[Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

dtacs
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by dtacs »

I agree, currently, Basrah in addition to Karbala and Fallujah, are incredibly hard for the Insurgents, with little effort required by the BLUFOR to win. I've seen Insurgents win ONCE since 0.9, and that was due to the opposing team being a bunch of idiots who didn't really care.

Hopefully the Panther CLV will balance this out somewhat, at least so much that there isn't as much armor, and more light vehicles.
Rudd
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Rudd »

I would suspect the problem is actually that the GB don't have a stryker equivalent

WMIKs, too small, Warriors...ok big enough the cannon is a bit much :P

though frankly I think its fine as it is unless caches get spawned in teh West side of the map, then the INS have got alot of problems, in the city itself the number of bombcars, RPGs etc bring the balance in the INS favour.

it might actually be time to move this map to the US Army/USMC in order to use strykers or humvees with CROWs to give a bit of a different balance on the west side.
Hopefully the Panther CLV will balance this out somewhat, at least so much that there isn't as much armor, and more light vehicles.
I'm afraid since the map is set a while ago the panther probably wouldn't feature, we'd need something like the Bulldog instead, which I've not seen any news on.
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dtacs
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by dtacs »

Depending on the strength of the Panther maybe it could be a Stryker equivalent. RWS, pretty strong armor, if it carries 5 passengers and can take 2 RPG's I'll find my squad using it quite a bit.
Conman51
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Conman51 »

I thought the tank doesnt re spawn??
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
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Rudd
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Rudd »

Depending on the strength of the Panther maybe it could be a Stryker equivalent. RWS, pretty strong armor, if it carries 5 passengers and can take 2 RPG's I'll find my squad using it quite a bit.
The first 56 vehicles were delivered by September 2007. The Panther CLV entered service in June 2008. By June 2008, 217 vehicles had been delivered. A small number of vehicles are undergoing hot weather trials in Afghanistan with 1 Mechanised Brigade. A total of 401 Panthers are scheduled to be delivered by September 2009.
seems the iraq deployment didn't get these, these vehicles were earmarked for afghanistan or something.
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Tim270
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Tim270 »

Agree - However, this is only really a problem if the caches are outside the city, which makes playing this map boring as hell for ins. When caches spawn inside a lot its not so bad.

This map atm really embodies the problem of insurgency on a select few maps - bluefor camping. In all honesty I think gameplay has outlived Basrah, it was fun back with the a10 (lol) but really any caches outside the city are really far to easy for the overbearing Brit armour on the map.
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Rudd
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Rudd »

bluefor camping.
well to an extent its also the insurgent's fault :P if they sit in a building on the edge of a city firing at the blufor...its not like you can blame them for blasting them away, problem is that those same insurgents respawn and go back to the same building, so the blufor don't advance unless they either have overwhelming firepower or the enemy pulls back.

the main reason blufor camp is because the insurgents oblige them by constantly attacking them
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Tim270
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Tim270 »

I know what you mean, the south of Basrah, I agree it is the fault of the INs team. However, in the large village to the west, if the Brit team has any sense they destroy all the buildings using armour and get any cache in there that way. There is really nothing you can do to stop it.
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Rudd
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Rudd »

I have to agree with that

once I was a 3 man insurgent team IEDing the west side, the British destroyed the entire village.....for 3 guys :P
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Outlawz7
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Outlawz7 »

[R-CON]Rudd wrote: the main reason blufor camp is because the insurgents oblige them by constantly attacking them
Yes, its the Insurgents fault for spawning in the middle of the city with every route out of the mosque being possible to cut off, such as by placing a tank on the main street and a couple of guys on top of hotel. :roll:

The map is flawed, end of story.
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dtacs
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by dtacs »

[R-CON]Outlawz wrote: The map is flawed, end of story.
I wouldn't say its flawed, just doesn't fit the current incarnation of PR, just like Ejod, and *whimper*, Sunset.

Maybe Basrah2 will be a little bit more balanced, and a redesign of the city (specifically INCREASING it north, south and west) will make it playable.
Looy
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Looy »

I feel most insurgency maps are too random due to the cache spawns. If they spawn out in the open they are effortless to destroy, but if they spawn in the middle of a city they are incredibly hard to assault.

It'd be great if they improved the algorithm that chooses cache spawns to make spawns in very hard or very easy areas much rarer and limited to 1 or 2 per round, with most caches spawning in fairer battle zones.

A short term solution would be to just double the amount of RPGs available to OPFOR and/or decrease their resupply time. The reason armour dominates so much is that the INS have no real way of damaging them from a distance.
ytman
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by ytman »

The map itself is just outdated.

The city region is too small, too much land is unused, caches spawn in ridiculous locations.

Sure you can balance it a bit by taking away some vehicles... but I really doubt it'll matter as the West caches are simply too easy.
TeRR0R
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by TeRR0R »

Armor load out is fine.
Insurgents just don't have enough cover while moving outside the main city.

On Al Basrah V2 i did alot of changes to the terrain and vegetation so there is much more cover for either side.

Here are some examples what could be done. Not the best screenies to show the terrain, but still...


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But actually you must be in game to see all the little changes which makes this map more enjoyable for everyone.

So I disagree on that this epic map has no more potential to be improved or that always everything must be redone from scratch.


See how fresh this map can look like:

https://www.realitymod.com/forum/f354-c ... m-wip.html
Last edited by TeRR0R on 2010-07-22 13:04, edited 1 time in total.
Ford_Jam
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Ford_Jam »

dtacs wrote:I wouldn't say its flawed, just doesn't fit the current incarnation of PR, just like Ejod, and *whimper*, Sunset.

Maybe Basrah2 will be a little bit more balanced, and a redesign of the city (specifically INCREASING it north, south and west) will make it playable.
Truth!
Moar urban areas!

moar EJOD :(
Tarranauha200
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Tarranauha200 »

Caches should be more in the urban area so APC cant do that much since it cant go in city.
Also, whit enough teamwork from INS team you can destroy those vehicles.

Blufor is supposed to be overpowered. Al basrah is one of my fafourite maps and the armor doesn`t bother me.(Yes, I play as insurgent too)
Bazul14
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Bazul14 »

Yo dawg, the insurgents have something called SPGs. You can make 2 of them covering the whole village, and you have a mobile SPG which can destroy the APCs very easily. The tank usually finds itself a way to fail. If you have a good squad on INS making hideouts, the UK inf can't even rule the village. The only place were they have control is the southern area behind the desert highway. Other than that they don't really stand a chance. Also, their mortars can not be built anywhere inside the DOD, and they usually get wasted by a squad with techies. If I get up a squad on the INS squad, even on TG, the UK doesn't stand a chance.:
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Outlawz7
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Re: [Al Basrah] Is 3 respawnable APC's, 1 Tank and 1 Scimitar too much?

Post by Outlawz7 »

Bazul14 wrote:Yo dawg, the insurgents have something called SPGs.
Now they do, but the thread was made before 0.95 ;)
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