Here is my suggestion to remove the ragdoll revive system.
Increase black & white bleed out time to roughly 120 seconds either by slowing bleeding down or by increasing total health by 25-50% but the extra health is only "black & white" time (diagram yo).

Decrease 'wounded' ragdoll time to 30 seconds
That is 150 seconds in total, 2 and a half minutes in which you should find a medic, less if you are shot while you are 'b&w wounded' you should be hiding in cover or dropping smoke.
I believe this would increase the use of the medic bag while keeping epipens for use only as a last resort. It would also add a sort of urgency to being shot or wounded as I hate bleeding out, and I imagine lonewolf anti-squad players do to, so if this encourages people to hang around with medics and squads then it has to be a good thing right?
Positives: (that i can think of)
You would have the ability to pick up 'b&w wounded' soldiers in a transport to be treated further away from fighting.
'b&w wounded' soldiers can crawl to a medic
A 'b&w wounded' insurgent would be arrestable, rather than left on the ground as a 'wounded' ragdoll. As long as he doesn't hear you coming and drop a grenade on himself.
it would be possible to kill other players and be 100% certain they will not be revived minutes after you have moved past them.
Negatives: (that i can think of)
Increasing b&w time does not increase deviation so if a player had his sights on the enemy when he was shot he can continue to fire somewhat accurately despite being blinded.
People will complain about not getting 5 minutes to be revived, my advice to them would be: try not to get shot in the first place.
I hope this suggestion is received better than my last block of text, I put a lot of thought into this and hopefully it isn't all hardcoded impossible to implement stuff. PR is a very immersive game and I love playing it, but every time I have to waste time camping a group of ragdolls it completely kills the immersion.


