Stationary assest limitation suggestion

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Damian(>>>PL
Posts: 130
Joined: 2008-12-31 09:12

Stationary assest limitation suggestion

Post by Damian(>>>PL »

1.Ammo limitaion
1.1.Give to any stationar assest really small number of ammo(2+1 rockets for TOW).
1.2.Make new kit that have extra ammo for stationar assest.
1.2.1.Limit number of them to number of deployed S.Assests.
1.2.2.He can drop only one rocket, if he drop secound first is dissapearing.
1.2.3.He cant be requested from S.Assest.
1.2.4.Make TOW Rocket(in kit)reload time long(like witch HAT, or mabey longer).

2.Stationar assest like TOW, AA cant be rebuilded.
2.1.If sometching destroyed them they, are dissapearing.
2.2.Make them to be limited like Kits(mabey witch smaller "TIME")
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3.Deploying
3.1.S.Assests can be builde close to FB only if it is close to capped objective(do you like when enemy are camping your out from main, becouse I don't).
3.2.S.Assest can be builded/repaired only by specialized solidier(guy witch ammo, you can give him sometching speciall to do this).

4.Special hit boxes.
4.1. Make special hitbox(for example if we hit [even by normall riffle] glass at computer then guy in tow is loosing his view).
War is a game played
with a smile;
if you can`t smile, grin.
If you can`t grin, keep out of the way until you can.
[Winston Churchill]
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Stationary assest limitation suggestion

Post by Rhino »

1. Making reloadable deployable weapons is something we have looked into hard and still looking into. The real problem is finding a way of making a deployable think its a jet or a ship and I spent many hrs trying to work out how to do it but couldn't work it out. Still got a few ideas I need to try like adding a jet engine (in code, not actually a jet engine :p ) to a deployable to see if that makes it think its a jet and a few other things but so far no luck on that and until we get that there is no decent way of having deployables being reloadable.

2. Something like that we are thinking of, think something like that might be done in .92 but not 100%

4. Not really possible to do what your suggesting.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Stationary assest limitation suggestion

Post by Jigsaw »

Locked as this has been talked about before and Rhino already appears to be on the case :mrgreen:
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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