Muttrah City v0.91 Feedback

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dtacs
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Re: Muttrah City v0.91 Feedback

Post by dtacs »

Problem: The unarmed BRDM at the start of rounds is fast enough to get to the docks and ram landing choppers, often tipping them so when the pilot accelerates into one of the warehouses, or simply explodes.

Its highly unlikely that a LAT kit is taken to the docks by the USMC, and the BRDM is usually driving around full pelt already looking for targets.

Solution:
Putting the BRDM on a spawn timer of 1 minute after the game start, since it would take this long for the squads to cap south city where the SL's are waiting at main for the logi trucks. Even 30 seconds would give the US enough time to land, drop crate, and have a squad build a FOB inside a warehouse.

Want more details Rhino or is that enough?
Rhino
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Re: Muttrah City v0.91 Feedback

Post by Rhino »

Na I get the picture and can't put it on a 1min delayed spawn since then it would have only a 1min spawn time so literally 1min after it dies it would respawn :p
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Silly_Savage
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Re: Muttrah City v0.91 Feedback

Post by Silly_Savage »

Link it to the South City flag similar to how the M.E.C. logistic trucks are?
"Jafar, show me a sniper rifle." - Silly_Savage 2013
Rhino
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Re: Muttrah City v0.91 Feedback

Post by Rhino »

Silly_Savage wrote:Link it to the South City flag similar to how the M.E.C. logistic trucks are?
Ye or just remove it or maybe something else :p
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dtacs
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Re: Muttrah City v0.91 Feedback

Post by dtacs »

[R-DEV]Rhino wrote:Ye or just remove it or maybe something else :p
A MT-LB perhaps?
Rhino
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Re: Muttrah City v0.91 Feedback

Post by Rhino »

I meant something else by doing something else to stop it and not replacing it with anouther vehicle.
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PuffNStuff
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Re: Muttrah City v0.91 Feedback

Post by PuffNStuff »

dtacs wrote:Problem: The unarmed BRDM at the start of rounds is fast enough to get to the docks and ram landing choppers, often tipping them so when the pilot accelerates into one of the warehouses, or simply explodes.

Its highly unlikely that a LAT kit is taken to the docks by the USMC, and the BRDM is usually driving around full pelt already looking for targets.
SOLUTION: Chopper land on crates N of warehouses.

4.Profit!
dtacs
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Re: Muttrah City v0.91 Feedback

Post by dtacs »

PuffNStuff wrote:SOLUTION: Chopper land on crates N of warehouses.

4.Profit!
No, the solution is a logical one to a problem that is stupidly unrealistic and shouldn't be happening.

In an urban situation would USMC pilots really land on top of shipping containers instead of large, open ground? In real life would armored military vehicles really be used to ram landing helicopters?
Staker
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Re: Muttrah City v0.91 Feedback

Post by Staker »

This is a problem caused by players and can be fixed by players. I can't see the problem really.
dtacs wrote:In an urban situation would USMC pilots really land on top of shipping containers instead of large, open ground? In real life would armored military vehicles really be used to ram landing helicopters?
Choppers are used so unrealistically anyway, that any "in real life they would or would not do that" argument can't really be used, to be honest :D

Boats are sexier anyway.
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FunkDoctorSpot
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Re: Muttrah City v0.91 Feedback

Post by FunkDoctorSpot »

Staker wrote: Boats are sexier anyway.
QFT!

Its so ninja to drive with a boat to the cargoship, get up on the top of the ship with your grappling-hook and take out a freaking SQ, FOB and AA while them lamers dont even know what just happend :29_slaps:
Cobhris
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Re: Muttrah City v0.91 Feedback

Post by Cobhris »

BigNate wrote:It's been a while since I've seen the USMC win on this map. Anyone else noticing lopsided results? I can be on a MEC team that absolutely dominates the USMC, and then next map it's the same players but the teams are swapped, and we get stymied as USMC, losing 200+ to 0.
Well I noticed a few problems that cause the USMC to lose:
-After landing at the docks, instead of building 2 or 3 FOBs, the guys who have already landed just start trickling into North City one by one.
-If a FOB does happen to get built, people insist on spawning on the carrier and making the hueys do unnecessary flights.
-People charge against dug in enemy positions while taking fire from machine guns. As a result the entire squad gets mowed down in seconds.
-No one carries LAT, and the LAVs drive around on commando missions instead of backing up the infantry
-There are never sufficient boots on the ground when attacking. It takes way too long to get enough men on a flag when assaulting it, which gives the MEC ample time to counterattack.
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dtacs
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Re: Muttrah City v0.91 Feedback

Post by dtacs »

Staker wrote: Choppers are used so unrealistically anyway, that any "in real life they would or would not do that" argument can't really be used, to be honest :D .
Not...really? The USMC do helicopter assaults with their infantry and AAVs right? So how is helicopters transporting infantry unrealistic?

Its a valid argument since no army in their right mind is going to use a scout vehicle to ram an opposing helicopter. It isn't standard practice, nor it is it a smart idea.

Players use what works, since this works, its going to be spammed to no end unless the admins on the server create a no-ramming rule, which exists only on TG I believe. But it shouldn't be up to the server admins to stop something which can simply be changed by editing a line of code.
Staker
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Re: Muttrah City v0.91 Feedback

Post by Staker »

I didn't claim that using them is unrealistic, but the way they are used by many players. Using a chopper instead of walking 500 meters for example.

If an open area is dangerous, not only due to ramming vehicles, but also small arms, MG's, AT's or any other things that say "bang", wouldn't it be a bit stupid to land there?

The problem is that both teams know what their enemies will do, even before the game begins. Yet people still use the same tactics every time.

Anyhow, my statement wasn't based on facts, was badly formed and misplaced. Sorry about that.
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maarit
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Re: Muttrah City v0.91 Feedback

Post by maarit »

im just bored to see this apc`s warfare in this map.
muttrah is good city map and its legend in PR maps.
...but apc`s just make it worse.
they really dont transport troops anywhere,they just drive around blocks and chase the enemy apc.
and maybe cos there is so much water and big mountains,the space where aps`s can operate is small.
thats why it feels like there is apc wars going on all the time.



i would like to test this map just with few apc`s that those dont respawn.
maybe spawnable humwee at docks and techies to mecs.
Last edited by maarit on 2010-09-05 07:52, edited 1 time in total.
Rhino
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Re: Muttrah City v0.91 Feedback

Post by Rhino »

BTW guys I will soon be working out the v0.95 layout for Muttrah so all the feedback you can give me which you haven't already given me in this topic would be good :)
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llRvXll
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Re: Muttrah City v0.91 Feedback

Post by llRvXll »

maarit wrote:im just bored to see this apc`s warfare in this map.
muttrah is good city map and its legend in PR maps.
...but apc`s just make it worse.
they really dont transport troops anywhere,they just drive around blocks and chase the enemy apc.
because theres many infantry squad's tha doesn't know how to call apc transport/suport

Unfortunately apcs are used like light tanks in pr because of nub squad leaders...
Ford_Jam
Posts: 458
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Re: Muttrah City v0.91 Feedback

Post by Ford_Jam »

llRvXll wrote:because theres many infantry squad's tha doesn't know how to call apc transport/suport

Unfortunately apcs are used like light tanks in pr because of nub squad leaders...
I'd rather have the APC's on my team destroy the enemy APC's and distract their infantry while I walk to objectives unhindered.
killonsight95
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Re: Muttrah City v0.91 Feedback

Post by killonsight95 »

layout be buildings or cars/apc's etc.
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Rhino
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Re: Muttrah City v0.91 Feedback

Post by Rhino »

GPO aka, Game Play Objects aka, flags, spawns and objects spawns (cats, apcs etc).
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reaper123167
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Re: Muttrah City v0.91 Feedback

Post by reaper123167 »

what i would like to see in muttrah is narrower streets and alleyways, humvees (and whatever the MEC equivalent is) instead of apc's, and the return of the epic 0.87 loading music.
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