"Safety" IED detonators

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

"Safety" IED detonators

Post by boilerrat »

After seeing the new "unarmed" slot on the supply trucks, I began to think of other applications which leads me to thinking about my past accidents while placing explosives.

If there is any bit of lag while placing IEDs, you sometimes end up clicking one too many times and blowing yourself up.

So my suggestion, add the detonator to the number 9 slot since Insurgents do not carry bandages.

Is that possible?

Would this be able to be used on bomb vehicles?
Image
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: "Safety" IED detonators

Post by rushn »

i think thats possible but if you are carefull enough it shouldn't happen
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: "Safety" IED detonators

Post by boilerrat »

I know what you're saying, but if I was placing an IED... I wouldn't have my finger on the button when I drop it.

So this could be more of a common sense / realism fix.
Image
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: "Safety" IED detonators

Post by Spec »

Then again, IEDs aren't really the safest devices in real life either, you could claim the clicking was actually a malfunction of the bomb itself :P

On a more serious note - sure, if it's possible. Though I guess explosives and detonator have to be in the same slot as it was in BF2, but maybe I'm wrong.
Image
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Re: "Safety" IED detonators

Post by Sgt.BountyOrig »

I dont think so, it would be like SL placing builds and SM building them.

And rather, when you place said IED, why not become "Unarmed" and be made to right click to switch to phone
[NO] Bounty
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: "Safety" IED detonators

Post by Spec »

I dont think so, it would be like SL placing builds and SM building them.
SL-placed objects are "vehicles" methinks. They have a "wreck" state, some of them (TOW, HMG) can be "entered" etc. They simply don't move. SM building them are doing what an Engineer in Vanilla does, it's just a shovel, not a wrench.
I don't think these things have anything to do with how explosives work.

Even if you spawned an IED "Vehicle", and had another object in the inventory to "shovel" it - that would hardly work remotely without seeing it. I don't know anything in this game that can remotely be triggered except for things that use the C4-like code.
Image
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: "Safety" IED detonators

Post by alberto_di_gio »

Spec_Operator wrote:Then again, IEDs aren't really the safest devices in real life either, you could claim the clicking was actually a malfunction of the bomb itself :P
love that point of view. INS blowing themselves irl life is not very rare :)
Image
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: "Safety" IED detonators

Post by rushn »

alberto_di_gio wrote:love that point of view. INS blowing themselves irl life is not very rare :)
i think it should be kept normall or at least low priority since there is other stuff that needs work
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: "Safety" IED detonators

Post by myles »

rushn wrote:i think it should be kept normall or at least low priority since there is other stuff that needs work
Well it wouldint take that long to do i guess
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

Image
Looy
Posts: 73
Joined: 2010-05-31 12:26

Re: "Safety" IED detonators

Post by Looy »

How about alt firing mode for HATS/LATS/RPGS is safety on mode to?
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: "Safety" IED detonators

Post by myles »

Looy wrote:How about alt firing mode for HATS/LATS/RPGS is safety on mode to?
Its diffent then that saftey he is saying that have an Ied as 1 slot and a detonater in another so you dont double click and blow yourself up
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

Image
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: "Safety" IED detonators

Post by rushn »

i guess it makes sense but having two slots for 1 weapon does not seem like a good idea two me especially that slots are limited
Zegel
Posts: 95
Joined: 2008-07-21 18:43

Re: "Safety" IED detonators

Post by Zegel »

I would much rather just have a second slot for another set of IED's, so you could have to individual rounds of detonations. I've not once blown myself up placing an IED, and it's what I do 75% of the time on Insurgency - But damn does it make me laugh to picture another poor sap doing it.
Staker
Posts: 160
Joined: 2009-01-02 21:14

Re: "Safety" IED detonators

Post by Staker »

Isn't it so that if you immediately click for second time after throwing an IED it doesn't blow up at all?
Image

Ffuu.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: "Safety" IED detonators

Post by Spec »

C4 has a 5 second safety time, though IEDs don't as far as I know.
Image
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
_____________________________
Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
ryan d ale
Posts: 1632
Joined: 2007-02-02 15:04

Re: "Safety" IED detonators

Post by ryan d ale »

I can honestly say I'm pretty sure I will have placed more IEDs than 99% of PR players (in the game lol) and I have never blown myself up.

I believe it is an unneccessary suggestion.
Project Reality's Unofficial Self-Appointed Anti vehicle mufti
Over 8 years and still not banned ;)
Obligatory Epic Forum Quote (QFT + LOL)
saXoni: "According to ********'s title their server is for skilled people only, so this doesn't make any sense. Are you sure you were playing on ********?"
Image
Indy Media
Staker
Posts: 160
Joined: 2009-01-02 21:14

Re: "Safety" IED detonators

Post by Staker »

Spec_Operator wrote:C4 has a 5 second safety time, though IEDs don't as far as I know.
My hoogombombommethinks sense says that if you doubleclick C4, it doesn't blow up but can be blown later on. However, if you dobleclick IED it simply turns into anon-explosive blue plastic block on the ground that is visible only for a short period of time.

I'm sure this information is also located in manual and I might even check it myself :D .

E: The manual states what Spec_Operator said, so I guess I was wrong. Well at least IED's don't blow up if you immediately click again. And that arming time is five seconds for C4. If I read and understood correctly that is.

About the suggestion; in my opinion not neccessary. Double clicks won't blow it up, so it can only happen due to not being careful enough. Or I could be totaly wrong again and this whole post was complitely needless and shouldn't have been written at all.
Last edited by Staker on 2010-07-20 18:34, edited 1 time in total.
Image

Ffuu.
Looy
Posts: 73
Joined: 2010-05-31 12:26

Re: "Safety" IED detonators

Post by Looy »

myles wrote:Its diffent then that saftey he is saying that have an Ied as 1 slot and a detonater in another so you dont double click and blow yourself up
I know. Just thought it would be a decent feature for any kind explosive weapon that doesn't have an alternate fire already. I've never actually just clicked by mistake and killed myself, but I've sometime switched weapons using the mouse wheel and accidentaly fired an RPG in the ceilng.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: "Safety" IED detonators

Post by Arnoldio »

IEDs arent really safe anyway... its just a homemade explosive device from your taliban neigbour tinkering around his explosive-ordinated workshop. C4 has all the stuff for safety reasons and because its professionally made not homemade.
Image


Orgies beat masturbation hands down. - Staker
MurderDogg
Posts: 36
Joined: 2009-10-16 16:01

Re: "Safety" IED detonators

Post by MurderDogg »

How hard is it for insurgents to turn an artillary shell into an ied? Maybe someone here with the proper millitary or research background could explain.

I personally like a bit of random risk in game. If 1 out of 100 ieds glitches then so be it. Just `couse the insurgent Kosiarist Oilerman`s how to manual. Doesnt mean nothing will go wrong.
Post Reply

Return to “PR:BF2 Suggestions”