Compass

Suggestions from our community members for PR:BF2. Read the stickies before posting.
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Compass

Post by nicoX »

Why is the compass so simple? Put some real military compass in the corner, or when you open your map.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Compass

Post by Arnoldio »

The man has a point actually. Compas should be show when map is open not just all the time. You can still use clock for yelling out contact.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Compass

Post by McBumLuv »

+1, gives a point as well to the vehicle HUD compasses.
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Ghost Wolfe
Posts: 341
Joined: 2010-01-29 03:45

Re: Compass

Post by Ghost Wolfe »

Putting it in the corner might be fine; however, having it only come up when your map is open is a bad idea. I'm sure that most of the PR community uses it to call out the locations of enemies (CONTACT 250, ect) and opening your map every time to see where they are would hinder your reaction to the attack.

I do think that the compass needs some kind of change. Any suggestions?
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Compass

Post by Tarantula »

open map, compass shows for 10 seconds, then fades out. BAM!
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spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: Compass

Post by spawncaptain »

I'm normally against sacrificing realism over gameplay but this is an exception. Many players have trouble finding their targets even when given bearings and having to describe the enemy's location will lead to even greater confusion. Although it would be interesting to try in a kind of open beta of course, but that's not gonna happen as we all know.
Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Compass

Post by Cobhris »

It's fine the way it is. Clock directions don't work well because 99% of the time everyone in the squad is facing different directions, resulting in 6 points of reference. The current compass is an essential tool for letting squads react quickly and effectively to threats.
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Compass

Post by bloodthirsty_viking »

Cobhris wrote:It's fine the way it is. Clock directions don't work well because 99% of the time everyone in the squad is facing different directions, resulting in 6 points of reference. The current compass is an essential tool for letting squads react quickly and effectively to threats.
This

if you are an effective squad, everyone should be looking a diffrent direction, then someone yells, TO THE LEFT!, everyone turns to their left, now everyone is still looking on a diffrent dirction then they were, and a panic saying WHERE IS HE!
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Compass

Post by goguapsy »

While this idea would be very nice, very realistic, it's important to note that this is Project Gameplay, not Project Reality.

Perhaps just make a 3D compass on the corner open all the time?

Or if you guys want to do that, make at least some "color code" of an area you are looking at, ie. IRL you can "point" to your squaddies where the enemy is, while in PR you gotta shout-out the bearing (or the region...)

Know what I'm saying?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Compass

Post by rushn »

exactly without compass I would be really bad
BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: Compass

Post by BlackwaterSaxon »

bloodthirsty_viking wrote:This

if you are an effective squad, everyone should be looking a diffrent direction, then someone yells, TO THE LEFT!, everyone turns to their left, now everyone is still looking on a diffrent dirction then they were, and a panic saying WHERE IS HE!
Or you decide prior to starting the patrol which direction you will be moving out, and using that as your basis for the clock system, the point mans 12 o'clock being 12 o'clock for everyone.

Really not that difficult. Compass works fine as it is.
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Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Compass

Post by Cobhris »

BlackwaterSaxon wrote:Or you decide prior to starting the patrol which direction you will be moving out, and using that as your basis for the clock system, the point mans 12 o'clock being 12 o'clock for everyone.
Oh yeah, I can really see that happening. In most pub squads, you're lucky to get a squad leader who even tells the squad where to go. Direction changes constantly and people have minds of their own. What you describe might work for disciplined soldiers or clan members who play like disciplined soldiers, but your average PR pubber isn't going to be able to keep that up all game long.
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BlackwaterSaxon
Posts: 361
Joined: 2009-07-11 00:02

Re: Compass

Post by BlackwaterSaxon »

Cobhris wrote:Oh yeah, I can really see that happening. In most pub squads, you're lucky to get a squad leader who even tells the squad where to go. Direction changes constantly and people have minds of their own. What you describe might work for disciplined soldiers or clan members who play like disciplined soldiers, but your average PR pubber isn't going to be able to keep that up all game long.
It's not that difficult to sustain, and when the direction changes, you just take the direction off of the point guy, you're all travelling in the same direction, so what's the problem? Your average PR player can read a compass.
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lucky14
Posts: 149
Joined: 2008-06-20 17:28

Re: Compass

Post by lucky14 »

BlackwaterSaxon wrote:Or you decide prior to starting the patrol which direction you will be moving out, and using that as your basis for the clock system, the point mans 12 o'clock being 12 o'clock for everyone.

Really not that difficult. Compass works fine as it is.

Not gonna work. How am I suppose to know where the left of my squad's point man is when I'm watching the rear of my squad. This requires the squad to look at the point man.

Clock directions will never work, unless they are exactly like a compass, just different numbers....but then it makes no sense :/
nir0
Posts: 70
Joined: 2009-11-08 05:29

Re: Compass

Post by nir0 »

as for me, we got perfect compass already, may be it is more handy than a rel one, but it so necessary
all i'd be glad to see is a little modification of the compass - make N and S letters colored blue and red
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Re: Compass

Post by nicoX »

One possibility would be that the compass would appear and with a player hand animation when you press T or Q automatic or to choose it from the list.
One thing I understand the compass as it's today is not really a compass, it's just more a help for the player to know his position, but a more fine looking 3D compass in the corner would be appreciated.
Last edited by nicoX on 2010-07-26 13:17, edited 1 time in total.
Looy
Posts: 73
Joined: 2010-05-31 12:26

Re: Compass

Post by Looy »

IRL they have the compasses stuck to their chests anyway afaik so it would only take you slightly longer to check than it does in game.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Compass

Post by goguapsy »

Can't we make it an equipment? I dunno if that's a good idea. Probably not, nvm.

I like how it is, it's user friendly.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Oskar
Posts: 481
Joined: 2009-09-27 11:36

Re: Compass

Post by Oskar »

I like how it is right now, and I wouldn't want a little compass looking thing in the corner of the screen either.
Lack of 'real' self awareness, field of view, etc, sometimes makes the clock method difficult to use in most public games. The direction of travel isn't always that easy to discern.
Neither can players point, wave or in other ways than just words relay where enemies are.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Compass

Post by Dev1200 »

Maybe the Military Advisors should tell us all how they do it in real life.. and then we can do it like that. Don't they use a "clock" system?
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