Removal of Binoculars for certain Blufor/OpFor Kit Classes

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drs79
Posts: 401
Joined: 2008-07-07 15:40

Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by drs79 »

Suggestion: Not every kit needs to have binoculars, the removal of the binocs for certain kit classes could end up being more useful among other things.

Suggestion of Kits Classes for removal: Medic, Rifleman Ammo, Automatic Rifleman, Light Anti-Tank, Grenadier, Heavy Anti-Tank, Manual AA.

*Also, the removal of binocs doesn't necessarily mean that something has to be put in the empty slot.
NYR
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-.-Maverick-.-
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by -.-Maverick-.- »

Don't see anything useful in this.

Yes in theory this would enforce bigger squads so people need to have a "dedicated" binoculars person.

But in reality it will just make more players hate the for example medic kit. So I say a big no to this one.
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Redamare
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by Redamare »

... what if i like seeing farther and in more detail whats too far to see with my scope?? :O how ever will i make good decisions .. like with some of the kits like HAT and granadeer .. the sights you get dont help a whole lot spotting out targets so if you can conirm .. THERE is an enemy then you have a better shot at making a kill ... i say keep the Binocs they come in handy way too often :P
Gore
Retired PR Developer
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by Gore »

no no no, binoculars have to stay. they are one of the most useful tools in this game.
boilerrat
Posts: 1482
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by boilerrat »

PR is the only game that has ever forced me to use the binoculars.

I don't want them taken from the medic or grenadier though if they must be removed.
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Rudd
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by Rudd »

I wouldn't mind binocs being removed from all scope kits except for SL and sniper kits, but with nothing to replace them I don't see the point.
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Tarantula
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by Tarantula »

Yea agree with rudd^^ they shouldnt be taken out of the kits unless something more useful than binoculars is found... like water
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"Heavy is good, heavy is reliable, if it doesn't work you can always hit him with it"
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by Celestial1 »

GoreZiad wrote:no no no, binoculars have to stay. they are one of the most useful tools in this game.
Disagree; agree. I think they are really useful, but I am not completely sure if they're worth keeping in all kits. For instance, scoped kits don't have a lot of power spotting enemies because everyone has binoculars.

Consider a medic with binocs vs. 2 scoped riflemen, who are 200m+ apart. The medic can scan with his binocs, and locate the riflemen pretty easily, which will allow him to move only when they are not looking, or to fire back, even though he'd have trouble spotting them without binocs.
That same situation, where the medic does not have binocs, now requires the medic to be extremely alert to spot the two scoped riflemen, who will only give their positions away upon firing, at which point the medic would have to dash for cover and could retaliate.

The biggest difference now is that the players with scoped weaponry now have the upper hand in spotting a non-scoped enemy, which seems reasonable.
drs79
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by drs79 »

[R-CON]Rudd wrote:I wouldn't mind binocs being removed from all scope kits except for SL and sniper kits
Thats the idea i was going with, but also keeping it for the marksmen, or the rifleman specialist to incorporate a sniper/spotter idea, which also the SL kit can fulfill. The only reason I didn't say what to put in the extra slot is because I am unsure, I could see on Para Maps for blufor, an incendiary, or for certain specialized kits which don't have binocs, a parachute, but for non-para maps, I am unsure.

Is there really a reason why the medic kit should have binocs? If a medic is spotting for enemy targets then they really are only setting themselves up to get shot.
NYR
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danger01
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by danger01 »

just remember, removing binoculars also limits people who don't have super computers, and cant run on full graphics. its bad enough we have our vision unrealistically limited by fog, and now you want binocs removed.

Five years ago individual soldiers were issued with Sight Unit Small Arms Triluxs, Image Intensified Common Weapon Sights and Binoculars. Now they also get Advanced Combat Optical Gun sights, Thermal Imaging Systems, Head Mounted Night Vision Systems, VIPER 2+ Thermal Imaging Weapon Sights, and Target Locating Systems.
nir0
Posts: 70
Joined: 2009-11-08 05:29

Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by nir0 »

it will be painfull step from gameplay to realism. and i'm not sure if a common soldier cannot take binoc before moving out to mission. if that's true for some army, i don't mind.

edit: remove binoc from civies, they're fckn invulnerable spotters
Last edited by nir0 on 2010-07-27 17:57, edited 1 time in total.
killonsight95
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by killonsight95 »

drs79 wrote: Is there really a reason why the medic kit should have binocs? If a medic is spotting for enemy targets then they really are only setting themselves up to get shot.
well yeah there is.... he is a "combat" medic thus combat first medic second imo, so the medic can say confirm kills for AR and others since sights have less zoom (i think?) than binocs
Rudd
Retired PR Developer
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by Rudd »

well here are a few ideas to discuss

As Magnum said, the paratroopers need incendiaries, I think that is an excellent point!

on non para maps/non para teams

rifleman ammo, remove binocs gain 2nd bag of ammo
auto rifle, remove binocs gain a grenade (auto rifle then is super powerful, but requires a spotted to be really accurate :) )

things like that
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rushn
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by rushn »

[R-CON]Rudd wrote:well here are a few ideas to discuss

As Magnum said, the paratroopers need incendiaries, I think that is an excellent point!

on non para maps/non para teams

rifleman ammo, remove binocs gain 2nd bag of ammo
auto rifle, remove binocs gain a grenade (auto rifle then is super powerful, but requires a spotted to be really accurate :) )

things like that
I agree but for removing them on maps with no para is a no for me
danger01
Posts: 71
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by danger01 »

binocs are standard issue for infantry kits, remember that binocs in modern army are not the bulky type that you had in ww2, they are a lot smaller.
boom50cal
Posts: 201
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by boom50cal »

-.-Maverick-.- wrote:But in reality it will just make more players hate the for example medic kit. So I say a big no to this one.
I love the medic kit! I use it atleast 60% of the time when I play because no one else wants to use it due to the lack of scopes most of the time. I think a red dot should be put on the medic and the binos be removed personally. Sure the red dot has no enhanced zoom, but it would make more people play medic.

The only time I ever use binos as medic is when the point man gets taken out from range and we scan before a smoke gets thrown out. I think medic should get more smokes. More smokes and a few more Epi-Pens.

This is just me blabbing on though :D
Amir
Posts: 167
Joined: 2010-03-10 19:35

Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by Amir »

Strongly disagree.
Give me one benefit of it and I'll agree.
I thought it is a standard for each infantry soldier ?
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Haji with a Handgun
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by Haji with a Handgun »

No, no, no, and F***loads more of NO. The binoculars are more useful than my gun has even been.
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drs79
Posts: 401
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by drs79 »

I have been having a tough time finding standard issue military equipment/gear of the US Army and USMC Infantryman/Rifleman, however, I have found several wiki linked and wiki posts on the matter, though I don't completely agree with the truthfulness of what is posted on wikipedia here is what I have found:

List of United States Marine Corps individual equipment

List of United States Marine Corps individual equipment - Wikipedia, the free encyclopedia - With Pictures

Infantry Gear « U.S. Marines – United States Marine Corps

http://www.military.com/NewContent/0,13 ... 04,00.html

http://www.globalsecurity.org/military/ ... 85/IDC.htm

*I will also try and get in touch with a friend home on leave who is in the USMC and also a friend's husband who returned from Helmand Province a few months back and get his feedback.

I don't doubt that binoculars are used, It just seems from my perspective (I am not in the military) that most of the spotting/looking also comes from using other types of optics/scopes, and other forms of observational equipment.
Last edited by drs79 on 2010-07-27 20:49, edited 1 time in total.
NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
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killonsight95
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Re: Removal of Binoculars for certain Blufor/OpFor Kit Classes

Post by killonsight95 »

tbf i'd rather the shovel be removed and put into the unarmed kit than the binocs removed....
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