-06-19 01:06

Re: Kit for TOW

Post by Ford_Jam »

Amir wrote:A kit FOR the TOW is not a kit WITH a TOW

And btw; I don't know, and it seems like you guys also don't know what you want in PR. I've seen this topic about removing sniperkit,etc.. and alot of people said it should be done. Now someone said "blabla; you can be easily shot down on a TOW with a sniper.."

Then I see this topic about "hurr durr people abusing TOW against inf."
Now, when I suggest a something good for it, you guys saying that it is not needed.

Where's the logic ?
Noone said you have to have a sniper to kill the guy manning the TOW :roll:
Hell you could knife him if you want. I've seen some pretty rubbish people on TOW launchers.
BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: Kit for TOW

Post by BlackwaterSaxon »

Ford_Jam wrote:Noone said you have to have a sniper to kill the guy manning the TOW :roll:
Hell you could knife him if you want. I've seen some pretty rubbish people on TOW launchers.
I think his main point was the fact that people whine about kits, and upon a decent solution being suggested, shoot it down immediately.

I like the idea of having to have a specific kit to man the TOW, would encourage people to choose whether or not they want to stay at the FOB for defense, or move forward with their squad, since being able to switch between the two wont be possible.
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Looy
Posts: 73
Joined: 2010-05-31 12:26

Re: Kit for TOW

Post by Looy »

I quite like this idea. May as well make a "Gunner" kit that can operate the TOWs and, when they are released, the mortars.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Kit for TOW

Post by goguapsy »

I agree with this. Maybe 4 limited kits with 5 minutes gap (so if someone dies while manning the TOW, that TOW will be innoperable for the next 5 minutes (unless you have another TOW Operator nearby...)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: Kit for TOW

Post by Scared_420 »

how about a kit to actually build the TOW, this way you wont have a whole squad camping the FOB (not a bad thing) and the dedicated squad that has to build it will stay with it, it will avoid the needless placements of tows in remote areas and keep it where it needs to be in the front
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