Manual vehicle engine silence
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Moonlight
- Posts: 211
- Joined: 2009-07-04 20:05
Re: Manual vehicle engine silence
Given the delay you're suggesting i'd rather still press f3+c while driving a tank. ;]
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rushn
- Posts: 2420
- Joined: 2010-01-01 02:51
Re: Manual vehicle engine silence
I feel like this has been suggested before but idk i think it might be hardcoded
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: Manual vehicle engine silence
just go to pos 3 in vehcial and crouch... you can ehar and not be shot simples.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Manual vehicle engine silence
I don't think a dynamic engine system arma style can work in bf2, only way for this to work without getting out the vehicle is going to be sound wise I think.
I wonder if there is a way to limit the number of times the idle engine sound can repeat, then if you stay still long enough the sound just stops, unless you press W again, and then the acceleration sound comes on with the normal car sound, then stop again, idle cycles X times, and then stops. Maybe. Problem is I don't know if the engine restart sound will work when you press W again.
I wonder if there is a way to limit the number of times the idle engine sound can repeat, then if you stay still long enough the sound just stops, unless you press W again, and then the acceleration sound comes on with the normal car sound, then stop again, idle cycles X times, and then stops. Maybe. Problem is I don't know if the engine restart sound will work when you press W again.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Manual vehicle engine silence
Couldn't it be made so, if the velocity = 0, then the sound is a fading engine (or a 5 seconds "engine on" followed by 99999999999999999999999999999999999 second of "engine off", supposing you have to loop the sounds?)[R-CON]Rudd wrote:I don't think a dynamic engine system arma style can work in bf2, only way for this to work without getting out the vehicle is going to be sound wise I think.
I wonder if there is a way to limit the number of times the idle engine sound can repeat, then if you stay still long enough the sound just stops, unless you press W again, and then the acceleration sound comes on with the normal car sound, then stop again, idle cycles X times, and then stops. Maybe. Problem is I don't know if the engine restart sound will work when you press W again.
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Bellator
- Posts: 511
- Joined: 2009-07-13 13:52
Re: Manual vehicle engine silence
Just go to another seat: a passanger seat or the fifty cal and hunker down there. Perhaps the tank should have a fourth position, one that is safe inside the tank and has a periscope view, but doesn't actually provide any weapon or control over the vehicle. Just an extra passenger seat that would allow for the driver to "switch off the engine" while remaining safely inside. This extra position would still require you to be in the same squad, so that it can't be abused for transportation of blue team mates.in order to stop the engine, you jump out
Last edited by Bellator on 2010-07-11 22:56, edited 1 time in total.
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ytman
- Posts: 634
- Joined: 2010-04-22 17:32
Re: Manual vehicle engine silence
If it isn't possible to create an "all stop" button then I do like the idea of a fourth position in the tank. If it requires a crewman kit and you to be in the same squad as the other members then easily it could be seen as the "commander" position. Rarely is it ever right to have three people in tanks currently as they are vulnerable, largely useless (unless as eyes/ears), and hamper the ability of the driver to actually go engines off.Bellator wrote:Just go to another seat: a passanger seat or the fifty cal and hunker down there. Perhaps the tank should have a fourth position, one that is safe inside the tank and has a periscope view, but doesn't actually provide any weapon or control over the vehicle. Just an extra passenger seat that would allow for the driver to "switch off the engine" while remaining safely inside. This extra position would still require you to be in the same squad, so that it can't be abused for transportation of blue team mates.
In a perfect world I'd suggest having the position be litterally inside the tank with a fully rendered inside like some APCs, but a periscope view is perfectly fine too.
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=]H[= JakCurse
- Posts: 227
- Joined: 2009-07-14 10:38
Re: Manual vehicle engine silence
Like a loader's position! I'd still like to see some way that the .50 gunner (AKA commander) could either turn in and use optics, or just use some binoculars.
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ankyle62
- Posts: 556
- Joined: 2009-07-12 21:41
Re: Manual vehicle engine silence
for the tank they could just add an extra seat in it that is just like the driver seat view but with the engine off. cant really do that with the other vehicles though.
i know i hate losing the driver seat spot that allows you to zoom out and search for targets.
i know i hate losing the driver seat spot that allows you to zoom out and search for targets.
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Hunt3r
- Posts: 1573
- Joined: 2009-04-24 22:09
Re: Manual vehicle engine silence
I think tanks have APUs that can power everything without the main engine being on.
Oh, and crouching in the 50 cal position can still get you killed by an RPG/grenade/Hydra 70 to the top.
Oh, and crouching in the 50 cal position can still get you killed by an RPG/grenade/Hydra 70 to the top.

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Manual vehicle engine silence
I can't find the quote however iirc there is enough power for like 30mins of turret control after the engine is turned off.Beckham wrote:In real life the engine of an Abrams needs to stay turned on as to allow power for the turning of the turret, does it not? I'm sure it's the same way with most/every other tank.
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: Manual vehicle engine silence
_PLEASE_ add a "Commander's Seat" to tanks with a variety of view angles, CITV, etc. This would allow the engine to be 'turned off' when the tank is stationary and allow the driver to retain views of the exterior, etc. If thermal is ever implemented it could be shown from that seat as well.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Manual vehicle engine silence
but would you want it to just be a 4th seat, or would you want it set so that only the driver/commander can use it? e.g. if a dude got in and sat in the 4th slot would you want it to go "you are not part of this tank crew please exit the vehicle"? (the basis of the reasoning being that we can't waste more people on the armour with only 32 per team)Startrekern wrote:_PLEASE_ add a "Commander's Seat" to tanks with a variety of view angles, CITV, etc. This would allow the engine to be 'turned off' when the tank is stationary and allow the driver to retain views of the exterior, etc. If thermal is ever implemented it could be shown from that seat as well.
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Startrekern
- Posts: 847
- Joined: 2008-08-31 21:11
Re: Manual vehicle engine silence
Remove the .50 on top and make it a CROWS style that is integrated with the Commanders' view. And not literally the Commander like the guy that rules the squads, but the tank commander.
I.E.:
Tank driver pushes F3, switching into Commanders' Seat.
Pushing 1 brings up CITV, standard ("Striker" style) view, say with a few levels of zoom
Pushing 2 brings up CROWs view with only 2x-3x zoom or whatever
Pushing 3 brings up a communications device similar to the handheld SL radio so that a tank crewman can give intelligence, request support, etc.
Maybe if Thermal is ever added you can add a CITV view for Thermal
I.E.:
Tank driver pushes F3, switching into Commanders' Seat.
Pushing 1 brings up CITV, standard ("Striker" style) view, say with a few levels of zoom
Pushing 2 brings up CROWs view with only 2x-3x zoom or whatever
Pushing 3 brings up a communications device similar to the handheld SL radio so that a tank crewman can give intelligence, request support, etc.
Maybe if Thermal is ever added you can add a CITV view for Thermal
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Manual vehicle engine silence
Couldn't you just make it a weapon. o.O
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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Damian(>>>PL
- Posts: 130
- Joined: 2008-12-31 09:12
Re: Manual vehicle engine silence
I dont agree witch this suggestion, way how tanks are working in PR isnt much closer then in BF2. Standing and waiting for target witch off engine, to make tanks in PR realistic we need 2 things.
1.Stabilization(HardCodet)
2.Engine is allways on, or when its off gunner cant move his tower(I think the best way is to give engine sound when gunner is on his position).
1.Stabilization(HardCodet)
2.Engine is allways on, or when its off gunner cant move his tower(I think the best way is to give engine sound when gunner is on his position).
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