Operation Archer Cache Locations

General discussion of the Project Reality: BF2 modification.
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Operation Archer Cache Locations

Post by alberto_di_gio »

Here is a illustration showing complete cache positions of Operation Archer which I just finished playing. I know in INS maps like this caches locations are not so much varied but isn't this a bit waste of place on such a big map? :-(

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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Operation Archer Cache Locations

Post by badmojo420 »

There are about 8 other locations on that map where caches can spawn. Just bad luck they all spawned in village.
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: Operation Archer Cache Locations

Post by alberto_di_gio »

badmojo420 wrote:There are about 8 other locations on that map where caches can spawn. Just bad luck they all spawned in village.
Yes I know there are. May be a little tuning should be done there. May be a little coding to make it spawn another place if already spawned sound same area 3 times in a row.
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alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: Operation Archer Cache Locations

Post by alec89 »

This has never happened when I played.... Sometimes it did spawn like once next to a previously destroyed cache but not like this is, weird. Most of the time I get caches in the village, the airport, G5(near water fall), H7, D1-D2, E3, hamburger hill. The way it looks here is just VERY messed up coincidence.
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TheValkyre
Posts: 23
Joined: 2009-02-23 00:32

Re: Operation Archer Cache Locations

Post by TheValkyre »

Well at least you know the battle is for sure gonna be intense haha

I have seen this kind of happen around airport but never that bad, thats just ridiculous, those insurgents werent very intelligent with hiding
Epipen
Posts: 74
Joined: 2010-06-30 05:29

Re: Operation Archer Cache Locations

Post by Epipen »

This isn't a problem when the insurgents know how to hide their caches (not shooting rpg's from the cache) lol
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Operation Archer Cache Locations

Post by Smegburt_funkledink »

It's random, who cares?

It just means that game was different from any other you've already had on that same map, there's no problem here, it's jut chance.

If they always spawned in that same village every game, then it would be a waste of such a large map.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Operation Archer Cache Locations

Post by Psyrus »

That's why I made this... but apparently 'they have plans to improve on that issue' which I took as 'don't bother' so yeah... hopefully it gets fixed around the same time the silly buckshot arrest shotgun gets fixed
https://www.realitymod.com/forum/f388-p ... pawns.html
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Operation Archer Cache Locations

Post by Jigsaw »

Smeggles wrote:It's random, who cares?
This.


Because this smells like a suggestion outside of the correct section to me, and because we are already aware that this happens from time to time I am locking this thread.

The link Psyrus posted gives some more information:

https://www.realitymod.com/forum/f388-pr-bf2-community-modding/83154-bf2-coordinate-system-cache-spawns.html
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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