Field guns

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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danger01
Posts: 71
Joined: 2008-01-08 18:20

Field guns

Post by danger01 »

deployable/transportable field guns would be nice, perhaps hitching them up to a truck or other vehicle or having them as a deployable asset or even airlifted by Chinooks or cows , but most of all, as in FH, allow them to be moveable, with a timer for deploying.

also, the smoke shells need sorting. the guns should be able to produce a serious smokescreen but the smoke they give off at the moment is very weak.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Field guns

Post by dtacs »

[R-CON]Sniperdog has recently released a system where there are placeable mortars, which are deployed near firebases. In real life field guns are operated by a large crew, unfortunately PR is limited to 32 players a side, and a crew on a gun would take too many numbers off the battlefield.

This is also a resuggestion, please search before posting. The DEVs are well aware of field guns in FH2.

https://www.realitymod.com/forum/f18-pr ... -arty.html
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Field guns

Post by Rudd »

the field guns put a pretty good smoke screen imo, you just have to fire 2-3 rounds, also consider that when you are far away from effects they look less good in order to increase performance.

towing or air lifting is not possible in a reliable manner in BF2, though it can be done, and FH2's field guns are a little too forgiving imo.
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Field guns

Post by BloodBane611 »

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[R-CON]creepin - "because on the internet 0=1"
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