Steps:
1-The pieces join for sub sets
2-Set up the axes and pivots
3-Set up of wheels and caterpillars
4-To define geoms and cols
5-To load the materials
6-To generate the texture
7-To export to BF2
8-Final Set up .con and .tweak
The technical characteristics are:
Crew: 4, commander, armourer, loader, driver.
Length: 6,75 m.
Width: 3,25 m.
Height: 2,42 m.
weigh: 30,5 Tm.
Shielding and armament :
Shielding: 70 mm
Principal armament: Cannon Rheinmetall of 105 mm; APFSDS-T, HEAT-T, HESH, I HAVE, HEP-T, Canister, Smoke, Trace.
Secondary armament: 2 x 7,62 mm machine guns MG SLAP.
Mobility
Motive plant: MTU-MB 833 Ka-500 6 cylinders 22,4 L diesel
537 kW 720 CV.
Suspension: bars of twist.
Speed: 75 km/h.
Scope: 550 km/650 L; 1 000 km (+ tank).
Some ss:
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[/IMG]History:
In the middle of 70 ', there arose the need of a modern tank adapted to the topographic and road characteristics of the Argentina, which they were making unviable the acquisition of the slow beasts of 55 tons that offer other countries. Because of it it was decided to begin the development of a rapid, light and national tank, with what also they were solving problems of costs and supplies.
The TAM is based on chassis of the Thyssen-Henschel Marder (the German VCI) of six wheels for caterpillar to which he joined and were armed by the national turrets constructed about the cannon of 105 millimeters TAMSE - Argentine medium tank Company of the State-. The engine possesses in the front part as the Marder what gives him major protection to the crew still with his weak shielding.
Begining steps:
1-The pieces join for sub sets
2-Set up the axes and pivots
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[/IMG]I've a Q:
1- Are the axes direccion ok?
2- Need I to generate cols and material before run the bundle mat utilities?
more info: http://foros.realitymod.com.ar/showthre ... E-Tam2-WIP
Thanks
