[Texture] Glock, We've all got to start somewhere!

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VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

[Texture] Glock, We've all got to start somewhere!

Post by VoXiNaTiOn »

So recently I decided I should actually stop thinking about it and just do, so I've ploughed in to learning texturing, so with the guidance on Wilkinson to point me in the right direction (and supply a few good tutorials) here is my first result!


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And the texmap;


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There's a few areas that are a bit patchy, but I'll go over those when I've looked at the next tutorial (AK) and have broadened my skills a bit more.


Criticisms and comments welcome as always :) .
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Tim270
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Re: [Texture] Glock, We've all got to start somewhere!

Post by Tim270 »

Nice job mate. But that is just begging for a nice normal map :p

Also, I strongly advise racer's tuts if you are looking for more.

tutorials by racer445, hard surface and weapon artist. - Tutorials
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Tomato-Rifle
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Re: [Texture] Glock, We've all got to start somewhere!

Post by Tomato-Rifle »

Good job! That was my first tutorial too (modeling+texture), i think yours ending up better then mine lol. I modeled it fine but i was no good at photoshop.

Again good job! :)

If you want to see what mine looked like just ask.
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Wilkinson
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Re: [Texture] Glock, We've all got to start somewhere!

Post by Wilkinson »

Yeah that's the AK tutorial he was talking about.
For your first texture vox
It's incredible.
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Rudd
Retired PR Developer
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Re: [Texture] Glock, We've all got to start somewhere!

Post by Rudd »

I told you you'd be good at this didn't I?

yes I did :D
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DeltaFart
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Re: [Texture] Glock, We've all got to start somewhere!

Post by DeltaFart »

Pretty good, whose model is that? Cuase I didnt htink glock made glocks wtihout trigger thingies
Cheditor
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Re: [Texture] Glock, We've all got to start somewhere!

Post by Cheditor »

EDIT: read in model thread Vox got it from the skinning tutorial. There is a glock modeling tutorial that makes a very similiar glock.
Last edited by Cheditor on 2010-07-31 19:02, edited 1 time in total.
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motherdear
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Re: [Texture] Glock, We've all got to start somewhere!

Post by motherdear »

looking good, although i would redo the grip texture on the handle, did you by any chance take a rust pic and desaturated it ?

keep it up, also the color differences between the dark and light plastic might be a bit too much. it is looking very good though.
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VoXiNaTiOn
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Re: [Texture] Glock, We've all got to start somewhere!

Post by VoXiNaTiOn »

Tim270 wrote:Nice job mate. But that is just begging for a nice normal map :p

Also, I strongly advise racer's tuts if you are looking for more.

tutorials by racer445, hard surface and weapon artist. - Tutorials

Yeah that was the tutorial I was looking at next, hopefully that will give me a lot more of an insight. I'm starting to learn what all the different maps are, but what is the function of a normal map?


[quote=""'[R-CON"]Tomato-Rifle;1403333']Good job! That was my first tutorial too (modeling+texture), i think yours ending up better then mine lol. I modeled it fine but i was no good at photoshop.

Again good job! :)

If you want to see what mine looked like just ask.[/quote]


Thanks dude :) . Some of your early and current texmaps would be great if you can, just want to see how people do stuff differently to get a broader idea.


[quote="Wilkinson""]Yeah that's the AK tutorial he was talking about.
For your first texture vox
It's incredible.[/quote]


Thanks dude, and thanks a lot for the help :)

[quote=""'[R-CON"]Rudd;1403397']I told you you'd be good at this didn't I?

yes I did :D [/quote]


Haha, you did and I should have listen to you sooner, thanks :) .


[quote="DeltaFart""]Pretty good, whose model is that? Cuase I didnt htink glock made glocks wtihout trigger thingies[/quote]
Cheditor wrote:EDIT: read in model thread Vox got it from the skinning tutorial. There is a glock modeling tutorial that makes a very similiar glock.

Yeah, the glock modeling tutorial also has a skinning section, that's what I used and he provides you with the .max file that he created from the model tutorial, so I used that.
[R-DEV]motherdear wrote:looking good, although i would redo the grip texture on the handle, did you by any chance take a rust pic and desaturated it ?

keep it up, also the color differences between the dark and light plastic might be a bit too much. it is looking very good though.

Thanks. Yeah, the grip does look a bit =/. It was the base texture but with a texturize filter added, doesn't seem to have enough depth though. Like I say I shall most likely re-do it when I've learnt a bit more. Yeah the differences are a bit odd, I'll admit when adjusting the final levels I rushed a little bit as the end was in sight haha.



Thanks for the kind words all, shall post up how I get on with the AK tutorial :) .
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Chuc
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Re: [Texture] Glock, We've all got to start somewhere!

Post by Chuc »

I agree, with more practice and honing of your use of brushes, you could become a very valuable team asset ;)
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Z-trooper
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Re: [Texture] Glock, We've all got to start somewhere!

Post by Z-trooper »

***!Warning!*** Personal opinion;

When using racer's tutorials don't be afraid to think for yourself. In MY opinion he does some things very sloppy and doesn't consider some potential issues.

He is however a pretty great texture artist.
VoXiNaTiOn
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Re: [Texture] Glock, We've all got to start somewhere!

Post by VoXiNaTiOn »

[quote=""'[R-DEV"]Chuc;1403923']I agree, with more practice and honing of your use of brushes, you could become a very valuable team asset ;) [/quote]

Haha, I'm flattered, thanks :) . You mention the brushes, got any quick tips to help me improve?

[quote="Z-trooper""]***!Warning!*** Personal opinion;

When using racer's tutorials don't be afraid to think for yourself. In MY opinion he does some things very sloppy and doesn't consider some potential issues.

He is however a pretty great texture artist.[/quote]


Thanks for the heads up, I shall try and think around what he does. Could you give an example of the potential issues, just so I know what to look out for? Cheers.



Had a break today but will most likely be starting the AK tutorial tomorrow, so will put up a WIP thread for you to help me along and give opinions if you don't mind :) .
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Wilkinson
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Re: [Texture] Glock, We've all got to start somewhere!

Post by Wilkinson »

You mention the brushes, got any quick tips to help me improve?
I got a couple people have told me.
-When Using brushes, don't always go 100%, think how scratches look realistically and try to match it. some are bright/dull/thick/blemishes/etc
-No Scratchs is the same, always try for variation of brushes. I suggest getttin some scratch/grunge/rush brushes and mess with those.
-Regarding of the thickness of the scratch, always keep in mind how it will be effective to create that simulation on your Normal Map. We'll talk more on that though when you wanna start on Bump/Normal Mapping.

Go through this mk-19 Thread, Chuc posted a few good pieces of help as well as Trooper and Rhino :)

https://www.realitymod.com/forum/f388-p ... ip-30.html
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